"Owl" Armor Rig
“
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.
— Item Description
About
The "Owl" Armor Rig is the Engineer's piece of undersuit armor. It can be upgraded to improve its resistance against hazardous poison.
Initial Stats
Shield
25
Recharge Delay
5.5s
Poison Resistance
0%
Health
110
Regeneration Rate
100%
Revive Invulnerability
3s
Carry Capacity
40
Modifications
There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Engineer Upgrades
Mod
Effect
Description
Price
Tier 1
Improved Generator
-1s Regeneration Delay
Shield begins to regenerate sooner.
1400
Credits
10
Jadiz
Boosted Converter
+2s Regeneration Delay +100% Regeneration Rate
Shield regenerates at a much faster rate but after a longer initial delay.
1400
Credits
10
Bismor
Bigger Mineral Bag
+5 Carry Capacity
You can collect more of each mineral before needing to deposit.
1400
Credits
10
Enor Pearl
Tier 2 5
Overcharger
+5 Shield
Your shield can absorb more damage before breaking.
1800
Credits
15
Umanite
Healthy
×1.18 Health
Max health increased.
1800
Credits
15
Croppa
Tier 3 10
Hazmat System
+50% Poison Resistance
Reduces the damage taken from poison.
2060
Credits
10
Magnite
12
Umanite
Tier 4 15
Shockwave
+ AoE Damage on Shield Break
Your shield breaks violently, damaging all enemies around you in the process.
2150
Credits
14
Croppa
22
Magnite
Static Discharge
+ AoE Stun on Shield Break
Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies.
2150
Credits
14
Croppa
22
Bismor
Breathing Room
+3s Revive Invulnerability
Temporary invulnerability after being revived.
2150
Credits
14
Jadiz
22
Enor Pearl
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod)
Four upgrades – Orange Geek Armor Paintjob
Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod)
Seven upgrades – Dustrunner Armor Paintjob
Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod)
Stats breakdown
Unique Modifications
Shockwave
Shockwave
Damage: 8-16
Damage Type: Explosive
Radius: 5 m
Static Discharge
Static Discharge
Damage: 0.2 per tick
Damage Type: Electric
Interval: 0.2
Duration: 2s
Total Damage: 2
Radius: 2 m
Status Effect: Electrocution (Movement Speed ×0.2)
Armor Paintjob
Trivia
v · d · e Equipment Driller
Primary Secondary Throwables Tools
Engineer
Primary Secondary Throwables Tools
Gunner
Primary Secondary Throwables Tools
Scout
Primary Secondary Throwables Tools
Other Support Drops Robots
This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations