Deep Rock Galactic Wiki

Initial Stats
Damage 10 Kinetic
Max Ammo 1,200 (2,400)
Rate of Fire
(per second)
15 (30)
Cooling Rate
(per second)
Spinup Time 0.7s
Spindown Time 2s
Stun Chance 20%
Stun Duration 1s
Movement Speed While Using 50%
Cooling Delay 0.3s
Overheat Duration 10s
Max Accuracy Duration 0.5s

What's more effective than bullets? A whole LOT of bullets. With a fire rate of more than 3500 rounds per minute, the Minigun remains a mainstay of any heavy engagement.

— Item Description

The "Lead Storm" Powered Minigun is one of the Gunner's primary weapons. It's a huge, triple-barreled gatling gun which shows evidence of much use, such as the straps around the upper handle. A circular gauge on the top indicates the weapon's current temperature, which gradually fills up and shifts from green to red as temperature increases. It violently pops out in the event of overheat.

The weapon does not utilize a reloading system and instead draws from one pool of reserve ammo, being fed from a large drum underneath the weapon. It has a spin-up period which must be overcome before the weapon can fire and has a built-in gyro stabilizer which causes the weapon to become more accurate the longer it fires. The bullets also have a chance to stun enemies.

Firing for extended periods will cause the weapon to emit smoke and make a rattling sound, which are early warning signs of an overheat. The weapon's temperature can be measured by the gauge on the top. If it fills up all the way, the mechanism will jam and remain unusable for the overheat duration.

NOTE: Although the weapon's stats indicate that it is capable of firing 30 rounds per second, it is a common misconception that the weapon is capable of outputting as much damage as it describes. In actual gameplay, the Minigun has half the effective amount of bullets; this means that for every 2 ammo the gun uses, only 1 bullet is fired out, and only 1 bullet's worth of damage is being dealt.

Use the values with tooltips for damage calculation; values in brackets are for in-game reference.


There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Lead Storm" Powered Minigun Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade TemperatureCoolDown
Magnetic Refrigeration
+1.5 Cooling Rate
-0.15 Cooling Delay
"Increases the cooling rate and cooldown begins almost immediatly after you stop firing."
Credit 1200 Credits
Croppa 25 Croppa
Icon Upgrade FireRate
Improved Motor
+2 (+4) Rate of Fire "Increased rate of fire and faster gyro stabilization"
Credit 1200 Credits
Enor Pearl 25 Enor Pearl
Icon Upgrade Aim
Improved Platform Stability
x0.25 Base Spread "Increased Accuracy"
Credit 1200 Credits
Bismor 25 Bismor
Tier 2
Level 4
Icon Upgrade Ammo
Oversized Drum
+300 (+600) Max Ammo "Expanded Ammo Bags"
Credit 2000 Credits
Enor Pearl 24 Enor Pearl
Bismor 15 Bismor
Icon Upgrade DamageGeneral
High Velocity Rounds
+2 Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased."
Credit 2000 Credits
Croppa 24 Croppa
Jadiz 15 Jadiz
Tier 3
Level 8
Icon Upgrade ArmorBreaking
Hardened Rounds
+200% Armor Break Bonus "Improved armor breaking"
Credit 2800 Credits
Croppa 35 Croppa
Jadiz 50 Jadiz
Icon Upgrade Stun
Improved Stun
+2s Stun Duration
+20% Stun Chance
"Stun enemies more often and for a longer time!"
Credit 2800 Credits
Magnite 35 Magnite
Umanite 50 Umanite
Icon Upgrade BulletPenetration
Blowthrough Rounds
+1 Max Penetrations "Shaped bullets capable of passing through a target!"
Credit 2800 Credits
Magnite 50 Magnite
Enor Pearl 35 Enor Pearl
Tier 4
Level 12
Icon Upgrade DamageGeneral
Variable Chamber Pressure
+15% Max Stabilization Damage Bonus "Damage increase when fully stabilized"
Credit 4800 Credits
Croppa 72 Croppa
Jadiz 48 Jadiz
Enor Pearl 50 Enor Pearl
Icon Upgrade ChargeUp
Lighter Barrel Assembly
-0.4s Spinup Time "Start killing things sooner with a shorter spinup time"
Credit 4800 Credits
Magnite 72 Magnite
Umanite 50 Umanite
Bismor 48 Bismor
Icon Upgrade Special
Magnetic Bearings
+1s Spindown Time
+0.75s Max Accuracy Duration
"Barrels keep spinning for a longer time after firing, keeping the gun stable for longer"
Credit 4800 Credits
Croppa 72 Croppa
Magnite 48 Magnite
Bismor 50 Bismor
Tier 5
Level 16
Icon Upgrade Explosion
Aggressive Venting
+Critical Overheat
-5s Overheat Duration
"Burn everything around you and send enemies running when the minigun overheats. The extreme heat dumping method also helps to significantly shorten downtime."
Credit 5600 Credits
Croppa 64 Croppa
Enor Pearl 70 Enor Pearl
Bismor 140 Bismor
Icon Upgrade TemperatureCoolDown
Cold As The Grave
+Heat Removed on Kill "Every kill cools the gun"
Credit 5600 Credits
Jadiz 140 Jadiz
Magnite 64 Magnite
Enor Pearl 70 Enor Pearl
Icon Upgrade Heat
Hot Bullets
+50% Hot Bullets "Rounds fired when the heat meter is red will burn the target"
Credit 5600 Credits
Jadiz 140 Jadiz
Magnite 70 Magnite
Umanite 64 Umanite


Overclock calculations happen after modifiers.

Gatling-gun "Lead Storm" Powered Minigun [Expand/Collapse]
Overclock Effect In Game Description Price
A Little More Oomph!
Frame Overclock Clean
Icon Upgrade DamageGeneral

Pos +1 Damage
Pos -0.2s Spinup Time

"Get the most out of each shot without compromising any of the gun's systems."
Credit 8700 Credits
Magnite 95 Magnite
Umanite 75 Umanite
Bismor 120 Bismor
Thinned Drum Walls
Frame Overclock Clean
Icon Upgrade TemperatureCoolDown

Pos +150 (+300) Max Ammo
Pos +0.5 Cooling Rate

"Stuff more bullets into the ammo drum by thinning the material in non-critical areas."
Credit 7650 Credits
Croppa 75 Croppa
Jadiz 95 Jadiz
Enor Pearl 125 Enor Pearl
Burning Hell
Frame Overclock Balanced
Icon Upgrade Heat

Pos +Burning Hell
Neg +150% Heat Generation

"Turn the area just infront of the minigun into an even worse place by venting all the combustion gasses forward. However, it does overheat rather quickly."
Credit 8700 Credits
Croppa 110 Croppa
Magnite 140 Magnite
Umanite 65 Umanite
Compact Feed Mechanism
Frame Overclock Balanced
Icon Upgrade Ammo

Pos +400 (+800) Max Ammo
Neg -2 (-4) Rate of Fire

"More space left for ammo at the cost of a reduced rate of fire."
Credit 7450 Credits
Croppa 95 Croppa
Magnite 130 Magnite
Bismor 70 Bismor
Sugar Laced Bullets
Frame Overclock Balanced
Icon Upgrade Add

Pos x-0.7 Friendly Fire Damage
Neg x0.5 Damage

"Turns out red sugar can still heal you even if it is injected into your bloodstream at mach 2. Also turns out the bugs take more damage from the bullet than the sugar heals them for."
Credit 7900 Credits
Magnite 120 Magnite
Umanite 75 Umanite
Enor Pearl 100 Enor Pearl
Exhaust Vectoring
Frame Overclock Balanced
Icon Upgrade DamageGeneral

Pos +2 Damage
Neg x2.5 Base Spread

"Increases damage at a cost to accuracy."
Credit 7400 Credits
Croppa 95 Croppa
Magnite 65 Magnite
Bismor 140 Bismor
Bullet Hell
Frame Overclock Unstable
Icon Upgrade Ricoshet

Pos +75% ricochet chance on bullets
Neg -3 Damage
Neg x6 Base Spread

"Special bullets that ricochet off all surfaces and even enemies going on to hit nearby targets. However they deal less damage and are less accurate overall."
Credit 7600 Credits
Magnite 140 Magnite
Umanite 75 Umanite
Enor Pearl 105 Enor Pearl
Lead Storm
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos +4 Damage
Neg x0 Movement Speed While Using
Neg x0.25 Stun Chance
Neg x0.5 Stun Duration

"Pushing things to the limit this overclock greatly increases damage output at the cost of consistently stunning targets and the kickback makes it almost impossible to move."
Credit 8800 Credits
Jadiz 100 Jadiz
Magnite 65 Magnite
Enor Pearl 130 Enor Pearl

Stats Breakdown[]

Understanding the Weapon[]

The Minigun has multiple components to its firing sequence. When the trigger is first pulled, the barrel will spin up. The Minigun will not fire until the barrel is spinning at maximum speed. When the trigger is released, the barrel will gradually spin down to a stop.

The Minigun's accuracy will begin at the minimum accuracy, every bullet fired will increase the accuracy by a small but additive amount, up to a maximum. After 0.5 seconds of not firing, the accuracy of the Minigun will begin to decay, completely draining in 3.5 seconds.

While the trigger is held down, the Minigun will begin accumulating Heat at a rate of 1 Heat per second of sustained fire, up to a maximum of 9.5 Heat (leading to a default firing duration of 9.5 seconds). Upon reaching 9.5 Heat, it will Overheat and be disabled for 10 seconds. The Heat Meter displayed on the Minigun's model is non-linear and does not correspond to the internal linear heat gain.

'Reloading' the Minigun does not serve any function. Specifically, it does not improve cooling.

Unique Modifications[]

Aggressive Venting[]

Icon Upgrade Explosion

Aggressive Venting is a tier 5 mod for the Powered Minigun. When it is equipped, the Minigun will release a blast of heat when it overheats, igniting creatures within a 10m radius of the Gunner.

Cold as the Grave[]

Icon Upgrade TemperatureCoolDown

Cold as the Grave subtracts 0.6 Heat from the Heat meter for every enemy that the Minigun gets the killing blow on. Although the visual effect displayed on the Heat Meter gauge is more pronounced at yellow and green levels, the amount of Heat removed per kill is constant, regardless of current Heat value or enemy size. Due to the linear gain of 1 Heat per second (1.5 with Burning Hell), this effectively increases the firing duration without overheating by 0.6 seconds per kill (0.4 seconds for Burning Hell).

Hot Bullets[]

Icon Upgrade Heat

Hot Bullets causes each bullet fired out of the Minigun, after the heat meter has turned red, to heat up the enemy. After an enemy has been heated up enough, they will ignite, taking damage over time. Hot Bullets itself will not cause bonus damage directly, but from the On Fire status effect instead.

Unique Overclocks[]

Burning Hell[]

Frame Overclock Balanced
Icon Upgrade Heat

Burning Hell is a Balanced Overclock. It adds an Area of Effect damage zone that extends about 5m in front of the Minigun's muzzle. For all enemies inside that AoE, they take 5 Fire Damage per tick and 20 Heat Damage per tick, at a rate of 4 ticks/sec. Additionally, it adds +50% Heat Generation, raising it from the default 1 Heat/sec to 1.5 Heat/sec. This in turn lowers the default firing duration before overheating from 9.5 seconds down to 6.33 seconds.

Bullet Hell[]

Frame Overclock Unstable
Icon Upgrade Ricoshet

Bullet Hell is an Unstable Overclock
Whenever a bullet hits a surface or creature, it has a 75% chance to ricochet, up to 6 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet and can only ricochet once. With Blowthrough Rounds equipped when a bullet hits an enemy the game will roll to see if it ricochets if it does, the bullet will split and the new bullet will bounce while the old one continues its original path. If it does not ricochet then the game will roll to ricochet off of whatever it hits next.


Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (14) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special


Full gallery of skins can be seen at Weapon Skins.



  • The weapon's interaction consists of the Gunner spinning its barrels with his hand.
    • Contrary to a common misconception among players, this does not cool the weapon down faster during overheat.
  • Before Update 11: Dead And Gun, the Powered Minigun had an ammo clip, similarly to Autocannon, but it was still able to overheat.
  • The minigun fires depleted uranium according to one of the Gunner's class selected voice lines.
  • Despite the weapon being called a Minigun, it is actually quite large. This is an example of the subversive humor found in Deep Rock Galactic.

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations