Regular dummkopf (talk | contribs) (→Modifications: added the missing upgrade price) |
PunchyTurtle (talk | contribs) (format update) |
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+ | {{stub}}{{Updated|U34}} |
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+ | <div class="InvisibleAlignmentBox" style="margin-left:10px;"> |
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{{equipment infobox |
{{equipment infobox |
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− | | name = |
+ | | name = "Mole" Armor Rig |
| image = Armor.png |
| image = Armor.png |
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− | | |
+ | | type = Armor Undersuit |
⚫ | |||
| used = [[Driller]] |
| used = [[Driller]] |
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| slot = armor |
| slot = armor |
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| availability = 1 |
| availability = 1 |
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}} |
}} |
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⚫ | |||
− | {{quote|Some armor.|Item Description}} |
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− | |||
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! Initial Stats |
! Initial Stats |
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|- |
|- |
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− | |{{Equipment stats |
+ | | {{Equipment stats |
| shield = 25 |
| shield = 25 |
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| resistance type= fire |
| resistance type= fire |
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| resistance = 0 |
| resistance = 0 |
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+ | | recharge delay = 5.5 |
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+ | | custom1 name = Health |
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⚫ | |||
+ | | custom2 name = Regeneration Rate |
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+ | | custom2 = 100% |
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+ | | custom3 name = Revive Invulnerability |
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+ | | custom3 = 3s |
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+ | | custom4 name = Carry Capacity |
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+ | | custom4 = 40 |
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}} |
}} |
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|} |
|} |
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+ | </div> |
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+ | {{quote|Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.|Item Description}} |
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⚫ | |||
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+ | |||
− | There's currently three tiers and a single possible mod per class. |
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+ | <div style="float:left;"> |
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+ | __TOC__ |
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+ | </div> |
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+ | |||
+ | {{clear}} |
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⚫ | |||
+ | {{Mod notice|Equipment4tier}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | Driller Upgrades |
! colspan=5 | Driller Upgrades |
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|- |
|- |
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+ | ! width="45px" | |
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− | ! |
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− | ! Mod |
+ | ! width="20%" | Mod |
+ | ! width="20%" | Effect |
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! Description |
! Description |
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+ | ! width="150px" | Price |
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− | ! Effect |
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− | ! Price |
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|- |
|- |
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− | ! rowspan= |
+ | ! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
− | | style="padding: |
+ | | style="padding:10px" | {{icon upgrade|Duration}}<br/>Improved Generator |
+ | | -1s Regeneration Delay |
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⚫ | |||
+ | | Shield begins to regenerate sooner. |
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⚫ | |||
+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 1400 |
+ | | bismor = 10 |
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+ | }} |
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|- |
|- |
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+ | | style="padding:10px" | {{icon upgrade|ChargeUp}}<br/>Boosted Converter |
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⚫ | |||
+ | | +2s Regeneration Delay<br/>+100% Regeneration Rate |
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− | | style="padding:5px" | [[File:Icon_Upgrade_DefenseOne.png|45px]]<br/>Overcharged Shield Generator |
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+ | | Shield regenerates at a much faster rate but after a longer initial delay. |
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− | | Your shield can resist even more damage. |
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+ | | {{Price table | width = 100% |
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− | | +2.5 Shield |
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− | | |
+ | | credits = 1400 |
+ | | jadiz = 10 |
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− | {{icon resource|croppa}} 130 Croppa |
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+ | }} |
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|- |
|- |
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+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Capacity}}<br/>Bigger Mineral Bag |
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⚫ | |||
+ | | style="border-bottom-width: 3px;" | +5 Carry Capacity |
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− | | style="padding:5px" | [[File:Icon Upgrade Fire Resistance.png|45px]]<br/>Fire Resistant Coating |
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+ | | style="border-bottom-width: 3px;" | You can collect more of each mineral before needing to deposit. |
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+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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− | | +50% Fire Resistance |
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− | | |
+ | | credits = 1400 |
− | + | | enor pearl = 10 |
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+ | }} |
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− | {{icon resource|croppa}} 130 Croppa |
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|- |
|- |
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+ | ! rowspan=2 style="border-bottom-width: 3px;" | Tier 2<br/>{{level}} 5 |
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+ | | style="padding:10px" | {{icon upgrade|Resistance}}<br/>Overcharger |
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+ | | {{Price table | width = 100% |
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+ | | credits = 1800 |
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+ | | enor pearl = 15 |
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+ | }} |
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+ | |- |
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+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Resistance}}<br/>Healthy |
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+ | | style="border-bottom-width: 3px;" | ×1.18 Health |
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+ | | style="border-bottom-width: 3px;" | Max health increased. |
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+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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+ | | credits = 1800 |
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+ | | croppa = 15 |
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+ | }} |
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+ | |- |
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⚫ | |||
+ | | style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Fire_Resistance}}<br/>Temperature Insulation |
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+ | | style="border-bottom-width: 3px;" | +50% Fire Resistance |
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+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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+ | | credits = 2060 |
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+ | | umanite = 10 |
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+ | }} |
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+ | |- |
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+ | | style="padding:5px" | {{icon upgrade|Area_Damage}}<br/>Shockwave |
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+ | | + AoE Damage on Shield Break |
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+ | | Your shield breaks violently, damaging all enemies around you in the process. |
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+ | | {{Price table | width = 100% |
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+ | | credits = 2150 |
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+ | | magnite = 22 |
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+ | | enor pearl = 14 |
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+ | }} |
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+ | |- |
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+ | | style="padding:5px" | {{icon upgrade|Electricity}}<br/>Static Discharge |
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+ | | + AoE Stun on Shield Break |
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+ | | Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies. |
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+ | | {{Price table | width = 100% |
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+ | | credits = 2150 |
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+ | | jadiz = 14 |
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+ | | bismor = 22 |
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+ | }} |
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+ | |- |
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+ | | style="padding:5px" | {{icon upgrade|Revive}}<br/>Breathing Room |
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+ | | +3s Revive Invulnerability |
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+ | | Temporary invulnerability after being revived. |
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+ | | {{Price table | width = 100% |
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+ | | credits = 2150 |
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+ | | enor pearl = 22 |
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+ | | bismor = 14 |
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+ | }} |
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|} |
|} |
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− | === |
+ | === Mastery === |
+ | Each modification that is purchased advances a mastery bar by one unit. |
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− | * |
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+ | |||
− | <br> |
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+ | Mastery unlocks: |
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+ | * Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod) |
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+ | * Four upgrades – Chocolate Reign Armor Paintjob [[File:Icon_Skin_Armor_Chocolate_Reign.png|20px]] |
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+ | * Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod) |
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+ | * Seven upgrades – Chalkbuster Armor Paintjob [[File:Icon_Skin_Armor_Chalkbuster.png|20px]] |
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+ | * Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod) |
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+ | |||
+ | == Stats breakdown == |
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+ | === Unique Modifications === |
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⚫ | |||
+ | [[File:Icon_Upgrade_Area_Damage.png|64px|left]]'''Shockwave'''{{Clear}} |
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+ | * Damage: 8-16 |
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+ | * Damage Type: Explosive |
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+ | * Radius: 5 m |
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+ | |||
+ | ==== Static Discharge ==== |
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+ | [[File:Icon_Upgrade_Electricity.png|64px|left]]'''Static Discharge'''{{Clear}} |
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+ | * Damage: 0.2 per tick |
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+ | * Damage Type: Electric |
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+ | * Interval: 0.2 |
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+ | * Duration: 2s |
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+ | * Total Damage: 2 |
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+ | * Radius: 2 m |
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+ | * Status Effect: Electrocution (Movement Speed ×0.2) |
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+ | == Armor Paintjob == |
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+ | {{main|Armor Skins#Driller}} |
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{{equipment nav}} |
{{equipment nav}} |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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+ | [[es:Exoesqueleto "Mole"]] |
Revision as of 16:42, 21 May 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations
Initial Stats | ||||||||||||||
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“ | Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol. |
— Item Description |
The "Mole" Armor Rig is the Driller's piece of undersuit armor. It can be upgraded to improve its resistance against fire damage.
Modifications
There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three upgrades – ×1.0455 Health (+5.01 HP| +5.71 HP with Healthy Mod)
- Four upgrades – Chocolate Reign Armor Paintjob
- Six upgrades – ×1.0455 Health (+5.23 HP| +6.17 HP with Healthy Mod)
- Seven upgrades – Chalkbuster Armor Paintjob
- Nine upgrades – ×1.0455 Health (+5.47 HP| +6.46 HP with Healthy Mod)
Stats breakdown
Unique Modifications
Shockwave
Shockwave
- Damage: 8-16
- Damage Type: Explosive
- Radius: 5 m
Static Discharge
Static Discharge
- Damage: 0.2 per tick
- Damage Type: Electric
- Interval: 0.2
- Duration: 2s
- Total Damage: 2
- Radius: 2 m
- Status Effect: Electrocution (Movement Speed ×0.2)
Armor Paintjob
- Main article: Armor Skins#Driller
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