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| firerate = 3
 
| firerate = 3
 
| reload = 3.5
 
| reload = 3.5
  +
|custom2=1m|custom2 name=[[Area Damage|Maximum Damage Radius]]|custom3=50%|custom3 name=[[Area Damage|Minimum Damage]]}}
}}
 
 
|}
 
|}
 
</div>
 
</div>
   
 
{{quote|
 
{{quote|
The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.
+
The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.
 
|Item Description}}
 
|Item Description}}
   
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! width="20%" | Mod
 
! width="20%" | Mod
 
! width="20%" | Effect
 
! width="20%" | Effect
! Description
+
! In Game Description
 
! Price
 
! Price
 
|-
 
|-
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| style="padding: 10px;" |{{icon upgrade|Ammo}}<br/>Missile Belt
 
| style="padding: 10px;" |{{icon upgrade|Ammo}}<br/>Missile Belt
 
| +72 Max Ammo
 
| +72 Max Ammo
| Extra missiles stored in fancy belts. One for each shoulder!
+
| "''Extra missiles stored in fancy belts. One for each shoulder!''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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}}
 
}}
 
|-
 
|-
| style="padding:10px" |{{icon upgrade|DamageGeneral}}<br/>Pressurized Gas Chamber
+
| style="padding:10px" |{{icon upgrade|DamageGeneral}}<br/>Pressurized Gas Cylinders
 
| +4 Damage
 
| +4 Damage
| With Gas cylinders filled to the brim your missiles really pack a punch!
+
| "''With gas cylinders filled to the brim your missiles really pack a punch!''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Area}}<br/>Increased Blast Radius
 
| style="border-bottom-width: 3px; padding: 10px;" |{{icon upgrade|Area}}<br/>Increased Blast Radius
 
| style="border-bottom-width: 3px;" | +0.6 Effect Radius
 
| style="border-bottom-width: 3px;" | +0.6 Effect Radius
| style="border-bottom-width: 3px;" | R&D improved the fuel consumption rate of your missiles, leaving more fuel on impact and a bigger explosion.
+
| style="border-bottom-width: 3px;" | "''R&D improved the fuel consumption rate of your missiles, leaving more fuel on impact and a bigger explosion.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 1200
 
| credits = 1200
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| style="padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>Bigger Jet Engine
 
| style="padding: 10px;" | {{icon upgrade|ProjectileSpeed}}<br/>Bigger Jet Engine
 
| +33% Projectile Velocity, +100% Turn Rate
 
| +33% Projectile Velocity, +100% Turn Rate
| The engines in your missiles have been replaced with a more powerful variant, increasing their max velocity and turn rate.
+
| "''The engines in your missiles have been replaced with a more powerful variant, increasing their max velocity and turn rate.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ArmorBreaking}}<br/>Anti-Tank Missiles
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|ArmorBreaking}}<br/>Anti-Tank Missiles
 
| style="border-bottom-width: 3px;" | +100% Armor Break Bonus
 
| style="border-bottom-width: 3px;" | +100% Armor Break Bonus
| style="border-bottom-width: 3px;" | These anti-tank missiles will crack those big bugs' plating like an egg
+
| style="border-bottom-width: 3px;" | "''These anti-tank missiles will crack those big bugs' plating like an egg''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2000
 
| credits = 2000
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| style="padding: 10px;" |{{icon upgrade|ClipSize}}<br/>Nano Missles
 
| style="padding: 10px;" |{{icon upgrade|ClipSize}}<br/>Nano Missles
 
| +36 Magazine Size
 
| +36 Magazine Size
| Half the size, but just as lethal. Your magazines can store a lot more missiles now.
+
| "''Half the size, but just as lethal. Your magazines can store a lot more missiles now.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate}}<br/>Improved Feed Mechanism
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate}}<br/>Improved Feed Mechanism
 
| style="border-bottom-width: 3px;" | +1 Rate of Fire
 
| style="border-bottom-width: 3px;" | +1 Rate of Fire
| style="border-bottom-width: 3px;" | R&D improved the feed mechanism of this bad boy, making it fire faster!
+
| style="border-bottom-width: 3px;" | "''R&D improved the feed mechanism of this bad boy, making it fire faster!''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 2800
 
| credits = 2800
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| style="padding: 10px;" |{{icon upgrade|Weakspot|45px}}<br/>Shrapnel Load
 
