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Icons Campaign Unlocked through an assignment
Requires Gunner Level 18
Purchased for:
Credit 8200 Credits
Croppa 80 Croppa
Magnite 60 Magnite
Umanite 60 Umanite
Initial Stats
Damage 16
Area Damage 20 Explosive
Magazine Size 36
Max Ammo 288
Rate of Fire
(per second)
3
Reload Time 3.5s
Radius 1.4m
Maximum Damage Radius 1m
Minimum Damage 50%

The Hurricane has quickly gotten a reputation for being a very crowd-pleasing weapon - unless we're talking about the crowd it is being aimed at. It stows a weapons package usually reserved for heavy-duty tripods into something a hearty dwarf can carry with ease and has even been upgraded with sophisticated tracking software.

— Item Description

The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable multi-tube rocket launcher system with a targeting package including a laser designator, allowing for its missiles to be manually guided after launch. It consists of a nine-tube launch assembly in the front, a large drum on the side that feeds missiles into the weapon, and a laser designator mounted near the rear grip.

The most notable feature of this weapon is its ability to guide missiles to wherever the operator is aiming the laser designator. The guidance is applied to all missiles that are launched and cannot be disabled except through the use of Overclock modifications. However, unequipping the weapon switch off the laser designator and cause any in-flight missiles to lose their guidance. The guidance of these missiles can then be re-established by swapping back to the weapon while the missiles remain in flight.


Modifications[]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Hurricane" Guided Rocket System Modifications
Mod Effect In Game Description Price
Tier 1 Icon Upgrade Ammo
Missile Belt
+72 Max Ammo "Extra missiles stored in fancy belts. One for each shoulder!"
Credit 1200 Credits
Bismor 25 Bismor
Icon Upgrade DamageGeneral
Pressurized Gas Cylinders
+4 Direct Damage "With gas cylinders filled to the brim your missiles really pack a punch!"
Credit 1200 Credits
Croppa 25 Croppa
Icon Upgrade Area
Increased Blast Radius
+0.8 Effect Radius "R&D improved the fuel consumption rate of your missiles, leaving more fuel on impact and a bigger explosion."
Credit 1200 Credits
Magnite 25 Magnite
Tier 2
Level --
Icon Upgrade ProjectileSpeed
Bigger Jet Engine
+60% Projectile Velocity, +125% Turn Rate "The engines in your missiles have been replaced with a more powerful variant, increasing their max velocity and turn rate."
Credit 2000 Credits
Croppa 15 Croppa
Magnite 24 Magnite
Icon Upgrade ArmorBreaking
Anti-Tank Missiles
+100% Armor Break Bonus "These anti-tank missiles will crack those big bugs' plating like an egg"
Credit 2000 Credits
Jadiz 24 Jadiz
Bismor 15 Bismor
Tier 3
Level --
Icon Upgrade ClipSize
Nano Missles
+36 Magazine Size "Half the size, but just as lethal. Your magazines can store a lot more missiles now."
Credit 2800 Credits
Umanite 50 Umanite
Enor Pearl 35 Enor Pearl
Icon Upgrade FireRate
Improved Feed Mechanism
+1 Rate of Fire "R&D improved the feed mechanism of this bad boy, making it fire faster!"
Credit 2800 Credits
Croppa 50 Croppa
Magnite 35 Magnite
Tier 4
Level --
Icon Upgrade Weakspot
Shrapnel Load
+50% Weak Spot Bonus "R&D packed a little surprise in the missile heads that will tear those creature's fleshy bits to shreds."
Credit 4800 Credits
Croppa 50 Croppa
Umanite 72 Umanite
Bismor 48 Bismor
Icon Upgrade Area Damage
Zip Fuel
+4 Area Damage "With this high energy fuel the impact force of your missiles hit like a truck."
Credit 4800 Credits
Magnite 50 Magnite
Umanite 72 Umanite
Enor Pearl 48 Enor Pearl
Tier 5
Level --
Icon Upgrade Heat
Napalm-Infused Rounds
+33% Damage Coverted to Heat "33% damage converted to heat. This will reduce direct damage, but can set enemies on fire."
Credit 5600 Credits
Croppa 70 Croppa
Jadiz 64 Jadiz
Bismor 140 Bismor
Icon Upgrade Stun
Uncontrolled Decompression
+25% Stun chance,

+3s Stun Duration

"R&D furiously hit each missile with a wrench to give the impact shockwaves some more oomph."
Credit 5600 Credits
Magnite 64 Magnite
Umanite 70 Umanite
Enor Pearl 140 Enor Pearl
Icon Overclock LastShellHigherDamage
Nitroglycerin Rounds
+ Nitroglycerin Compound "With a pinch of nitroglycerin added to the fuel your missiles become ticking time-bombs, doing increased damage the longer they stay in the air."
Credit 5600 Credits
Croppa 64 Croppa
Magnite 70 Magnite
Bismor 140 Bismor

Overclocks[]

Overclock calculations happen after modifiers.

Hurricane "Hurricane" Guided Rocket System [Expand/Collapse]
Overtuned Feed Mechanism
Frame Overclock Clean
Icon Upgrade FireRate

Pos x1.2 Max Velocity
Pos +1 Rate of Fire

"With some slight tinkering, both your weapon and projectiles are faster."
Credit 8950 Credits
Croppa 65 Croppa
Jadiz 105 Jadiz
Magnite 130 Magnite
Fragmentation Missiles
Frame Overclock Clean
Icon Upgrade Area

Pos +2 Area Damage
Pos +0.5m AoE Radius

"With a thicker casing your missiles spread more fragments at higher speeds, increasing AoE efficiency"
Credit 7150 Credits
Croppa 135 Croppa
Jadiz 60 Jadiz
Bismor 100 Bismor
Plasma Burster Missiles.
Frame Overclock Balanced
Icon Upgrade Bees.

Pos +Plasma Burster Missiles
Pos x1.3 Turn Rate
Neg x0.5 Direct Damage
Neg x0.5 Area Damage
Neg x0.5 AoE Radius
Neg x0.75 Max Velocity
Neg -108.0𝒊 Max Stingunition

"Turn the battlefield into a plasma apocalypse with these penetrating multi-burst stingers! They fly slower, don't sting as hard, and there is a limit to how many can be controlled at one time, but in the right hands even a single bee can do a lot of damage."
Credit 8500 Credits
Croppa 105 Croppa
Umanite 140 Umanite
Enor Pearl 80 Enor Pearl
Minelayer System
Frame Overclock Balanced
Icon Upgrade Special

Pos +Minelayer System
Neg Missiles are now unguided
Neg -36 Max Ammo

"When your missiles hit the ground they are planted as mines that explode when damaged or if enemies are in close proximity. Keep in mind that the new warheads do not have guidance. The total ammo capacity is also reduced."
Credit 7500 Credits
Croppa 125 Croppa
Enor Pearl 90 Enor Pearl
Bismor 80 Bismor
Rocket Barrage
Frame Overclock Unstable
Icon Upgrade Distance

Pos x3 Rate of Fire
Pos +216 Max Ammo
Pos x0.5 Horizontal / Vertical Spread
Neg No Missile Guidance
Neg -8 Direct Damage
Neg -9 Area Damage

"Unleash a torrent of small unguided rockets. What they lack in sophistication and explosive power is more than made up for in the sheer volume and rate of fire."
Credit 7050 Credits
Jadiz 105 Jadiz
Umanite 130 Umanite
Bismor 75 Bismor
Jet Fuel Homebrew
Frame Overclock Unstable
Icon Upgrade ProjectileSpeed

Pos x2.5 Direct Damage
Pos x1.5 Max Velocity
Pos Projectiles Start at Max Speed
Neg x0.5 Area Damage
Neg -0.5m AoE Radius
Neg x0.75 Magazine Size
Neg -72 Max Ammo

"Grandpa's recipe. Highly unstable and heavy, but works like a charm! Your missiles get a much higher top speed and reach it instantly. The extra energy greatly improves direct damage but all that extra fuel reduces the missile payload capacity. Due to the extra weight both magazine and total ammo capacity are also reduced."
Credit 7250 Credits
Jadiz 130 Jadiz
Umanite 130 Umanite
Bismor 70 Bismor
Salvo Module
Frame Overclock Unstable
Icon Upgrade Shotgun Blast

Pos Holding down the trigger now charges up a shotgun like blast of faster, unguided missiles that get a damage bonus the more missiles are in the salvo

"Enables your weapon to load up to 9 missiles and launch them at once! As an added bonus the overloaded exhaust ports increase missile velocity and boost damage based on how many missiles are in the salvo. However the missiles in the salvo cannot be guided."
Credit 8650 Credits
Jadiz 110 Jadiz
Umanite 130 Umanite
Enor Pearl 65 Enor Pearl


Stats Breakdown[]

Understanding the Weapon[]

  • Direct Damage is how much damage is dealt upon direct impact of a missile.
  • Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.

Unique Modifications[]

Nitroglycerin Rounds[]

Icon Overclock LastShellHigherDamage

For every 0.75 seconds that a missile has flown through the air it gains +1 Area Damage.


Unique Overclocks[]

Minelayer System[]

Frame Overclock Balanced
Icon Upgrade Special

When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 15 second lifetime, do 2.75x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.

  • While the mines do benefit from Nitroglycerin Rounds, they only accumulate the damage bonus while in flight. After impacting terrain the mine will not accumulate any further bonus damage from Nitroglycerin Rounds.

Plasma Burster Missiles[]

Frame Overclock Balanced
Icon Upgrade BulletPenetration

Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times, there's a maximum of 18 missiles in the air at once, and each missile has a lifetime of 20 seconds.

Salvo Module[]

Frame Overclock Unstable
Icon Upgrade Shotgun Blast

Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each additional missile added to the salvo all missiles deal bonus area and direct damage up to +4 Area Damage and +4 Direct Damage. The minimum damage bonus is +1 Area Damage and +1 Direct damage for only one missile launched. Missiles fired by tapping the trigger are still guided, however, these missiles also suffer from the initial salvo spread.

  • Bonus Damage Formula: 0.625 + (0.375 * Missiles Loaded)

Mastery[]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins[]

Gallery[]

Trivia[]

  • The weapon's full ammo interaction consists of the Gunner removing the middle rocket from the exposed top and "flying" it slowly through the air like a toy, occasionally mimicking rocket sounds before putting it back.
    • If the weapon has no ammo left, the Gunner will reach for a rocket and shake his fist angrily upon realizing there are none left, usually accompanied by angry grumbling.
      • The Hurricane is the only weapon in Deep Rock Galactic to have a unique out-of-ammo interaction.
  • The Hurricane's weapon prototype used an early version of the Fuel Canister model.


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