Regular dummkopf (talk | contribs) (updated some icons, applied {{icon upgrade}} template) |
PunchyTurtle (talk | contribs) (format update) |
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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = "Owl" Armor Rig |
| name = "Owl" Armor Rig |
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| availability = 1 |
| availability = 1 |
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}} |
}} |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | |||
! Initial Stats |
! Initial Stats |
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|- |
|- |
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| resistance type = poison |
| resistance type = poison |
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| resistance = 0 |
| resistance = 0 |
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− | | recharge delay = |
+ | | recharge delay = 5.5 |
− | | custom1 name = |
+ | | custom1 name = Health |
− | | custom1 = |
+ | | custom1 = 110 |
− | | custom2 name = |
+ | | custom2 name = Regeneration Rate |
− | | custom2 = |
+ | | custom2 = 100% |
− | | custom3 name = |
+ | | custom3 name = Revive Invulnerability |
− | | custom3 = |
+ | | custom3 = 3s |
+ | | custom4 name = Carry Capacity |
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+ | | custom4 = 40 |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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⚫ | |||
⚫ | |||
+ | |||
− | There's four tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
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⚫ | |||
+ | |||
+ | <div style="float:left;"> |
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+ | __TOC__ |
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+ | </div> |
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+ | |||
+ | {{clear}} |
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⚫ | |||
+ | |||
+ | {{Mod notice|Equipment4tier2-3}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | Engineer Upgrades |
! colspan=5 | Engineer Upgrades |
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|- |
|- |
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+ | ! width="45px" | |
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− | ! |
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− | ! Mod |
+ | ! width="20%" | Mod |
+ | ! width="20%" | Effect |
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! Description |
! Description |
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+ | ! width="150px" | Price |
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− | ! Effect |
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− | ! Price |
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|- |
|- |
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− | ! rowspan=3| Tier 1 |
+ | ! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Duration}}<br/>Improved Generator |
⚫ | |||
| -1s Regeneration Delay |
| -1s Regeneration Delay |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|jadiz}} 10 Jadiz |
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⚫ | |||
+ | | jadiz = 10 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Boosted Converter |
⚫ | |||
| Shield regenerates at a much faster rate but after a longer initial delay. |
| Shield regenerates at a much faster rate but after a longer initial delay. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
− | | |
+ | | credits = 1400 |
− | + | | bismor = 10 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Capacity}}<br/>Bigger Mineral Bag |
+ | | style="border-bottom-width: 3px;" | +5 Carry Capacity |
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− | | You can collect more of each mineral before needing to deposit. |
+ | | style="border-bottom-width: 3px;" | You can collect more of each mineral before needing to deposit. |
− | | +5 Extra Carrying Capacity |
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+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | |
+ | | credits = 1400 |
− | {{icon resource|enor pearl}} 10 Enor Pearl |
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+ | | enor pearl = 10 |
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+ | }} |
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|- |
|- |
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− | ! rowspan=2| Tier 2<br/>{{level}} 5 |
+ | ! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5 |
| style="padding:5px" | {{icon upgrade|Resistance}}<br/>Overcharger |
| style="padding:5px" | {{icon upgrade|Resistance}}<br/>Overcharger |
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| +5 Shield |
| +5 Shield |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|umanite}} 15 Umanite |
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⚫ | |||
+ | | umanite = 15 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Resistance}}<br/>Healthy |
+ | | style="border-bottom-width: 3px;" | ×1.18 Health |
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− | | Max health increased. |
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+ | | style="border-bottom-width: 3px;" | Max health increased. |
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− | | +20 Max Health |
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+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | |
+ | | credits = 1800 |
− | {{icon resource|croppa}} 15 Croppa |
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+ | | croppa = 15 |
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+ | }} |
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|- |
|- |
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− | ! rowspan=1| Tier 3<br/>{{level}} 10 |
+ | ! rowspan=1 style="border-bottom-width: 3px;" | Tier 3<br/>{{level}} 10 |
− | | style="padding: |
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Poison_Resistance}}<br/>Hazmat System |
+ | | style="border-bottom-width: 3px;" | +50% Poison Resistance |
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− | | Reduces the damage taken from poison. |
+ | | style="border-bottom-width: 3px;" | Reduces the damage taken from poison. |
− | | +50% Poison Resistance |
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+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | |
+ | | credits = 2060 |
− | {{icon resource|umanite}} 12 Umanite<br/> |
