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The '''"Lead Storm" Powered Minigun''' is one of the [[Gunner]]'s primary weapons. It's a huge, triple-barrelled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat. |
The '''"Lead Storm" Powered Minigun''' is one of the [[Gunner]]'s primary weapons. It's a huge, triple-barrelled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat. |
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− | The Powered Minigun is exactly the kind of weapon you would expect the Gunner to carry; massive, powerful, and with a whole lot of bullets to fire into [[Creatures|enemies']] squishy parts with exceptional force. The Minigun boasts an exceptional fire rate of thirty rounds a second just at its base level, providing it with excellent damage-per-second (DPS) output – more than enough to shred through hordes of enemies and bulkier foes like [[Glyphid Praetorian]]s with ease. The Minigun has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires. |
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+ | The Powered Minigun does not utilize a reloading system and instead draws from one pool of reserve ammo, being fed from a large drum underneath the weapon. It has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires. The bullets also have a chance to stun the enemies. |
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− | On top of its extreme damage output the Minigun has a high stun chance, with 30% odds to cause a stun per shot, making the Minigun excellent at controlling big foes who are able to withstand its damage output by preventing them from moving or even fighting back. It also comes with plentiful reserve ammo and never needs to reload, being fed from a large drum underneath the weapon. |
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− | + | Firing for extended periods will cause the gun to emit smoke and make a rattling sound, which are early warning signs of an overheat. The gun's temperature can be measured by the gauge on the top. If it fills up all the way, the gun will jam and remain unusable for ten seconds until the gun has fully cooled down. |
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+ | |||
⚫ | '''NOTE:''' Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the Minigun has half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt. |
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− | Being without the Minigun's damage output can be a deadly mistake, especially on high [[Hazard Level|hazard levels]], so Gunners must control the Minigun's exceptional firepower carefully to ensure it does not jam. Thankfully the Gunner has two very capable sidearms in the [["Bulldog" Heavy Revolver]] and the [[BRT7 Burst Fire Gun]], allowing him to continue to put out damage (albeit at a reduced rate). There are also modifications for the gun which can mitigate overheating issues, or even weaponize the burst of heat emitted by the weapon upon overheat. |
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<br> </br> |
<br> </br> |
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| damage = 10 Kinetic |
| damage = 10 Kinetic |
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| ammo = 2400 |
| ammo = 2400 |
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− | | firerate = |
+ | | firerate = {{Tooltip|15|Weapon uses 2 ammo per bullet}} |
| cooling = 1.5 |
| cooling = 1.5 |
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| spinup = 0.7 |
| spinup = 0.7 |
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− | | spindown = |
+ | | spindown = 2 |
| custom1 name = Stun Chance |
| custom1 name = Stun Chance |
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− | | custom1 = |
+ | | custom1 = 20% |
| custom2 name = Stun Duration |
| custom2 name = Stun Duration |
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| custom2 = 1s |
| custom2 = 1s |
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| custom3 name = Movement Speed While Using |
| custom3 name = Movement Speed While Using |
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| custom3 = 50% |
| custom3 = 50% |
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+ | | custom4 name = Cooling Delay |
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+ | | custom4 = 0.3s |
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+ | |custom5 name=Overheat Duration |
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+ | |custom5=10s |
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+ | |custom6 name = Max Accuracy Duration |
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+ | |custom6 = 0.5s |
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}} |
}} |
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|} |
|} |
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− | |||
⚫ | '''NOTE:''' Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the Minigun has half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt. |
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=== Firing Sequence === |
=== Firing Sequence === |
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The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds. |
The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds. |
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− | While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. The Heat Meter displayed on the Minigun's model does not correspond to the internal linear heat gain. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time |
+ | While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. The Heat Meter displayed on the Minigun's model does not correspond to the internal linear heat gain. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time. |
'Reloading' the Minigun does not serve any function. Specifically, it does ''not'' improve cooling. |
'Reloading' the Minigun does not serve any function. Specifically, it does ''not'' improve cooling. |
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== Modifications == |
== Modifications == |
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+ | {{Mod notice|Weapon}} |
