Deep Rock Galactic Wiki
(→‎Armor Paintjob: correct unlock)
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<div class="InvisibleAlignmentBox" style="margin-left:10px;">
 
{{equipment infobox
 
{{equipment infobox
 
| name = "Owl" Armor Rig
 
| name = "Owl" Armor Rig
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| availability = 1
 
| availability = 1
 
}}
 
}}
 
{| class="wikitable" style="float:right;"
{{quote|Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.|Item Description}}
 
 
=== About ===
 
The "Owl" Armor Rig is the Engineer's piece of undersuit armor. It can be upgraded to improve its resistance against hazardous poison.
 
 
 
{| class="wikitable"
 
 
! Initial Stats
 
! Initial Stats
 
|-
 
|-
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| resistance type = poison
 
| resistance type = poison
 
| resistance = 0
 
| resistance = 0
| recharge delay = 7
+
| recharge delay = 5.5
| custom1 name = Regeneration Rate
+
| custom1 name = Health
| custom1 = 100%
+
| custom1 = 110
| custom2 name = Revive Invulnerability
+
| custom2 name = Regeneration Rate
| custom2 = 3s
+
| custom2 = 100%
| custom3 name = Extra Carrying Capacity
+
| custom3 name = Revive Invulnerability
| custom3 = 0
+
| custom3 = 3s
  +
| custom4 name = Carry Capacity
  +
| custom4 = 40
 
}}
 
}}
 
|}
 
|}
  +
</div>
   
 
{{quote|Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.|Item Description}}
=== Modifications ===
 
  +
There's four tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
 
 
The '''{{PAGENAME}}''' is the Engineer's piece of undersuit armor. It can be upgraded to improve its resistance against hazardous poison.
  +
  +
<div style="float:left;">
  +
__TOC__
  +
</div>
  +
  +
{{clear}}
 
== Modifications ==
   
  +
{{Mod notice|Equipment4tier2-3}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
 
! colspan=5 | Engineer Upgrades
 
! colspan=5 | Engineer Upgrades
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! width="20%" | Effect
 
! width="20%" | Effect
 
! Description
 
! Description
! width="120px" | Price
+
! width="150px" | Price
 
|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
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| -1s Regeneration Delay
 
| -1s Regeneration Delay
 
| Shield begins to regenerate sooner.
 
| Shield begins to regenerate sooner.
  +
| {{Price table | width = 100%
| {{credits}} 1400 Credits
+
| credits = 1400
{{icon resource|jadiz}} 10 Jadiz
 
  +
| jadiz = 10
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Boosted Converter
 
| style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Boosted Converter
| +3s Regeneration Delay<br/>+100% Regeneration Rate
+
| +2s Regeneration Delay<br/>+100% Regeneration Rate
 
| Shield regenerates at a much faster rate but after a longer initial delay.
 
| Shield regenerates at a much faster rate but after a longer initial delay.
  +
| {{Price table | width = 100%
| {{credits}} 1400 Credits
+
| credits = 1400
{{icon resource|bismor}} 10 Bismor
 
  +
| bismor = 10
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Capacity}}<br/>Bigger Mineral Bag
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Capacity}}<br/>Bigger Mineral Bag
| style="border-bottom-width: 3px;" | +5 Extra Carrying Capacity
+
| style="border-bottom-width: 3px;" | +5 Carry Capacity
 
| style="border-bottom-width: 3px;" | You can collect more of each mineral before needing to deposit.
 
| style="border-bottom-width: 3px;" | You can collect more of each mineral before needing to deposit.
| style="border-bottom-width: 3px;" | {{credits}} 1400 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1400
{{icon resource|enor pearl}} 10 Enor Pearl
 
  +
| enor pearl = 10
  +
}}
 
|-
 
|-
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5
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| +5 Shield
 
| +5 Shield
 
| Your shield can absorb more damage before breaking.
 
| Your shield can absorb more damage before breaking.
  +
| {{Price table | width = 100%
| {{credits}} 1800 Credits
 
 
| credits = 1800
{{icon resource|umanite}} 15 Umanite
 
  +
| umanite = 15
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Resistance}}<br/>Healthy
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Resistance}}<br/>Healthy
| style="border-bottom-width: 3px;" | +20 Max Health
+
| style="border-bottom-width: 3px;" | ×1.18 Health
 
| style="border-bottom-width: 3px;" | Max health increased.
 
| style="border-bottom-width: 3px;" | Max health increased.
| style="border-bottom-width: 3px;" | {{credits}} 1800 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1800
{{icon resource|croppa}} 15 Croppa
 
  +
| croppa = 15
  +
}}
 
|-
 
|-
 
! rowspan=1 style="border-bottom-width: 3px;" | Tier 3<br/>{{level}} 10
 
! rowspan=1 style="border-bottom-width: 3px;" | Tier 3<br/>{{level}} 10
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| style="border-bottom-width: 3px;" | +50% Poison Resistance
 
| style="border-bottom-width: 3px;" | +50% Poison Resistance
 
| style="border-bottom-width: 3px;" | Reduces the damage taken from poison.
 
| style="border-bottom-width: 3px;" | Reduces the damage taken from poison.
| style="border-bottom-width: 3px;" | {{credits}} 2060 Credits
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2060
{{icon resource|umanite}} 12 Umanite<br/>
 
{{icon resource|magnite}} 10 Magnite
+
| magnite = 10
  +
| umanite = 12
  +
}}
 
|-
 
|-
 
! rowspan=3 | Tier 4<br/>{{level}} 15
 
! rowspan=3 | Tier 4<br/>{{level}} 15
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| + AoE Damage on Shield Break
 
| + AoE Damage on Shield Break
 
| Your shield breaks violently, damaging all enemies around you in the process.
 
| Your shield breaks violently, damaging all enemies around you in the process.
  +
| {{Price table | width = 100%
| {{credits}} 2150 Credits
 
  +
| credits = 2150
{{icon resource|magnite}} 22 Magnite<br/>
 
{{icon resource|croppa}} 14 Croppa
+
| croppa = 14
  +
| magnite = 22
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Electricity}}<br/>Static Discharge
 
| style="padding:10px" | {{icon upgrade|Electricity}}<br/>Static Discharge
 
| + AoE Stun on Shield Break
 
| + AoE Stun on Shield Break
 
| Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies.
 
| Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies.
  +
| {{Price table | width = 100%
| {{credits}} 2150 Credits
 
  +
| credits = 2150
{{icon resource|bismor}} 22 Bismor<br/>
 
{{icon resource|croppa}} 14 Croppa
+
| croppa = 14
  +
| bismor = 22
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Revive}}<br/>Breathing Room
 
| style="padding:10px" | {{icon upgrade|Revive}}<br/>Breathing Room
| +3 Revive Invulnerability
+
| +3s Revive Invulnerability
 
| Temporary invulnerability after being revived.
 
| Temporary invulnerability after being revived.
  +
| {{Price table | width = 100%
| {{credits}} 2150 Credits
 
  +
| credits = 2150
{{icon resource|enor pearl}} 22 Enor Pearl<br/>
 
{{icon resource|jadiz}} 14 Jadiz
+
| jadiz = 14
  +
| enor pearl = 22
  +
}}
 
|}
 
|}
   
==== Mastery ====
+
=== Mastery ===
  +
Each modification that is purchased advances a mastery bar by one unit.
There's a mastery bar at the bottom of the upgrades, the more upgrades you've purchased the more it'll fill up.
 
   
 
Mastery unlocks:
 
Mastery unlocks:
* Three upgrades &ndash; +5 Health
+
* Three upgrades &ndash; ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod)
* Six upgrades &ndash; +5 Health
+
* Four upgrades &ndash; Orange Geek Armor Paintjob [[File:Icon_Skin_Armor_Orange_Geek.png|20px]]
* Nine upgrades &ndash; +5 Health
+
* Six upgrades &ndash; ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod)
  +
* Seven upgrades &ndash; Dustrunner Armor Paintjob [[File:Icon_Skin_Armor_Dustrunner.png|20px]]
  +
* Nine upgrades &ndash; ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod)
   
=== Armor Paintjob ===
+
== Stats breakdown ==
  +
=== Unique Modifications ===
 
==== Shockwave ====
  +
[[File:Icon_Upgrade_Area_Damage.png|64px|left]]'''Shockwave'''{{Clear}}
  +
* Damage: 8-16
  +
* Damage Type: Explosive
  +
* Radius: 5 m
   
  +
==== Static Discharge ====
{| class="wikitable" style="text-align: left;"
 
  +
[[File:Icon_Upgrade_Electricity.png|64px|left]]'''Static Discharge'''{{Clear}}
! width="200px" | Name
 
  +
* Damage: 0.2 per tick
! width="300px" | Unlock
 
  +
* Damage Type: Electric
|-
 
  +
* Interval: 0.2
|{{Icon skin|Armor E Company Standard|40px}} '''Company Standard'''
 
