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| Requires Gunner Purchased for: |
| Initial Stats | ||||||||||||||||||
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| “ | We're in the dark, your eyes like lightning
The storm in my heart, there's no denying I love you like a hurricane I'll blow your heart away (heart away) I love you like a hurricane I love you like a hurricane Don't be afraid of love like thunder You're all that I see, there is no other Up in the clouds, the sparks, they ignite me The rain pouring' down, you're all that I see I love you like a hurricane I'll blow your heart away (heart away) I love you like a hurricane I love you like a hurricane Let me lift you away Let me lift you away Let me lift you away Let me lift you away Let me lift you away Let me lift you away I love you like a hurricane I'll blow your heart away (heart away) I love you like a hurricane I love you like a hurricane I'll blow your heart away (heart away) I love you like a hurricane |
| — Item Description |
The "Hurricane" Guided Rocket System is an unlockable primary weapon for the Gunner. It is a portable multi-tube rocket launcher system with a targeting package including a laser designator, allowing for its rockets to be manually guided after launch. It consists of a nine-tube launch assembly in the front, a large drum on the side that feeds rockets into the weapon, and a laser designator mounted near the rear grip.
The most notable feature of this weapon is its ability to guide rockets to wherever the operator is aiming the laser designator. The guidance is applied to all rockets that are launched and cannot be disabled except through the use of Overclock modifications. However, unequipping the weapon switch off the laser designator and cause any in-flight rockets to lose their guidance. The guidance of these rockets can then be re-established by swapping back to the weapon while the rockets remain in flight.
The "Hurricane" Guided Rocket System is a stupid weapon.
Modifications[]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks[]
Overclock calculations happen after modifiers.
Stats Breakdown[]
Understanding the Weapon[]
- Direct Damage is how much damage is dealt upon direct impact of a missile.
- Area Damage is how much damage is dealt in addition to the direct damage within the damage radius around the impact.
Unique Modifications[]
Nitroglycerin Rounds[]

For every 0.75 seconds that a missile has flown through the air it gains +1 Area Damage.
Unique Overclocks[]
Minelayer System[]

When missiles impact terrain, they transform into mines that will detonate when enemies get too close. Mines have a 15 second lifetime, do 2.75x Area Damage, have a x1.5 AoE Radius, and trigger when enemies get within 2m.
- While the mines do benefit from Nitroglycerin Rounds, they only accumulate the damage bonus while in flight. After impacting terrain the mine will not accumulate any further bonus damage from Nitroglycerin Rounds.
Plasma Burster Missiles[]

Missiles are no longer destroyed when they impact enemies. Each missile can damage enemies up to 5 times, there's a maximum of 18 missiles in the air at once, and each missile has a lifetime of 20 seconds.
Salvo Module[]

Hold down the trigger to load up to 9 missiles into a single, unguided shot. Salvo Missiles have their Starting Velocity and Max Velocity increased to 20 m/sec by default. For each additional missile added to the salvo all missiles deal bonus area and direct damage up to +4 Area Damage and +4 Direct Damage. The minimum damage bonus is +1 Area Damage and +1 Direct damage for only one missile launched. Missiles fired by tapping the trigger are still guided, however, these missiles also suffer from the initial salvo spread.
- Bonus Damage Formula: 0.625 + (0.375 * Missiles Loaded)
The worst overclock ever[]

How do I count the ways that this overclock sucks more than a naedocyte shocker? Oh, I know how to start. First off, this overclock hates you. Oh, that's no exaggeration. This overclock literally manifested from the hatred that Hoxxes feels for us, and now has cursed one of the overclocks that could have been used for good. It's dirt cheap for a reason. This is absolutely not even worth the one credit this costs. Even if I was paid a million credits, I would still rather kill a Bulk Detonator with just my pickaxe than ever use this garbage. And we still haven't even gotten into the worst part of this overclock. This S.O.B. makes your rockets turn into flying dung, since it removes ALL damage onto these rockets, as well as make the fire rate so slow that if you wanted to fire two rockets, you could take 18 different month-long vacations, as well as raise an entire dwarven family, birth to adulthood, and still wait many years until the second rocket fires. Not that it matters, since the magazine size of this damn overclock only lets you have one shite-speeder, and somehow, the mag takes months to reload. And when you fire this crap, it can't seem to aim anywhere, since the crap-flyers decide to fire backwards onto yourself. And for some elven reason, it decides to instantly kill you, even though the damage to an actual glyphid is abysmal. Hogwash I say! Hogwash! And if any other dwarf finds you with this cursed overclock on you, you have the same reputation as a slasher slowing you in a horde. By Karl's name, take this description as seriously as possible. Do NOT spend your one credit on this garbage. Go save up for ANY other overclock.
Mastery[]
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob

- Seven modifications – Deepcore Weapon Paintjob

- All modifications – The Company Special Weapon Paintjob

Skins[]
Gallery[]
Trivia[]
- The weapon's full ammo interaction consists of the Gunner removing the middle rocket from the exposed top and "flying" it slowly through the air like a toy, occasionally mimicking rocket sounds before putting it back.
- If the weapon has no ammo left, the Gunner will reach for a rocket and shake his fist angrily upon realizing there are none left, usually accompanied by angry grumbling.
- The Hurricane is the only weapon in Deep Rock Galactic to have a unique out-of-ammo interaction.
- If the weapon has no ammo left, the Gunner will reach for a rocket and shake his fist angrily upon realizing there are none left, usually accompanied by angry grumbling.
- The Hurricane's weapon prototype used an early version of the Fuel Canister model.
- Don't buy the worst overclock ever. Please.
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