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− | There are five tiers and each tier has two to three modifications, only one modification can be equipped per tier. |
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− | |||
{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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! colspan=5 | "Lead Storm" Powered Minigun Modifications |
! colspan=5 | "Lead Storm" Powered Minigun Modifications |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1 |
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| style="padding:10px" | {{icon upgrade|TemperatureCoolDown}}<br/>Magnetic Refrigeration |
| style="padding:10px" | {{icon upgrade|TemperatureCoolDown}}<br/>Magnetic Refrigeration |
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− | | +1.5 Cooling Rate |
+ | | +1.5 Cooling Rate <br> -0.15 Cooling Delay |
− | | Increases the cooling |
+ | | Increases the cooling rate and cooldown begins almost immediatly after you stop firing. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 1200 |
| credits = 1200 |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Improved Motor |
| style="padding:10px" | {{icon upgrade|FireRate}}<br/>Improved Motor |
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− | | + |
+ | | {{Tooltip|+2|Weapon uses 2 ammo per bullet}} Rate of Fire |
| Increased rate of fire and faster gyro stabilization |
| Increased rate of fire and faster gyro stabilization |
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| {{Price table | width = 100% |
| {{Price table | width = 100% |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Aim}}<br/>Improved Platform Stability |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Aim}}<br/>Improved Platform Stability |
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− | | style="border-bottom-width: 3px;" | x0. |
+ | | style="border-bottom-width: 3px;" | x0.25 Base Spread |
| style="border-bottom-width: 3px;" | Increased Accuracy |
| style="border-bottom-width: 3px;" | Increased Accuracy |
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| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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}} |
}} |
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|- |
|- |
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− | | style="padding:10px" | {{icon upgrade|Stun}}<br/> |
+ | | style="padding:10px" | {{icon upgrade|Stun}}<br/>Improved Stun |
− | | + |
+ | | +2s Stun Duration <br> +20% Stun Chance |
− | | |
+ | | Stun enemies more often and for a longer time! |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 2800 |
| credits = 2800 |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Magnetic Bearings |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Special}}<br/>Magnetic Bearings |
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− | | style="border-bottom-width: 3px;" | + |
+ | | style="border-bottom-width: 3px;" | +1s Spindown Time<br> +0.75s Max Accuracy Duration |
| style="border-bottom-width: 3px;" | Barrels keep spinning for a longer time after firing, keeping the gun stable for longer |
| style="border-bottom-width: 3px;" | Barrels keep spinning for a longer time after firing, keeping the gun stable for longer |
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| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
| style="border-bottom-width: 3px;" | {{Price table | width = 100% |
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! rowspan=3 | Tier 5<br>{{level}} 16 |
! rowspan=3 | Tier 5<br>{{level}} 16 |
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| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Aggressive Venting |
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Aggressive Venting |
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− | | +Critical Overheat |
+ | | +Critical Overheat <br> -5s Overheat Duration |
− | | Burn everything around you and send enemies running when the minigun overheats |
+ | | Burn everything around you and send enemies running when the minigun overheats. The extreme heat dumping method also helps to significantly shorten downtime. |
| {{Price table | width = 100% |
| {{Price table | width = 100% |
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| credits = 5600 |
| credits = 5600 |
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== Overclocks == |
== Overclocks == |
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+ | {{OC Notice}} |
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− | |||
{{Overclock table lead storm powered minigun}} |
{{Overclock table lead storm powered minigun}} |
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== Stats Breakdown == |
== Stats Breakdown == |
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− | === Understanding the |
+ | === Understanding the Weapon === |
=== Unique Modifications === |
=== Unique Modifications === |
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==== Aggressive Venting ==== |
==== Aggressive Venting ==== |
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− | {{Icon upgrade|Explosion|64px|extra=left}} '''Aggressive Venting''' is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 10m radius of the Gunner. |
+ | {{Icon upgrade|Explosion|64px|extra=left}} '''Aggressive Venting''' is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 10m radius of the Gunner. |
− | * |
+ | *[[Fear|Fear: 1000%]] |
* Damage: 60 Heat |
* Damage: 60 Heat |
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*[[Area Damage|Maximum Damage Radius]]: 6m |
*[[Area Damage|Maximum Damage Radius]]: 6m |
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==== Cold as the Grave ==== |
==== Cold as the Grave ==== |
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− | {{Icon upgrade|TemperatureCoolDown|64px|extra=left}} '''Cold as the Grave''' subtracts 0. |
+ | {{Icon upgrade|TemperatureCoolDown|64px|extra=left}} '''Cold as the Grave''' subtracts 0.6 Heat from the Heat meter for every enemy that the Minigun gets the killing blow on. Although the visual effect displayed on the Heat Meter gauge is more pronounced at yellow and green levels, the amount of Heat removed per kill is constant, regardless of current Heat value or enemy size. Due to the linear gain of 1 Heat per second (1.5 with Burning Hell), this effectively increases the firing duration without overheating by 0.6 seconds per kill (0.4 seconds for Burning Hell). |
+ | {{clear}} |
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− | |||
==== Hot Bullets ==== |
==== Hot Bullets ==== |
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− | {{Icon upgrade|Heat|64px|extra=left}}<nowiki> </nowiki>'''Hot Bullets''' causes each bullet fired out of the Minigun, after the heat meter has turned red, to |
+ | {{Icon upgrade|Heat|64px|extra=left}}<nowiki> </nowiki>'''Hot Bullets''' causes each bullet fired out of the Minigun, after the heat meter has turned red, to heat up the enemy. After an enemy has been heated up enough, they will ignite, taking damage over time. '''Hot Bullets''' itself will not cause bonus damage directly, but from the [[Status_Effects#On_Fire|On Fire]] status effect instead. |
<br /> |
<br /> |
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==== Bullet Hell ==== |
==== Bullet Hell ==== |
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{{Icon overclock full |Unstable|Ricoshet}} |
{{Icon overclock full |Unstable|Ricoshet}} |
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− | '''Bullet Hell''' is an Unstable Overclock <br>Whenever a bullet hits a surface or creature, it has a |
+ | '''Bullet Hell''' is an Unstable Overclock <br>Whenever a bullet hits a surface or creature, it has a 75% chance to [[ricochet]], up to 6 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]]). Bullets do full damage before a ricochet and can only ricochet once. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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{{equipment nav}} |
{{equipment nav}} |
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+ | {{Updated|U34}} |
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− | |||
[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Primary Weapons]] |
[[Category:Primary Weapons]] |
Revision as of 22:46, 22 June 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | What's more effective than bullets? A whole LOT of bullets. With a fire rate of more than 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement. |
— Item Description |
About
The "Lead Storm" Powered Minigun is one of the Gunner's primary weapons. It's a huge, triple-barrelled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat.
The Powered Minigun does not utilize a reloading system and instead draws from one pool of reserve ammo, being fed from a large drum underneath the weapon. It has a spin-up period which must be overcome before the weapon can fire, and has a built-in gyro stabilizer which causes the gun to become more accurate the longer it fires. The bullets also have a chance to stun the enemies.
Firing for extended periods will cause the gun to emit smoke and make a rattling sound, which are early warning signs of an overheat. The gun's temperature can be measured by the gauge on the top. If it fills up all the way, the gun will jam and remain unusable for ten seconds until the gun has fully cooled down.
NOTE: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the Minigun has half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.
Initial Stats | ||||||||||||||||||||||||
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Firing Sequence
The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.
The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.
While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. The Heat Meter displayed on the Minigun's model does not correspond to the internal linear heat gain. Cooling will begin once the trigger is released. Cooling is non-linear, cooling faster over time.
'Reloading' the Minigun does not serve any function. Specifically, it does not improve cooling.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the Weapon
Unique Modifications
Aggressive Venting
Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 10m radius of the Gunner.
- Fear: 1000%
- Damage: 60 Heat
- Maximum Damage Radius: 6m
- Radius: 10m
- Minimum Damage: 25%
Cold as the Grave
Cold as the Grave subtracts 0.6 Heat from the Heat meter for every enemy that the Minigun gets the killing blow on. Although the visual effect displayed on the Heat Meter gauge is more pronounced at yellow and green levels, the amount of Heat removed per kill is constant, regardless of current Heat value or enemy size. Due to the linear gain of 1 Heat per second (1.5 with Burning Hell), this effectively increases the firing duration without overheating by 0.6 seconds per kill (0.4 seconds for Burning Hell).
Hot Bullets
Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to heat up the enemy. After an enemy has been heated up enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the On Fire status effect instead.
Unique Overclocks
Burning Hell
Burning Hell is a Balanced Overclock. It adds an Area of Effect damage zone that extends about 5m in front of the Minigun's muzzle. For all enemies inside that AoE, they take 5 Fire Damage per tick and 20 Heat Damage per tick, at a rate of 4 ticks/sec. Additionally, even though the in-game text reads as "+150% Heat Generation" it is in fact only +50% Heat Generation, raising it from the default 1 Heat/sec to 1.5 Heat/sec. This in turn lowers the default firing duration before overheating from 9.5 seconds down to 6.33 seconds.
Bullet Hell
Bullet Hell is an Unstable Overclock
Whenever a bullet hits a surface or creature, it has a 75% chance to ricochet, up to 6 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet and can only ricochet once.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (14) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- Before Update 11: Dead And Gun, the Powered Minigun had an ammo clip, similarly to Autocannon, but it was still able to overheat.
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