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What's more effective than bullets? A whole LOT of bullets. With a fire rate of 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.
— Item Description

About

The Powered Minigun is one of the Gunner's primary weapons. With excellent accuracy, firerate, and consistency, the Minigun is crucial to Gunner's role. Unlike many other weapons, the Minigun is capable of firing continuously from a large, single drum of ammo, which does not require it to be reloaded. However, it will overheat if fired for too long, similarly to Driller's Reinforced Power Drills.


Initial Stats
Damage 10
Max Ammo 2,400
Rate of Fire
(per second)
30.0
Cooling Rate
(per second)
1.5
Spinup Time 0.7s
Spindown Time 3s
Stun Chance 30%
Stun Duration 1s
Movement Speed While Using 50%

Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual game play, the Minigun has half the effective amount of bullets; this means that for every 2 bullets the gun fires, only 1 of those bullets is doing damage.

Firing Sequence

The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.

The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.

Every bullet fired increases the heat of the Minigun by a small amount. It takes 8 seconds of sustained fire for the Minigun to overheat. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time. Firing while the weapon is still cooling will generate a burst of heat, meaning firing in rapid short bursts will cause the weapon to overheat faster.

If the Minigun overheats, it will be disabled for 10 seconds.

Modifications

There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.

Gunner Upgrades
Mod Effect Description Price
Tier 1 Icon Upgrade TemperatureCoolDown
Magnetic Refrigeration
+1.5 Cooling Rate Increases the cooling Rate Credit 1200 Credits

Croppa 25 Croppa

Icon Upgrade FireRate
Improved Motor
+4 Rate of Fire Increased rate of fire and faster gyro stabilization Credit 1200 Credits

Enor pearl 25 Enor Pearl

Icon Upgrade Aim
Improved Platform Stability
x0.2 Base Spread Increased Accuracy Credit 1200 Credits

Bismor 25 Bismor

Tier 2
Level 4
Icon Upgrade Ammo
Oversized Drum
+600 Max Ammo Expanded Ammo Bags Credit 2000 Credits

Bismor 15 Bismor
Enor pearl 24 Enor Pearl

Icon Upgrade DamageGeneral
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit 2000 Credits

Jadiz 15 Jadiz
Croppa 24 Croppa

Tier 3
Level 8
Icon Upgrade ArmorBreaking
Hardened Rounds
+200% Armor Break Bonus Improved armor breaking Credit 2800 Credits

Croppa 35 Croppa
Jadiz 50 Jadiz

Icon Upgrade Stun
Stun Duration
+1 Stun Duration Stunned enemies are incapacitated for a longer period of time. Credit 2800 Credits

Magnite 35 Magnite
Umanite 50 Umanite

Icon Upgrade BulletPenetration
Blowthrough Rounds
+1 Max Penetrations Shaped bullets capable of passing through a target! Credit 2800 Credits

Enor pearl 35 Enor Pearl
Magnite 50 Magnite

Tier 4
Level 12
Icon Upgrade DamageGeneral
Variable Chamber Pressure
+15% Max Stabilization Damage Bonus Damage increase when fully stabilized Credit 4800 Credits

Jadiz 48 Jadiz
Enor pearl 50 Enor Pearl
Croppa 72 Croppa

Icon Upgrade ChargeUp
Lighter Barrel Assembly
-0.4 Spinup Time Start killing things sooner with a shorter spinup time. Credit 4800 Credits

Bismor 48 Bismor
Umanite 50 Umanite
Magnite 72 Magnite

Icon Upgrade Special
Magnetic Bearings
+3 Spindown Time Barrels keep spinning for a longer time after firing, keeping the gun stable for longer. Credit 4800 Credits

Magnite 48 Magnite
Bismor 50 Bismor
Croppa 72 Croppa

Tier 5
Level 16
Icon Upgrade Explosion
Aggressive Venting
+Critical Overheat Burn and Fear everything in a radius when the minigun overheats Credit 5600 Credits

Croppa 64 Croppa
Enor pearl 70 Enor Pearl
Bismor 140 Bismor

Icon Upgrade TemperatureCoolDown
Cold As The Grave
+Heat Removed on Kill Every kill cools the gun Credit 5600 Credits

Magnite 64 Magnite
Enor pearl 70 Enor Pearl
Jadiz 140 Jadiz

Icon Upgrade Heat
Hot Bullets
+50% Hot Bullets Rounds fired when the heat meter is red will burn the target Credit 5600 Credits

Umanite 64 Umanite
Magnite 70 Magnite
Jadiz 140 Jadiz

Unique Modifications

Aggressive Venting

Icon Upgrade Explosion

Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 3m radius of the Gunner. While Aggressive Venting is useful for eliminating lots of smaller creatures, such as Glyphid Swarmers, it puts the Gunner at a disadvantage against his foes during the cooldown process. The Gunner's secondary weapon and Shield Generator is useful in the event of an overheat.

Hot Bullets

Icon Upgrade Heat

Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to burn the enemy. After an enemy has been burned enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the burn effect instead.


Overclocks

Gatling-gun "Lead Storm" Powered Minigun [Expand/Collapse]
Overclock Effect In Game Description Price
A Little More Oomph!
Frame Overclock Clean
Icon Upgrade DamageGeneral

Pos +1 Damage
Pos -0.2s Spinup Time

"Get the most out of each shot without compromising any of the gun's systems."
Credit 8700 Credits
Magnite 95 Magnite
Umanite 75 Umanite
Bismor 120 Bismor
Thinned Drum Walls
Frame Overclock Clean
Icon Upgrade TemperatureCoolDown

Pos +150 (+300) Max Ammo
Pos +0.5 Cooling Rate

"Stuff more bullets into the ammo drum by thinning the material in non-critical areas."
Credit 7650 Credits
Croppa 75 Croppa
Jadiz 95 Jadiz
Enor Pearl 125 Enor Pearl
Burning Hell
Frame Overclock Balanced
Icon Upgrade Heat

Pos +Burning Hell
Neg +150% Heat Generation

"Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly."
Credit 8700 Credits
Croppa 110 Croppa
Magnite 140 Magnite
Umanite 65 Umanite
Compact Feed Mechanism
Frame Overclock Balanced
Icon Upgrade Ammo

Pos +400 (+800) Max Ammo
Neg -2 (-4) Rate of Fire

"More space left for ammo at the cost of a reduced rate of fire."
Credit 7450 Credits
Croppa 95 Croppa
Magnite 130 Magnite
Bismor 70 Bismor
Exhaust Vectoring
Frame Overclock Balanced
Icon Upgrade DamageGeneral

Pos +2 Damage
Neg x2.5 Base Spread

"Increases damage at a cost to accuracy."
Credit 7400 Credits
Croppa 95 Croppa
Magnite 65 Magnite
Bismor 140 Bismor
Bullet Hell
Frame Overclock Unstable
Icon Upgrade Ricoshet

Pos +75% ricochet chance on bullets
Neg -3 Damage
Neg x6 Base Spread

"Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall."
Credit 7600 Credits
Magnite 140 Magnite
Umanite 75 Umanite
Enor Pearl 105 Enor Pearl
Lead Storm
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +4 Damage
Neg x0 Movement Speed While Using
Neg x0.25 Stun Chance
Neg x0.5 Stun Duration

"Pushing things to the limit this overclock greatly increases damage output at the cost of consistently stunning targets and the kickback makes it almost impossible to move."
Credit 8800 Credits
Jadiz 100 Jadiz
Magnite 65 Magnite
Enor Pearl 130 Enor Pearl


Trivia



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