| style="padding: 10px;" |{{icon upgrade|Weakspot|45px}}<br/>Shrapnel Load
 
| +50% Weak Spot Bonus
 
| +50% Weak Spot Bonus
| R&D packed a little surprise in the missile heads that will tear those creature's fleshy bits to shreds.
+
| "''R&D packed a little surprise in the missile heads that will tear those creature's fleshy bits to shreds.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area_Damage}}<br/>Zip Fuel
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Area_Damage}}<br/>Zip Fuel
 
| style="border-bottom-width: 3px;" | +4 Area Damage
 
| style="border-bottom-width: 3px;" | +4 Area Damage
| style="border-bottom-width: 3px;" | With this high energy fuel the impact force of your missiles hit like a truck.
+
| style="border-bottom-width: 3px;" | "''With this high energy fuel the impact force of your missiles hit like a truck.''"
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
 
| credits = 4800
 
| credits = 4800
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| style="padding: 10px;" | {{icon upgrade|Heat}}<br/>Napalm-Infused Rounds
 
| style="padding: 10px;" | {{icon upgrade|Heat}}<br/>Napalm-Infused Rounds
 
| +33% extra damage as heat
 
| +33% extra damage as heat
| 33% damage converted to heat. This will reduce direct damage, but can set enemies on fire.
+
| "''33% damage converted to heat. This will reduce direct damage, but can set enemies on fire.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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| +25% Stun chance,
 
| +25% Stun chance,
 
3 second Stun Duration
 
3 second Stun Duration
| R&D furiously hit each missile with a wrench to give the impact shockwaves some more oomph.
+
| "''R&D furiously hit each missile with a wrench to give the impact shockwaves some more oomph.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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| style="padding: 10px;" | <!-- {{icon upgrade|Poison}}--> <br/>Nitroglycerin Rounds
 
| style="padding: 10px;" | <!-- {{icon upgrade|Poison}}--> <br/>Nitroglycerin Rounds
 
| + Nitroglycerin Compound
 
| + Nitroglycerin Compound
| With a pinch of nitroglycerin added to the fuel your missiles become ticking time-bombs, doing increased damage the longer they stay in the air.
+
| "''With a pinch of nitroglycerin added to the fuel your missiles become ticking time-bombs, doing increased damage the longer they stay in the air.''"
 
| {{Price table | width = 100%
 
| {{Price table | width = 100%
 
| credits = 5600
 
| credits = 5600
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=== Unique Modifications ===
 
=== Unique Modifications ===
  +
  +
==== Nitroglycerin Rounds ====
  +
For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.
   
 
=== Unique Overclocks ===
 
=== Unique Overclocks ===
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==== Minelayer System ====
 
==== Minelayer System ====
 
{{Icon overclock full |Balanced|Special}}
 
{{Icon overclock full |Balanced|Special}}
When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 15 second lifetime, do 2x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.
+
When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 15 second lifetime, do 2.75x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.
  +
  +
* While the mines do benefit form Nitroglycerin Rounds, they only accumulate the damage bonus while in flight. After impacting terrain the mine will not accumulate any further bonus damage from Nitroglycerin Rounds.
   
 
==== Plasma Burster Missiles ====
 
==== Plasma Burster Missiles ====
 
{{Icon overclock full |Balanced|BulletPenetration}}
 
{{Icon overclock full |Balanced|BulletPenetration}}
Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times. There's a maximum of 10 missiles in the air at once and each missile has a lifetime of 20 seconds.
+
Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times, there's a maximum of 18 missiles in the air at once, and each missile has a lifetime of 20 seconds.
  +
  +
* Bonus Damage Formula: 0.625 + (0.375 * Missiles Loaded)
   
 
==== Salvo Module ====
 
==== Salvo Module ====
{{Icon overclock full |Unstable|}}
+
{{Icon overclock full |Unstable|Shotgun Blast}}
Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each missile added to the salvo, all missiles deal more damage up to +4 Direct and +4 Area Damage at 9 rockets.
+
Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each additional missile added to the salvo all missiles deal bonus area and direct damage up to +4 Area Damage and +4 Direct Damage. The minimum damage bonus is +1 Area Damage and +1 Direct damage for only one missile launched.
   
 
== Mastery ==
 
== Mastery ==

Latest revision as of 11:52, 13 January 2022

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Icons Campaign.png Unlocked through an assignment
Requires Gunner Level 20
Purchased for:
Credit.png 8200 Credits
Croppa 80 Croppa
Magnite 60 Magnite
Umanite 60 Umanite
Initial Stats
Damage 16
Area Damage 20 Explosive
Magazine Size 36
Max Ammo 288
Rate of Fire
(per second)
3
Reload Time 3.5s
Radius 1.4m
Maximum Damage Radius 1m
Minimum Damage 50%

The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.

— Item Description

The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable missile silo/rocket launcher with tracking software, allowing for its missiles to be manually guided. It consists of 9 rocket pods in the front, a large drum on the side that feeds missiles into the weapon, and a laser pointer attached to a handle.

The most notable feature of this weapon is its ability to guide missiles to wherever the crosshair is aiming, which can include enemies. This tracking feature is applied to all missiles that are fired and cannot be disabled without the use of overclocks, although unequipping the weapon will cause any in-flight missiles to lose their guidance. The guidance of these missiles can then be re-acquired by swapping back to the weapon while they remain in flight.

Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Hurricane" Guided Rocket System Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade Ammo.png
Missile Belt
+72 Max Ammo "Extra missiles stored in fancy belts. One for each shoulder!"
Credit.png 1200 Credits
Bismor 25 Bismor
Icon Upgrade DamageGeneral.png
Pressurized Gas Cylinders
+4 Damage "With gas cylinders filled to the brim your missiles really pack a punch!"
Credit.png 1200 Credits
Croppa 25 Croppa
Icon Upgrade Area.png
Increased Blast Radius
+0.6 Effect Radius "R&D improved the fuel consumption rate of your missiles, leaving more fuel on impact and a bigger explosion."
Credit.png 1200 Credits
Magnite 25 Magnite
Tier 2
Level --
Icon Upgrade ProjectileSpeed.png
Bigger Jet Engine
+33% Projectile Velocity, +100% Turn Rate "The engines in your missiles have been replaced with a more powerful variant, increasing their max velocity and turn rate."
Credit.png 2000 Credits
Croppa 15 Croppa
Magnite 24 Magnite
Icon Upgrade ArmorBreaking.png
Anti-Tank Missiles
+100% Armor Break Bonus "These anti-tank missiles will crack those big bugs' plating like an egg"
Credit.png 2000 Credits
Jadiz 24 Jadiz
Bismor 15 Bismor
Tier 3
Level --
Icon Upgrade ClipSize.png
Nano Missles
+36 Magazine Size "Half the size, but just as lethal. Your magazines can store a lot more missiles now."
Credit.png 2800 Credits
Umanite 50 Umanite
Icon Upgrade FireRate.png
Improved Feed Mechanism
+1 Rate of Fire "R&D improved the feed mechanism of this bad boy, making it fire faster!"
Credit.png 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level --
Icon Upgrade Weakspot.png
Shrapnel Load
+50% Weak Spot Bonus "R&D packed a little surprise in the missile heads that will tear those creature's fleshy bits to shreds."
Credit.png 4800 Credits
Croppa 50 Croppa
Bismor 48 Bismor
Icon Upgrade Area Damage.png
Zip Fuel
+4 Area Damage "With this high energy fuel the impact force of your missiles hit like a truck."
Credit.png 4800 Credits
Magnite 50 Magnite
Tier 5
Level --
Icon Upgrade Heat.png
Napalm-Infused Rounds
+33% extra damage as heat "33% damage converted to heat. This will reduce direct damage, but can set enemies on fire."
Credit.png 5600 Credits
Croppa 70 Croppa
Jadiz 64 Jadiz
Icon Upgrade Stun.png
Uncontrolled Decompression
+25% Stun chance,

3 second Stun Duration

"R&D furiously hit each missile with a wrench to give the impact shockwaves some more oomph."
Credit.png 5600 Credits
Magnite 64 Magnite
Umanite 70 Umanite

Nitroglycerin Rounds
+ Nitroglycerin Compound "With a pinch of nitroglycerin added to the fuel your missiles become ticking time-bombs, doing increased damage the longer they stay in the air."
Credit.png 5600 Credits
Croppa 64 Croppa
Magnite 70 Magnite

Overclocks[]

Overclock calculations happen after modifiers.

"Hurricane" Guided Rocket System [Expand/Collapse]
Overclock Effect In Game Description Price
Manual Guidance Cutoff
Frame Overclock Clean.png
Icon Overclock Spinning Linecutter.png
Pos.svg Releasing the trigger disables the guidance system

Pos.svg x1.33 Max Projectile Velocity

"New guidance system that disables missile guidance when the trigger is released. It's also lighter so the missiles can reach a higher top speed!"
Credit.png 7050 Credits
Jadiz 105 Jadiz
Umanite 130 Umanite
Bismor 75 Bismor
Overtuned Feed Mechanism
Frame Overclock Clean.png
Icon Upgrade FireRate.png
Pos.svg x1.2 Max Velocity
Pos.svg +1 Rate of Fire
"With some slight tinkering, both your weapon and projectiles are faster."
Credit.png 8950 Credits
Croppa 65 Croppa
Jadiz 105 Jadiz
Magnite 130 Magnite
Fragmentation Missiles
Frame Overclock Clean.png
Icon Upgrade Area.png
Pos.svg +2 Area Damage
Pos.svg +0.5m AoE Radius
"With a thicker casing your missiles spread more fragments at higher speeds, increasing AoE efficiency"
Credit.png 7150 Credits
Croppa 135 Croppa
Jadiz 60 Jadiz
Bismor 100 Bismor
Plasma Burster Missiles
Frame Overclock Balanced.png
Icon Upgrade BulletPenetration.png
Pos.svg +Plasma Burster Missiles
Pos.svg x1.3 Turn Rate

Neg.svg x0.5 Direct Damage
Neg.svg x0.5 Area Damage
Neg.svg x0.5 AoE Radius
Neg.svg x0.75 Max Velocity
Neg.svg -108 Max Ammo

"Turn the battlefield into a plasma apocalypse with these penetrating multi-burst missiles! They fly slower, don't hit as hard, and there is a limit to how many can be controlled at one time, but in the right hands even a single missile can do a lot of damage."
Credit.png 8500 Credits
Croppa 105 Croppa
Umanite 140 Umanite
Enor Pearl 80 Enor Pearl
Minelayer System
Frame Overclock Balanced.png
Icon Upgrade Special.png
Pos.svg +Minelayer System

Neg.svg Missiles are now unguided
Neg.svg -36 Max Ammo

"When your missiles hit the ground they are planted as mines that explode when damaged or if enemies are in close proximity. Keep in mind that the new warheads do not have guidance. The total ammo capacity is also reduced."
Credit.png 7500 Credits
Croppa 125 Croppa
Enor Pearl 90 Enor Pearl
Bismor 80 Bismor
Jet Fuel Homebrew
Frame Overclock Unstable.png
Icon Upgrade ProjectileSpeed.png

Pos.svg x2.5 Direct Damage
Pos.svg x1.5 Max Velocity

Pos.svg Projectiles Start at Max Speed

Neg.svg x0.5 Area Damage
Neg.svg -0.5m AoE Radius
Neg.svg x0.75 Magazine Size
Neg.svg -72 Max Ammo

"Grandpa's recipe. Highly unstable and heavy, but works like a charm! Your missiles get a much higher top speed and reach it instantly. The extra energy greatly improves direct damage but all that extra fuel reduces the missile payload capacity. Due to the extra weight both magazine and total ammo capacity are also reduced."
Credit.png 7250 Credits
Jadiz 130 Jadiz
Umanite 130 Umanite
Bismor 70 Bismor
Salvo Module
Frame Overclock Unstable.png
Icon Upgrade Shotgun Blast.png
Pos.svg Holding down the trigger now charges up a shotgun like blast of faster, unguided missiles that get a damage bonus the more missiles are in the salvo
"Enables your weapon to load up to 9 missiles and launch them at once! As an added bonus the overloaded exhaust ports increase missile velocity and boost damage based on how many missiles are in the salvo. However the missiles in the salvo cannot be guided."
Credit.png 8650 Credits
Jadiz 110 Jadiz
Umanite 130 Umanite
Enor Pearl 65 Enor Pearl


Stats breakdown[]

Understanding the Weapon[]

  • Damage is how much damage is dealt upon direct impact of a missile.
  • Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.

Unique Modifications[]

Nitroglycerin Rounds[]

For every 0.75 seconds that a missile has flown through the air, it gains +1 Area Damage.

Unique Overclocks[]

Minelayer System[]

Frame Overclock Balanced.png
Icon Upgrade Special.png

When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 15 second lifetime, do 2.75x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.

  • While the mines do benefit form Nitroglycerin Rounds, they only accumulate the damage bonus while in flight. After impacting terrain the mine will not accumulate any further bonus damage from Nitroglycerin Rounds.

Plasma Burster Missiles[]

Frame Overclock Balanced.png
Icon Upgrade BulletPenetration.png

Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times, there's a maximum of 18 missiles in the air at once, and each missile has a lifetime of 20 seconds.

  • Bonus Damage Formula: 0.625 + (0.375 * Missiles Loaded)

Salvo Module[]

Frame Overclock Unstable.png
Icon Upgrade Shotgun Blast.png

Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each additional missile added to the salvo all missiles deal bonus area and direct damage up to +4 Area Damage and +4 Direct Damage. The minimum damage bonus is +1 Area Damage and +1 Direct damage for only one missile launched.

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[]

Gallery[]

Trivia[]

  • The "Hurricane" Guided Rocket System's weapon prototype was the only prototype that had a custom model.