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Unlocked through an assignment |
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Requires Gunner 18
Purchased for: |
Initial Stats | ||||||||||||||||||
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The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software. |
— Item Description |
The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable multi-tube rocket launcher system with a targeting package including a laser designator, allowing for its rockets to be manually guided after launch. It consists of a nine-tube launch assembly in the front, a large drum on the side that feeds rockets into the weapon, and a laser designator mounted near the rear grip.
The most notable feature of this weapon is its ability to guide rockets to wherever the operator is aiming the laser designator. The guidance is applied to all rockets that are launched and cannot be disabled except through the use of Overclock modifications. However, unequipping the weapon switch off the laser designator and cause any in-flight rockets to lose their guidance. The guidance of these rockets can then be re-established by swapping back to the weapon while the rockets remain in flight.
Modifications[]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks[]
Overclock calculations happen after modifiers.
Stats Breakdown[]
Understanding the Weapon[]
- Direct Damage is how much damage is dealt upon direct impact of a missile.
- Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.
Unique Modifications[]
Nitroglycerin Rounds[]
For every 0.75 seconds that a missile has flown through the air it gains +1 Area Damage.
Unique Overclocks[]
Minelayer System[]
When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 15 second lifetime, do 2.75x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.
- While the mines do benefit from Nitroglycerin Rounds, they only accumulate the damage bonus while in flight. After impacting terrain the mine will not accumulate any further bonus damage from Nitroglycerin Rounds.
Plasma Burster Missiles[]
Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times, there's a maximum of 18 missiles in the air at once, and each missile has a lifetime of 20 seconds.
Salvo Module[]
Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each additional missile added to the salvo all missiles deal bonus area and direct damage up to +4 Area Damage and +4 Direct Damage. The minimum damage bonus is +1 Area Damage and +1 Direct damage for only one missile launched. Missiles fired by tapping the trigger are still guided, however, these missiles also suffer from the initial salvo spread.
- Bonus Damage Formula: 0.625 + (0.375 * Missiles Loaded)
Mastery[]
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All modifications – The Company Special Weapon Paintjob
Skins[]
Gallery[]
Trivia[]
- The weapon's full ammo interaction consists of the Gunner removing the middle rocket from the exposed top and "flying" it slowly through the air like a toy, occasionally mimicking rocket sounds before putting it back.
- If the weapon has no ammo left, the Gunner will reach for a rocket and shake his fist angrily upon realizing there are none left, usually accompanied by angry grumbling.
- The Hurricane is the only weapon in Deep Rock Galactic to have a unique out-of-ammo interaction.
- If the weapon has no ammo left, the Gunner will reach for a rocket and shake his fist angrily upon realizing there are none left, usually accompanied by angry grumbling.
- The Hurricane's weapon prototype used an early version of the Fuel Canister model.
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