No edit summary |
(→Chain Hit: Added links from Chain Hit and Magic Bullets to Ricochet mechanic page) Tag: Visual edit |
||
Line 203: | Line 203: | ||
==== Chain Hit ==== |
==== Chain Hit ==== |
||
{{Icon overclock full |Clean|Ricoshet}} |
{{Icon overclock full |Clean|Ricoshet}} |
||
− | '''Chain Hit''' is a Clean Overclock <br>Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]]). Bullets do full damage before a ricochet. |
+ | '''Chain Hit''' is a Clean Overclock <br>Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to [[ricochet]], up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]]). Bullets do full damage before a ricochet. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
||
==== Magic Bullets ==== |
==== Magic Bullets ==== |
||
{{Icon overclock full |Unstable|Ricoshet}} |
{{Icon overclock full |Unstable|Ricoshet}} |
||
− | '''Magic Bullets''' is an Unstable Overclock <br>Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]], targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature. |
+ | '''Magic Bullets''' is an Unstable Overclock <br>Whenever a bullet hits terrain, it has a 100% chance to [[ricochet]], up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]], targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature. |
<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
||
Revision as of 22:47, 22 June 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities. |
— Item Description |
About
The "Bulldog" Heavy Revolver is the Gunner's default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually.
The Revolver deals high damages and has a high stun chance.
Initial Stats | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Explosive Rounds Stats | ||||||||
---|---|---|---|---|---|---|---|---|
|
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the Weapon
Unique Modifications
Neurotoxin Coating
- Neurotoxin Chance: 50%
- Damage: 12 Poison
- Duration: 10s
- Tick Interval: 0.75 - 1.25s
- Movement speed: x0.7
Unique Overclocks
Chain Hit
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Magic Bullets
Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
|