Thecyrobot (talk | contribs) (Updated for U26 Hotfix 4) |
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+ | {{stub}} |
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{{equipment infobox |
{{equipment infobox |
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| name = "Bulldog" Heavy Revolver |
| name = "Bulldog" Heavy Revolver |
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| image = GearGraphic Revolver.png |
| image = GearGraphic Revolver.png |
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− | | type = |
+ | | type = Hand Cannon |
| used = [[Gunner]] |
| used = [[Gunner]] |
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| slot = 2 |
| slot = 2 |
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| availability = 1 |
| availability = 1 |
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+ | |hitscan=Yes}} |
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⚫ | |||
{{quote|A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.|Item Description}} |
{{quote|A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.|Item Description}} |
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== About == |
== About == |
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− | The [[{{PAGENAME}}]] is the Gunner's default sidearm. It fires powerful 26mm bullets capable of dealing huge amounts of damage to enemies. The Bulldog is more accurate than the [["Lead Storm" Powered Minigun]], making it a preferable alternative for eliminating far away [[creatures|enemies]] with minimal ammo loss. It is recommended that you switch to this weapon if your primary weapon is overheating or needs to be reloaded, especially in swarms or dire situations. |
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+ | The '''"Bulldog" Heavy Revolver''' is the [[Gunner]]'s default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually. It has a very distinctive firing sound and can be heard throughout the caves. |
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+ | |||
+ | The Revolver deals high damages and has a high stun chance. |
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+ | |||
⚫ | |||
{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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|{{Equipment stats |
|{{Equipment stats |
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− | | damage = |
+ | | damage = 60 Kinetic |
− | | ammo = |
+ | | ammo = 24 |
| clip = 4 |
| clip = 4 |
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| firerate = 2 |
| firerate = 2 |
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| reload = 2 |
| reload = 2 |
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− | | bonus = |
+ | | bonus = 25 |
| bonus type = Weakpoint Damage |
| bonus type = Weakpoint Damage |
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| chance = 50 |
| chance = 50 |
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| duration = 1.5 |
| duration = 1.5 |
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| duration type = Stun |
| duration type = Stun |
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⚫ | |||
⚫ | |||
+ | |||
+ | {| class="wikitable" |
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+ | ! Explosive Rounds Stats |
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+ | |- |
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+ | |{{Equipment stats |
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+ | | areadamage = 30 Explosive |
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+ | | custom3 name = [[Area Damage|Maximum Damage Radius]] |
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+ | | custom3 = 0.75m |
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+ | | custom4 name = [[Area Damage|Radius]] |
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+ | | custom4 = 1.5m |
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+ | | custom5 name = [[Area Damage|Minimum Damage]] |
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+ | | custom5 = 50% |
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}} |
}} |
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|} |
|} |
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== Modifications == |
== Modifications == |
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− | There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier. |
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+ | {{Mod notice|Weapon}} |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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− | ! colspan=5 | |
+ | ! colspan=5 | "Bulldog" Heavy Revolver Modifications |
|- |
|- |
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! width="45px" | |
! width="45px" | |
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! width="20%" | Effect |
! width="20%" | Effect |
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! Description |
! Description |
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− | ! width=" |
+ | ! width="150px" | Price |
|- |
|- |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 1 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1 |
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| style="padding:10px" | {{icon upgrade|Speed}}<br/>Quickfire Ejector |
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Quickfire Ejector |
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− | | -0. |
+ | | -0.7s Reload Time |
| Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. |
| Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster. |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 1000 |
− | {{icon resource|bismor}} 20 Bismor |
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+ | | bismor = 20 |
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+ | }} |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Aim}}<br/>Perfect Weight Balance |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Aim}}<br/>Perfect Weight Balance |
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− | | style="border-bottom-width: 3px;" | |
+ | | style="border-bottom-width: 3px;" | x0.3 Base Spread |
| style="border-bottom-width: 3px;" | Improved Accuracy |
| style="border-bottom-width: 3px;" | Improved Accuracy |
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− | | style="border-bottom-width: 3px;" | {{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
+ | | credits = 1000 |
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− | {{icon resource|enor pearl}} 20 Enor Pearl |
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+ | | enor pearl = 20 |
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+ | }} |
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|- |
|- |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6 |
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| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Increased Caliber Rounds |
| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Increased Caliber Rounds |
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− | | + |
+ | | +10 Damage |
| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 1800 |
− | {{icon resource|jadiz}} 12 Jadiz <br> |
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− | + | | croppa = 18 |
|
+ | | jadiz = 12 |
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+ | }} |
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|- |
|- |
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− | | style="padding:10px" | {{icon upgrade| |
+ | | style="padding:10px" | {{icon upgrade|Recoil}}<br/>Floating Barrel |
+ | | ×0.75 recoil<br>{{Tooltip|-80%|this value is calculated differently in-game (base spread per shot is 7, this Modification reduces it by 5.6, so for simplicity's sake, it's -80%)}} Spread per Shot spread per shot |
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− | | -80% spread per shot |
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| Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun. |
| Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun. |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 1800 |
− | {{icon resource|enor pearl}} 12 Enor Pearl <br> |
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+ | | enor pearl = 12 |
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− | {{icon resource|bismor}} 18 Bismor |
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+ | | bismor = 18 |
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+ | }} |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags |
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| style="border-bottom-width: 3px;" | +12 Max Ammo |
| style="border-bottom-width: 3px;" | +12 Max Ammo |
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| style="border-bottom-width: 3px;" | Expanded Ammo Bags |
| style="border-bottom-width: 3px;" | Expanded Ammo Bags |
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− | | style="border-bottom-width: 3px;" | {{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
+ | | credits = 1800 |
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− | {{icon resource|enor pearl}} 12 Enor Pearl <br> |
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− | + | | jadiz = 18 |
|
+ | | enor pearl = 12 |
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+ | }} |
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|- |
|- |
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! rowspan="3" style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
! rowspan="3" style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10 |
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| style="padding:10px" | {{icon upgrade|BulletPenetration}}<br/>Super Blowthrough Rounds |
| style="padding:10px" | {{icon upgrade|BulletPenetration}}<br/>Super Blowthrough Rounds |
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| +3 Max Penetrations |
| +3 Max Penetrations |
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− | | Shaped projectiles |
+ | | Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once! |
+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 2200 |
− | {{icon resource|croppa}} 20 Croppa <br> |
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+ | | croppa = 20 |
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− | {{icon resource|jadiz}} 30 Jadiz |
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+ | | jadiz = 30 |
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+ | }} |
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|- |
|- |
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| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Explosive Rounds |
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Explosive Rounds |
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− | | +30 Area Damage |
+ | | +30 Area Damage </br> x0.5 Damage |
| Bullet detonates creating a radius of damage but deals less direct damage. |
| Bullet detonates creating a radius of damage but deals less direct damage. |
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+ | | {{Price table | width = 100% |
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− | | {{credits}} ? Credits <br> |
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+ | | credits = 2200 |
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− | {{icon resource|croppa}} ? Croppa <br> |
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+ | | croppa = 20 |
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− | {{icon resource|jadiz}} ? Jadiz |
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+ | | jadiz = 30 |
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+ | }} |
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|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Weakspot}}</br>Hollow-Point Bullets |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Weakspot}}</br>Hollow-Point Bullets |
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− | | style="border-bottom-width: 3px;" | + |
+ | | style="border-bottom-width: 3px;" | +35% Weakpoint Damage Bonus |
| style="border-bottom-width: 3px;" | Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
| style="border-bottom-width: 3px;" | Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome. |
||
− | | style="border-bottom-width: 3px;" |{{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
+ | | credits = 2200 |
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− | {{icon resource|croppa}} ? Croppa <br> |
||
+ | | croppa = 30 |
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− | {{icon resource|jadiz}} ? Jadiz |
||
+ | | jadiz = 20 |
||
+ | }} |
||
|- |
|- |
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! rowspan="2" style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14 |
! rowspan="2" style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14 |
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| +12 Max Ammo |
| +12 Max Ammo |
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| You had to give up some sandwich-storage, but your total ammo capacity is increased! |
| You had to give up some sandwich-storage, but your total ammo capacity is increased! |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 3800 |
− | {{icon resource|magnite}} 15 Magnite <br> |
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− | + | | jadiz = 25 |
|
+ | | magnite = 15 |
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− | {{icon resource|enor pearl}} 36 Enor Pearl |
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+ | | enor pearl = 36 |
||
+ | }} |
||
|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br />High Velocity Rounds |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br />High Velocity Rounds |
||
− | | style="border-bottom-width: 3px;" | + |
+ | | style="border-bottom-width: 3px;" | +10 Damage |
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased. |
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased. |
||
− | | style="border-bottom-width: 3px;" | {{ |
+ | | style="border-bottom-width: 3px;" | {{Price table | width = 100% |
+ | | credits = 3800 |
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− | {{icon resource|magnite}} 15 Magnite <br> |
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+ | | magnite = 15 |
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− | {{icon resource|enor pearl}} 25 Enor Pearl <br> |
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+ | | enor pearl = 25 |
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− | {{icon resource|bismor}} 36 Bismor |
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+ | | bismor = 36 |
||
+ | }} |
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|- |
|- |