  +
* Duration: 2s
| Base Paintjob
 
  +
* Total Damage: 2
|-
 
  +
* Radius: 2 m
|{{Icon skin|Armor Dustrunner|40px}} '''Dustrunner'''
 
  +
* Status Effect: Electrocution (Movement Speed ×0.2)
| Obtained from Armor Mastery 7
 
  +
|-
 
 
== Armor Paintjob ==
|{{Icon skin|Armor Ember Fury|40px}} '''Ember Fury'''
 
  +
{{main|Armor Skins#Engineer}}
| Obtained from [[Lost Pack]]
 
|-
 
|{{Icon skin|Armor E Gilded|40px}} '''Gilded'''
 
| Obtained from the Supporter Upgrade [[Downloadable_Content#Supporter_Upgrade|DLC]]
 
|-
 
|{{Icon skin|Armor Grunge Buster|40px}} '''Grunge Buster'''
 
| Obtained from [[Lost Pack]]
 
|-
 
|{{Icon skin|Armor Orange Geek|40px}} '''Orange Geek'''
 
| Obtained from Armor Mastery 4
 
|}
 
<small>Armor Mastery level are obtained by buying Armor modification.</small>
 
   
 
=== Trivia ===
 
=== Trivia ===
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[[Category:Equipment]]
 
[[Category:Equipment]]
  +
[[es:Exoesqueleto "Owl"]]
  +
{{Updated|U34}}

Revision as of 18:12, 21 May 2021

Initial Stats
Shield 25
Recharge Delay 5.5s
Poison Resistance 0%
Health 110
Regeneration Rate 100%
Revive Invulnerability 3s
Carry Capacity 40
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.
— Item Description

The "Owl" Armor Rig is the Engineer's piece of undersuit armor. It can be upgraded to improve its resistance against hazardous poison.

Modifications

There are four tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

Engineer Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade Duration
Improved Generator
-1s Regeneration Delay Shield begins to regenerate sooner.
Credit 1400 Credits
Jadiz 10 Jadiz
Icon Upgrade ChargeUp
Boosted Converter
+2s Regeneration Delay
+100% Regeneration Rate
Shield regenerates at a much faster rate but after a longer initial delay.
Credit 1400 Credits
Bismor 10 Bismor
Icon Upgrade Capacity
Bigger Mineral Bag
+5 Carry Capacity You can collect more of each mineral before needing to deposit.
Credit 1400 Credits
Enor Pearl 10 Enor Pearl
Tier 2
Level 5
Icon Upgrade Resistance
Overcharger
+5 Shield Your shield can absorb more damage before breaking.
Credit 1800 Credits
Umanite 15 Umanite
Icon Upgrade Resistance
Healthy
×1.18 Health Max health increased.
Credit 1800 Credits
Croppa 15 Croppa
Tier 3
Level 10
Icon Upgrade Poison Resistance
Hazmat System
+50% Poison Resistance Reduces the damage taken from poison.
Credit 2060 Credits
Magnite 10 Magnite
Umanite 12 Umanite
Tier 4
Level 15
Icon Upgrade Area Damage
Shockwave
+ AoE Damage on Shield Break Your shield breaks violently, damaging all enemies around you in the process.
Credit 2150 Credits
Croppa 14 Croppa
Magnite 22 Magnite
Icon Upgrade Electricity
Static Discharge
+ AoE Stun on Shield Break Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies.
Credit 2150 Credits
Croppa 14 Croppa
Bismor 22 Bismor
Icon Upgrade Revive
Breathing Room
+3s Revive Invulnerability Temporary invulnerability after being revived.
Credit 2150 Credits
Jadiz 14 Jadiz
Enor Pearl 22 Enor Pearl

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod)
  • Four upgrades – Orange Geek Armor Paintjob Icon Skin Armor Orange Geek
  • Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod)
  • Seven upgrades – Dustrunner Armor Paintjob Icon Skin Armor Dustrunner
  • Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod)

Stats breakdown

Unique Modifications

Shockwave

Icon Upgrade Area Damage

Shockwave

  • Damage: 8-16
  • Damage Type: Explosive
  • Radius: 5 m

Static Discharge

Icon Upgrade Electricity

Static Discharge

  • Damage: 0.2 per tick
  • Damage Type: Electric
  • Interval: 0.2
  • Duration: 2s
  • Total Damage: 2
  • Radius: 2 m
  • Status Effect: Electrocution (Movement Speed ×0.2)

Armor Paintjob

Main article: Armor Skins#Engineer


Trivia




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations