Deep Rock Galactic Wiki

Initial Stats
Shield 25
Recharge Delay 5.5s
Fall Damage Resistance 0%
Health 110
Regeneration Rate 100%
Revive Invulnerability 3s
Carry Capacity 40
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.
— Item Description

The "Fox" Armor Rig is the Scout's piece of undersuit armor. It can be upgraded to improve its resistance against fall damage.


There are four tiers of modifications and each tier has one to three upgrades. Only one modification can be equipped per tier.

Scout Upgrades
Mod Effect In Game Description Price
Tier 1 Icon Upgrade Duration
Improved Generator
-1s Regeneration Delay "Shield begins to regenerate sooner."
Credit 1400 Credits
Magnite 10 Magnite
Icon Upgrade ChargeUp
Boosted Converter
+2s Regeneration Delay
+100% Regeneration Rate
"Shield regenerates at a much faster rate but after a longer initial delay."
Credit 1400 Credits
Umanite 10 Umanite
Icon Upgrade Capacity
Bigger Mineral Bag
+5 Carry Capacity "You can collect more of each mineral before needing to deposit."
Credit 1400 Credits
Bismor 10 Bismor
Tier 2
Level 5
Icon Upgrade Resistance
+5 Shield "Your shield can absorb more damage before breaking."
Credit 1800 Credits
Bismor 15 Bismor
Icon Upgrade Resistance
+20 Health "Max health increased."
Credit 1800 Credits
Enor Pearl 15 Enor Pearl
Tier 3
Level 10
Icon Upgrade FallDamage Resistance
Shock Absorbers
+33% Fall Damage Resistance. "Built-in shock absorbers make falling less painful."
Credit 2060 Credits
Jadiz 10 Jadiz
Enor Pearl 12 Enor Pearl
Tier 4
Level 15
Icon Upgrade Area Damage
+ AoE Damage on Shield Break "Your shield breaks violently, damaging all enemies around you in the process."
Credit 2150 Credits
Magnite 14 Magnite
Umanite 22 Umanite
Icon Upgrade Electricity
Static Discharge
+ AoE Stun on Shield Break "Whenever your shield breaks it releases a static discharge that has a chance to stun nearby enemies."
Credit 2150 Credits
Croppa 22 Croppa
Bismor 14 Bismor
Icon Upgrade Revive
Breathing Room
+3s Revive Invulnerability "Temporary invulnerability after being revived."
Credit 2150 Credits
Jadiz 14 Jadiz
Umanite 22 Umanite


Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three upgrades – +5 Health
  • Four upgrades – Dusty Winds Armor Paintjob Icon Skin Armor Dusty Winds
  • Six upgrades – +5 Health
  • Seven upgrades – Azure Draft Armor Paintjob Icon Skin Armor Azure Draft
  • Nine upgrades – +5 Health

Stats breakdown[]

Unique Modifications[]


Icon Upgrade Area Damage


  • Damage: 8-16
  • Damage Type: Explosive
  • Radius: 5 m

Static Discharge[]

Icon Upgrade Electricity

Static Discharge

  • Damage: 0.2 per tick
  • Damage Type: Electric
  • Interval: 0.2
  • Duration: 2s
  • Total Damage: 2
  • Radius: 2 m
  • Status Effect: Electrocution (Movement Speed ×0.2)

Armor Paintjob[]

Main article: Armor Skins#Scout

This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations