(→Armor Paintjob: correct unlock) |
PunchyTurtle (talk | contribs) (format update) |
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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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| name = "Owl" Armor Rig |
| name = "Owl" Armor Rig |
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| availability = 1 |
| availability = 1 |
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}} |
}} |
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⚫ | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
− | |||
− | {| class="wikitable" |
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! Initial Stats |
! Initial Stats |
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|- |
|- |
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| resistance type = poison |
| resistance type = poison |
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| resistance = 0 |
| resistance = 0 |
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− | | recharge delay = |
+ | | recharge delay = 5.5 |
− | | custom1 name = |
+ | | custom1 name = Health |
− | | custom1 = |
+ | | custom1 = 110 |
− | | custom2 name = |
+ | | custom2 name = Regeneration Rate |
− | | custom2 = |
+ | | custom2 = 100% |
− | | custom3 name = |
+ | | custom3 name = Revive Invulnerability |
− | | custom3 = |
+ | | custom3 = 3s |
+ | | custom4 name = Carry Capacity |
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+ | | custom4 = 40 |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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⚫ | |||
⚫ | |||
+ | |||
− | There's four tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
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⚫ | |||
+ | |||
+ | <div style="float:left;"> |
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+ | __TOC__ |
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+ | </div> |
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+ | |||
+ | {{clear}} |
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⚫ | |||
+ | {{Mod notice|Equipment4tier2-3}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | Engineer Upgrades |
! colspan=5 | Engineer Upgrades |
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! width="20%" | Effect |
! width="20%" | Effect |
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! Description |
! Description |
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− | ! width=" |
+ | ! width="150px" | Price |
|- |
|- |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
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| -1s Regeneration Delay |
| -1s Regeneration Delay |
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| Shield begins to regenerate sooner. |
| Shield begins to regenerate sooner. |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 1400 |
− | {{icon resource|jadiz}} 10 Jadiz |
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+ | | jadiz = 10 |
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+ | }} |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Boosted Converter |
| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Boosted Converter |
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− | | + |
+ | | +2s Regeneration Delay<br/>+100% Regeneration Rate |
| Shield regenerates at a much faster rate but after a longer initial delay. |
| Shield regenerates at a much faster rate but after a longer initial delay. |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 1400 |
− | {{icon resource|bismor}} 10 Bismor |
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+ | | bismor = 10 |
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+ | }} |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Capacity}}<br/>Bigger Mineral Bag |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Capacity}}<br/>Bigger Mineral Bag |
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− | | style="border-bottom-width: 3px;" | +5 |
+ | | style="border-bottom-width: 3px;" | +5 Carry Capacity |
| style="border-bottom-width: 3px;" | You can collect more of each mineral before needing to deposit. |
| style="border-bottom-width: 3px;" | You can collect more of each mineral before needing to deposit. |
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− | | style="border-bottom-width: 3px;" | {{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
⚫ | |||
− | {{icon resource|enor pearl}} 10 Enor Pearl |
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+ | | enor pearl = 10 |
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+ | }} |
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|- |
|- |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5 |
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| +5 Shield |
| +5 Shield |
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| Your shield can absorb more damage before breaking. |
| Your shield can absorb more damage before breaking. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
⚫ | |||
− | {{icon resource|umanite}} 15 Umanite |
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+ | | umanite = 15 |
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+ | }} |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Resistance}}<br/>Healthy |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Resistance}}<br/>Healthy |
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− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | ×1.18 Health |
| style="border-bottom-width: 3px;" | Max health increased. |
| style="border-bottom-width: 3px;" | Max health increased. |
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− | | style="border-bottom-width: 3px;" | {{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
⚫ | |||
− | {{icon resource|croppa}} 15 Croppa |
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+ | | croppa = 15 |
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+ | }} |
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|- |
|- |
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! rowspan=1 style="border-bottom-width: 3px;" | Tier 3<br/>{{level}} 10 |
! rowspan=1 style="border-bottom-width: 3px;" | Tier 3<br/>{{level}} 10 |
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| style="border-bottom-width: 3px;" | +50% Poison Resistance |
| style="border-bottom-width: 3px;" | +50% Poison Resistance |
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| style="border-bottom-width: 3px;" | Reduces the damage taken from poison. |
| style="border-bottom-width: 3px;" | Reduces the damage taken from poison. |
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− | | style="border-bottom-width: 3px;" | {{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
⚫ | |||
− | {{icon resource|umanite}} 12 Umanite<br/> |
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− | + | | magnite = 10 |
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+ | | umanite = 12 |
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+ | }} |
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|- |
|- |
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! rowspan=3 | Tier 4<br/>{{level}} 15 |
! rowspan=3 | Tier 4<br/>{{level}} 15 |
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| + AoE Damage on Shield Break |
| + AoE Damage on Shield Break |
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| Your shield breaks violently, damaging all enemies around you in the process. |
| Your shield breaks violently, damaging all enemies around you in the process. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
+ | | credits = 2150 |
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− | {{icon resource|magnite}} 22 Magnite<br/> |
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− | + | | croppa = 14 |
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+ | | magnite = 22 |
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+ | }} |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Electricity}}<br/>Static Discharge |
| style="padding:10px" | {{icon upgrade|Electricity}}<br/>Static Discharge |
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| + AoE Stun on Shield Break |
| + AoE Stun on Shield Break |
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| Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies. |
| Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
+ | | credits = 2150 |
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− | {{icon resource|bismor}} 22 Bismor<br/> |
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− | + | | croppa = 14 |
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+ | | bismor = 22 |
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+ | }} |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Revive}}<br/>Breathing Room |
| style="padding:10px" | {{icon upgrade|Revive}}<br/>Breathing Room |
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− | | + |
+ | | +3s Revive Invulnerability |
| Temporary invulnerability after being revived. |
| Temporary invulnerability after being revived. |
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+ | | {{Price table | width = 100% |
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⚫ | |||
+ | | credits = 2150 |
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− | {{icon resource|enor pearl}} 22 Enor Pearl<br/> |
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− | + | | jadiz = 14 |
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+ | | enor pearl = 22 |
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+ | }} |
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|} |
|} |
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− | + | === Mastery === |
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+ | Each modification that is purchased advances a mastery bar by one unit. |
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− | There's a mastery bar at the bottom of the upgrades, the more upgrades you've purchased the more it'll fill up. |
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Mastery unlocks: |
Mastery unlocks: |
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− | * Three upgrades – +5 |
+ | * Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod) |
− | * |
+ | * Four upgrades – Orange Geek Armor Paintjob [[File:Icon_Skin_Armor_Orange_Geek.png|20px]] |
− | * |
+ | * Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod) |
+ | * Seven upgrades – Dustrunner Armor Paintjob [[File:Icon_Skin_Armor_Dustrunner.png|20px]] |
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+ | * Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod) |
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− | + | == Stats breakdown == |
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+ | === Unique Modifications === |
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⚫ | |||
+ | [[File:Icon_Upgrade_Area_Damage.png|64px|left]]'''Shockwave'''{{Clear}} |
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+ | * Damage: 8-16 |
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+ | * Damage Type: Explosive |
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+ | * Radius: 5 m |
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+ | ==== Static Discharge ==== |
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⚫ | |||
+ | [[File:Icon_Upgrade_Electricity.png|64px|left]]'''Static Discharge'''{{Clear}} |
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− | ! width="200px" | Name |
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+ | * Damage: 0.2 per tick |
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− | ! width="300px" | Unlock |
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+ | * Damage Type: Electric |
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− | |- |
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+ | * Interval: 0.2 |
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− | |{{Icon skin|Armor E Company Standard|40px}} '''Company Standard''' |
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+ | * Duration: 2s |
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⚫ | |||
+ | * Total Damage: 2 |
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− | |- |
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+ | * Radius: 2 m |
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− | |{{Icon skin|Armor Dustrunner|40px}} '''Dustrunner''' |
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+ | * Status Effect: Electrocution (Movement Speed ×0.2) |
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− | | Obtained from Armor Mastery 7 |
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+ | |||
− | |- |
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⚫ | |||
− | |{{Icon skin|Armor Ember Fury|40px}} '''Ember Fury''' |
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+ | {{main|Armor Skins#Engineer}} |
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− | | Obtained from [[Lost Pack]] |
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− | |- |
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− | |{{Icon skin|Armor E Gilded|40px}} '''Gilded''' |
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− | | Obtained from the Supporter Upgrade [[Downloadable_Content#Supporter_Upgrade|DLC]] |
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− | |- |
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− | |{{Icon skin|Armor Grunge Buster|40px}} '''Grunge Buster''' |
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− | | Obtained from [[Lost Pack]] |
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− | |- |
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− | |{{Icon skin|Armor Orange Geek|40px}} '''Orange Geek''' |
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− | | Obtained from Armor Mastery 4 |
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− | |} |
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− | <small>Armor Mastery level are obtained by buying Armor modification.</small> |
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=== Trivia === |
=== Trivia === |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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+ | [[es:Exoesqueleto "Owl"]] |
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+ | {{Updated|U34}} |
Revision as of 18:12, 21 May 2021
Initial Stats | ||||||||||||||
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“ | Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol. |
— Item Description |
The "Owl" Armor Rig is the Engineer's piece of undersuit armor. It can be upgraded to improve its resistance against hazardous poison.
Modifications
There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod)
- Four upgrades – Orange Geek Armor Paintjob
- Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod)
- Seven upgrades – Dustrunner Armor Paintjob
- Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod)
Stats breakdown
Unique Modifications
Shockwave
Shockwave
- Damage: 8-16
- Damage Type: Explosive
- Radius: 5 m
Static Discharge
Static Discharge
- Damage: 0.2 per tick
- Damage Type: Electric
- Interval: 0.2
- Duration: 2s
- Total Damage: 2
- Radius: 2 m
- Status Effect: Electrocution (Movement Speed ×0.2)
Armor Paintjob
- Main article: Armor Skins#Engineer
Trivia
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This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations