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Unlocked through an assignment |
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Requires Gunner 20
Purchased for: |
Initial Stats | ||||||||||||||
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The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software. |
— Item Description |
The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable missile silo/rocket launcher with tracking software, allowing for its missiles to be manually guided. It consists of 9 rocket pods in the front, a large drum on the side that feeds missiles into the weapon, and a laser pointer attached to a handle.
The most notable feature of this weapon is its ability to guide missiles to wherever the crosshair is aiming, which can include enemies. This tracking feature is applied to all missiles that are fired and cannot be disabled without the use of overclocks, although unequipping the weapon will cause any in-flight missiles to lose their guidance. The guidance of these missiles can then be re-acquired by swapping back to the weapon while they remain in flight.
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats breakdown
Understanding the Weapon
- Damage is how much damage is dealt upon direct impact of a missile.
- Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.
Unique Modifications
Unique Overclocks
Minelayer System
When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 10 second lifetime, do 2x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.
Plasma Burster Missiles
Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times. There's a maximum of 10 missiles in the air at once and each missile has a lifetime of 20 seconds.
Salvo Module
Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each missile added to the salvo, all missiles deal more damage up to +4 Direct and +4 Area Damage at 9 rockets.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All modifications – The Company Special Weapon Paintjob
Skins
Gallery
Trivia
- The "Hurricane" Guided Rocket System's weapon prototype was the only prototype that had a custom model.
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