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! rowspan=2 | Tier 5<br>{{level}} 18 |
! rowspan=2 | Tier 5<br>{{level}} 18 |
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| +Dead-Eye |
| +Dead-Eye |
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| No aim penalty while moving |
| No aim penalty while moving |
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+ | | {{Price table | width = 100% |
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− | | |
+ | | credits = 4400 |
− | {{icon resource|bismor}} 40 Bismor <br> |
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+ | | umanite = 110 |
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− | {{icon resource|enor pearl}} 60 Enor Pearl <br> |
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+ | | enor pearl = 60 |
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− | {{icon resource|umanite}} 110 Umanite |
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+ | | bismor = 40 |
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+ | }} |
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|- |
|- |
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− | | style="padding:10px" | {{icon upgrade| |
+ | | style="padding:10px" | {{icon upgrade overclock|Neuro}}<br/>Neurotoxin Coating |
| +Neurotoxin Coating (50% Chance) |
| +Neurotoxin Coating (50% Chance) |
||
| Chance to poison your target. Affected creatures move slower and take damage over time. |
| Chance to poison your target. Affected creatures move slower and take damage over time. |
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+ | | {{Price table | width = 100% |
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− | | {{credits}} 4400 Credits <br> |
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+ | | credits = 5600 |
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− | {{icon resource|croppa}} 40 Croppa <br> |
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+ | | bismor = 70 |
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− | {{icon resource|jadiz}} 60 Jadiz <br> |
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+ | | umanite = 140 |
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− | {{icon resource|magnite}} 110 Magnite |
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+ | | magnite = 64 |
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⚫ | |||
+ | }} |
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|} |
|} |
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== Overclocks == |
== Overclocks == |
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+ | {{OC Notice}} |
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{{Overclock table bulldog heavy revolver}} |
{{Overclock table bulldog heavy revolver}} |
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+ | |||
⚫ | |||
+ | == Stats Breakdown == |
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+ | |||
+ | === Understanding the Weapon === |
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+ | |||
+ | === Unique Modifications === |
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+ | |||
+ | ==== Neurotoxin Coating ==== |
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+ | {{icon upgrade overclock|Neuro|64px}} |
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⚫ | |||
+ | * [[Status_Effects#Neurotoxin|Neurotoxin]] Chance: 50% |
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+ | * Damage: 12 Poison |
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+ | * Duration: 10s |
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+ | * Tick Interval: 0.75 - 1.25s |
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+ | * Movement speed: x0.7 |
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+ | <div style="clear:both;"></div> |
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+ | |||
+ | === Unique Overclocks === |
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+ | |||
+ | ==== Chain Hit ==== |
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+ | {{Icon overclock full |Clean|Ricoshet}} |
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+ | '''Chain Hit''' is a Clean Overclock <br>Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to [[ricochet]], up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]]). Bullets do full damage before a ricochet. |
||
+ | <div style="clear:both;"></div> |
||
+ | |||
+ | ==== Magic Bullets ==== |
||
+ | {{Icon overclock full |Unstable|Ricoshet}} |
||
+ | '''Magic Bullets''' is an Unstable Overclock <br>Whenever a bullet hits terrain, it has a 100% chance to [[ricochet]], up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]], targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature. |
||
+ | <div style="clear:both;"></div> |
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+ | |||
⚫ | |||
+ | Each modification that is purchased advances a mastery bar by one unit. |
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+ | |||
+ | Mastery unlocks: |
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+ | * Three modifications – '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]] |
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+ | * Seven modifications – '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]] |
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+ | * All (12) modifications – '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]] |
||
== Skins == |
== Skins == |
||
+ | |||
Full gallery of skins can be seen at [[Weapon Skins#"Bulldog" Heavy Revolver|Weapon Skins]]. |
Full gallery of skins can be seen at [[Weapon Skins#"Bulldog" Heavy Revolver|Weapon Skins]]. |
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⚫ | |||
⚫ | |||
− | * |
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⚫ | |||
⚫ | |||
+ | == Gallery == |
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+ | |||
+ | [[File:Bulldog Heavy Revolver Animations.webm]] |
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+ | |||
⚫ | |||
+ | |||
⚫ | |||
+ | {{Updated|U34}} |
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[[Category:Equipment]] |
[[Category:Equipment]] |
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[[Category:Secondary Weapons]] |
[[Category:Secondary Weapons]] |
Revision as of 17:38, 16 September 2021
This article is a stub. You can help Deep Rock Galactic Wiki by expanding it. |
“ | A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities. |
— Item Description |
About
The "Bulldog" Heavy Revolver is the Gunner's default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually. It has a very distinctive firing sound and can be heard throughout the caves.
The Revolver deals high damages and has a high stun chance.
Initial Stats | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Explosive Rounds Stats | ||||||||
---|---|---|---|---|---|---|---|---|
|
Modifications
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks
Overclock calculations happen after modifiers.
Stats Breakdown
Understanding the Weapon
Unique Modifications
Neurotoxin Coating
- Neurotoxin Chance: 50%
- Damage: 12 Poison
- Duration: 10s
- Tick Interval: 0.75 - 1.25s
- Movement speed: x0.7
Unique Overclocks
Chain Hit
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Magic Bullets
Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.
Mastery
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
|