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− | + | | magnite = 10 |
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+ | | umanite = 12 |
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+ | }} |
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|- |
|- |
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− | ! rowspan=3| Tier 4<br/>{{level}} 15 |
+ | ! rowspan=3 | Tier 4<br/>{{level}} 15 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Area_Damage}}<br/>Shockwave |
⚫ | |||
| + AoE Damage on Shield Break |
| + AoE Damage on Shield Break |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|magnite}} 22 Magnite<br/> |
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⚫ | |||
− | {{icon resource|croppa}} 14 Croppa |
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+ | | croppa = 14 |
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+ | | magnite = 22 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Electricity}}<br/>Static Discharge |
⚫ | |||
| + AoE Stun on Shield Break |
| + AoE Stun on Shield Break |
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⚫ | |||
⚫ | |||
+ | | {{Price table | width = 100% |
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− | {{icon resource|bismor}} 22 Bismor<br/> |
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⚫ | |||
− | {{icon resource|croppa}} 14 Croppa |
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+ | | croppa = 14 |
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+ | | bismor = 22 |
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+ | }} |
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|- |
|- |
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− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Revive}}<br/>Breathing Room |
⚫ | |||
| Temporary invulnerability after being revived. |
| Temporary invulnerability after being revived. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
− | | |
+ | | credits = 2150 |
+ | | jadiz = 14 |
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− | {{icon resource|enor pearl}} 22 Enor Pearl<br/> |
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+ | | enor pearl = 22 |
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− | {{icon resource|jadiz}} 14 Jadiz |
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+ | }} |
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|} |
|} |
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− | + | === Mastery === |
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+ | Each modification that is purchased advances a mastery bar by one unit. |
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− | There's a mastery bar at the bottom of the upgrades, the more upgrades you've purchased the more it'll fill up. |
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Mastery unlocks: |
Mastery unlocks: |
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− | * Three upgrades – +5 |
+ | * Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod) |
− | * |
+ | * Four upgrades – Orange Geek Armor Paintjob [[File:Icon_Skin_Armor_Orange_Geek.png|20px]] |
− | * |
+ | * Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod) |
+ | * Seven upgrades – Dustrunner Armor Paintjob [[File:Icon_Skin_Armor_Dustrunner.png|20px]] |
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+ | * Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod) |
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+ | |||
+ | == Stats breakdown == |
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+ | === Unique Modifications === |
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⚫ | |||
+ | [[File:Icon_Upgrade_Area_Damage.png|64px|left]]'''Shockwave'''{{Clear}} |
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+ | * Damage: 8-16 |
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+ | * Damage Type: Explosive |
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+ | * Radius: 5 m |
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+ | |||
+ | ==== Static Discharge ==== |
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+ | [[File:Icon_Upgrade_Electricity.png|64px|left]]'''Static Discharge'''{{Clear}} |
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+ | * Damage: 0.2 per tick |
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+ | * Damage Type: Electric |
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+ | * Interval: 0.2 |
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+ | * Duration: 2s |
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+ | * Total Damage: 2 |
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+ | * Radius: 2 m |
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+ | * Status Effect: Electrocution (Movement Speed ×0.2) |
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+ | |||
+ | == Armor Paintjob == |
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+ | {{main|Armor Skins#Engineer}} |
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=== Trivia === |
=== Trivia === |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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+ | [[es:Exoesqueleto "Owl"]] |
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+ | {{Updated|U34}} |
Revision as of 18:12, 21 May 2021
Initial Stats | ||||||||||||||
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“ | Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol. |
— Item Description |
The "Owl" Armor Rig is the Engineer's piece of undersuit armor. It can be upgraded to improve its resistance against hazardous poison.
Modifications
There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod)
- Four upgrades – Orange Geek Armor Paintjob
- Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod)
- Seven upgrades – Dustrunner Armor Paintjob
- Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod)
Stats breakdown
Unique Modifications
Shockwave
Shockwave
- Damage: 8-16
- Damage Type: Explosive
- Radius: 5 m
Static Discharge
Static Discharge
- Damage: 0.2 per tick
- Damage Type: Electric
- Interval: 0.2
- Duration: 2s
- Total Damage: 2
- Radius: 2 m
- Status Effect: Electrocution (Movement Speed ×0.2)
Armor Paintjob
- Main article: Armor Skins#Engineer
Trivia
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This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations