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== Gallery ==
 
== Gallery ==
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== Trivia ==
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*The {{PAGENAME}}'s weapon prototype used the [[Zipline Launcher]] model.
   
 
{{Equipment nav}}
 
{{Equipment nav}}

Revision as of 04:53, 8 November 2021

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Icons Campaign Unlocked through an assignment
Requires Gunner Level 20
Purchased for:
Credit 8200 Credits
Croppa 80 Croppa
Magnite 60 Magnite
Umanite 60 Umanite
Initial Stats
Damage 16
Area Damage 20 Explosive
Magazine Size 36
Max Ammo 288
Rate of Fire
(per second)
3
Reload Time 3.5s
Radius 1.5m

The hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons packagae usually reserved for heavy duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.

— Item Description

The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable missile silo/rocket launcher capable of tracking enemies. With 9 rocket slots in the front, it has handles and lights added across it to the rear handle.

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Hurricane" Guided Rocket System Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Ammo
Missile Belt
+72 Max Ammo Extra missiles stored in fancy belts. One for each shoulder!
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade DamageGeneral
Pressurized Gas Chamber
+4 Damage With Gas cylinders filled to the brim your missiles really pack a punch!
Credit 1200 Credits
Croppa 25 Croppa
Icon Upgrade Area
Increased Blast Radius
+0.5 Effect Radius R&D improved the fuel consumption rate of your missiles, leaving more fuel on impact and a bigger explosion.
Credit 1200 Credits
Magnite 25 Magnite
Tier 2
Level --
Icon Upgrade ProjectileSpeed
Bigger Jet Engine
+33% Projectile Velocity, +100% Turn Rate The engines in your missiles have been replaced with a more powerful variant, increasing their max velocity and turn rate.
Credit 2000 Credits
Croppa 15 Croppa
Magnite 24 Magnite
Icon Upgrade ArmorBreaking
Anti-Tank Missiles
+100% Armor Break Bonus These anti-tank missiles will crack those big bugs' plating like an egg
Credit 2000 Credits
Jadiz 24 Jadiz
Bismor 15 Bismor
Tier 3
Level --
Icon Upgrade ClipSize
Nano Missles
+36 Max Ammo Half the size, but just as lethal. Your magazines can store a lot more missiles now.
Credit 2800 Credits
Umanite 50 Umanite
Icon Upgrade FireRate
Improved Feed Mechanism
+1 Rate of Fire R&D improved the feed mechanism of this bad boy, making it fire faster!
Credit 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level --
Icon Upgrade Weakspot
Shrapnel Load
+Weak Spot Bonus R&D packed a little surprise in the missile heads that will tear those creature's fleshy bits to shreds.
Credit 4800 Credits
Croppa 50 Croppa
Bismor 48 Bismor
Icon Upgrade Area Damage
Zip Fuel
+5 Area Damage With this high energy fuel the impact force of your missiles hit like a truck.
Credit 4800 Credits
Magnite 50 Magnite
Tier 5
Level --
Icon Upgrade Heat
Napalm-Infused Rounds
+50% extra damage as heat Advanced incendiary mixture can set enemies on fire without affecting the explosive power of the charge
Credit 5600 Credits
Croppa 70 Croppa
Jadiz 64 Jadiz
Icon Upgrade Stun
Uncontrolled Decompression
+25% Stun chance, 3 second stun duration R&D furiously hit each missile with a wrench to give the impact shockwaves some more oomph.
Credit 5600 Credits
Magnite 64 Magnite
Umanite 70 Umanite

Nitroglycerin Rounds
+ Nitroglycerin Compound With a pinch of nitroglycerin added to the fuel your missiles become ticking time-bombs, doing increased damage the longer they stay in the air.
Credit 5600 Credits
Croppa 64 Croppa
Magnite 70 Magnite

Overclocks

Overclock calculations happen after modifiers.

Stats breakdown

Unique Modifications

Unique Overclocks

  • Fragmentation Missiles
  • Jet Fuel Homebrew
  • Manual Guidance Cutoff
  • Minelayer System
  • Plasma Burster Missiles
  • Overtuned Feed Mechanism
  • Salvo Module

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Gallery

Trivia

  • The "Hurricane" Guided Rocket System's weapon prototype used the Zipline Launcher model.