Deep Rock Galactic Wiki
(Updated for U26 Hotfix 4)
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{{stub}}
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{{equipment infobox
 
{{equipment infobox
 
| name = "Bulldog" Heavy Revolver
 
| name = "Bulldog" Heavy Revolver
 
| image = GearGraphic Revolver.png
 
| image = GearGraphic Revolver.png
| type = Revolver
+
| type = Hand Cannon
 
| used = [[Gunner]]
 
| used = [[Gunner]]
 
| slot = 2
 
| slot = 2
 
| availability = 1
 
| availability = 1
  +
|hitscan=Yes}}
}}
 
 
{{quote|A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.|Item Description}}
 
{{quote|A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.|Item Description}}
   
 
== About ==
 
== About ==
The [[{{PAGENAME}}]] is the Gunner's default sidearm. It fires powerful 26mm bullets capable of dealing huge amounts of damage to enemies. The Bulldog is more accurate than the [["Lead Storm" Powered Minigun]], making it a preferable alternative for eliminating far away [[creatures|enemies]] with minimal ammo loss. It is recommended that you switch to this weapon if your primary weapon is overheating or needs to be reloaded, especially in swarms or dire situations.
 
   
  +
The '''"Bulldog" Heavy Revolver''' is the [[Gunner]]'s default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually. It has a very distinctive firing sound and can be heard throughout the caves.
  +
  +
The Revolver deals high damages and has a high stun chance.
  +
 
<br> </br>
   
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|{{Equipment stats
 
|{{Equipment stats
| damage = 50
+
| damage = 60 Kinetic
| ammo = 28
+
| ammo = 24
 
| clip = 4
 
| clip = 4
 
| firerate = 2
 
| firerate = 2
 
| reload = 2
 
| reload = 2
| bonus = 15
+
| bonus = 25
 
| bonus type = Weakpoint Damage
 
| bonus type = Weakpoint Damage
 
| chance = 50
 
| chance = 50
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| duration = 1.5
 
| duration = 1.5
 
| duration type = Stun
 
| duration type = Stun
 
}}
 
|}
  +
  +
{| class="wikitable"
  +
! Explosive Rounds Stats
  +
|-
  +
|{{Equipment stats
  +
| areadamage = 30 Explosive
  +
| custom3 name = [[Area Damage|Maximum Damage Radius]]
  +
| custom3 = 0.75m
  +
| custom4 name = [[Area Damage|Radius]]
  +
| custom4 = 1.5m
  +
| custom5 name = [[Area Damage|Minimum Damage]]
  +
| custom5 = 50%
 
}}
 
}}
 
|}
 
|}
   
 
== Modifications ==
 
== Modifications ==
There are five tiers and each tier has up to three upgrades, only one upgrade can be equipped per tier.
 
   
  +
{{Mod notice|Weapon}}
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
! colspan=5 | Gunner Upgrades
+
! colspan=5 | "Bulldog" Heavy Revolver Modifications
 
|-
 
|-
 
! width="45px" |
 
! width="45px" |
Line 41: Line 61:
 
! width="20%" | Effect
 
! width="20%" | Effect
 
! Description
 
! Description
! width="120px" | Price
+
! width="150px" | Price
 
|-
 
|-
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 1
 
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Quickfire Ejector
 
| style="padding:10px" | {{icon upgrade|Speed}}<br/>Quickfire Ejector
| -0.4 Reload Time
+
| -0.7s Reload Time
 
| Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
 
| Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
  +
| {{Price table | width = 100%
| {{credits}} 1000 Credits <br>
+
| credits = 1000
{{icon resource|bismor}} 20 Bismor
 
  +
| bismor = 20
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Aim}}<br/>Perfect Weight Balance
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Aim}}<br/>Perfect Weight Balance
| style="border-bottom-width: 3px;" | -70% Base Spread
+
| style="border-bottom-width: 3px;" | x0.3 Base Spread
 
| style="border-bottom-width: 3px;" | Improved Accuracy
 
| style="border-bottom-width: 3px;" | Improved Accuracy
| style="border-bottom-width: 3px;" | {{credits}} 1000 Credits <br>
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
  +
| credits = 1000
{{icon resource|enor pearl}} 20 Enor Pearl
 
  +
| enor pearl = 20
  +
}}
 
|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 6
 
| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Increased Caliber Rounds
 
| style="padding:10px" | {{icon upgrade|DamageGeneral}}<br/>Increased Caliber Rounds
| +15 Damage
+
| +10 Damage
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
  +
| {{Price table | width = 100%
| {{credits}} 1800 Credits <br>
+
| credits = 1800
{{icon resource|jadiz}} 12 Jadiz <br>
 
{{icon resource|croppa}} 18 Croppa
+
| croppa = 18
  +
| jadiz = 12
  +
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Aim}}<br/>Floating Barrel
+
| style="padding:10px" | {{icon upgrade|Recoil}}<br/>Floating Barrel
  +
| ×0.75 recoil<br>{{Tooltip|-80%|this value is calculated differently in-game (base spread per shot is 7, this Modification reduces it by 5.6, so for simplicity's sake, it's -80%)}} Spread per Shot spread per shot
| -80% spread per shot
 
 
| Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun.
 
| Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun.
  +
| {{Price table | width = 100%
| {{credits}} 1800 Credits <br>
+
| credits = 1800
{{icon resource|enor pearl}} 12 Enor Pearl <br>
 
  +
| enor pearl = 12
{{icon resource|bismor}} 18 Bismor
 
  +
| bismor = 18
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo}}<br/>Expanded Ammo Bags
 
| style="border-bottom-width: 3px;" | +12 Max Ammo
 
| style="border-bottom-width: 3px;" | +12 Max Ammo
 
| style="border-bottom-width: 3px;" | Expanded Ammo Bags
 
| style="border-bottom-width: 3px;" | Expanded Ammo Bags
| style="border-bottom-width: 3px;" | {{credits}} 1800 Credits <br>
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
  +
| credits = 1800
{{icon resource|enor pearl}} 12 Enor Pearl <br>
 
{{icon resource|jadiz}} 18 Jadiz
+
| jadiz = 18
  +
| enor pearl = 12
  +
}}
 
|-
 
|-
 
! rowspan="3" style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10
 
! rowspan="3" style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 10
 
| style="padding:10px" | {{icon upgrade|BulletPenetration}}<br/>Super Blowthrough Rounds
 
| style="padding:10px" | {{icon upgrade|BulletPenetration}}<br/>Super Blowthrough Rounds
 
| +3 Max Penetrations
 
| +3 Max Penetrations
| Shaped projectiles capable to over-penetrate targets with a mininal loss of energy. In other words: Fire straight through several enemies at once!
+
| Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
  +
| {{Price table | width = 100%
| {{credits}} 2200 Credits <br>
+
| credits = 2200
{{icon resource|croppa}} 20 Croppa <br>
 
  +
| croppa = 20
{{icon resource|jadiz}} 30 Jadiz
 
  +
| jadiz = 30
  +
}}
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Explosive Rounds
 
| style="padding:10px" | {{icon upgrade|Explosion}}<br/>Explosive Rounds
| +30 Area Damage </br>----</br> x0.5 Damage
+
| +30 Area Damage </br> x0.5 Damage
 
| Bullet detonates creating a radius of damage but deals less direct damage.
 
| Bullet detonates creating a radius of damage but deals less direct damage.
  +
| {{Price table | width = 100%
| {{credits}} ? Credits <br>
 
  +
| credits = 2200
{{icon resource|croppa}} ? Croppa <br>
 
  +
| croppa = 20
{{icon resource|jadiz}} ? Jadiz
 
  +
| jadiz = 30
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Weakspot}}</br>Hollow-Point Bullets
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Weakspot}}</br>Hollow-Point Bullets
| style="border-bottom-width: 3px;" | +75% Weakpoint Damage Bonus
+
| style="border-bottom-width: 3px;" | +35% Weakpoint Damage Bonus
 
| style="border-bottom-width: 3px;" | Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
 
| style="border-bottom-width: 3px;" | Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
| style="border-bottom-width: 3px;" |{{credits}} ? Credits <br>
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
  +
| credits = 2200
{{icon resource|croppa}} ? Croppa <br>
 
  +
| croppa = 30
{{icon resource|jadiz}} ? Jadiz
 
  +
| jadiz = 20
  +
}}
 
|-
 
|-
 
! rowspan="2" style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14
 
! rowspan="2" style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 14
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| +12 Max Ammo
 
| +12 Max Ammo
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| You had to give up some sandwich-storage, but your total ammo capacity is increased!
  +
| {{Price table | width = 100%
|{{credits}} 3800 Credits <br>
+
| credits = 3800
{{icon resource|magnite}} 15 Magnite <br>
 
{{icon resource|jadiz}} 25 Jadiz <br>
+
| jadiz = 25
  +
| magnite = 15
{{icon resource|enor pearl}} 36 Enor Pearl
 
  +
| enor pearl = 36
  +
}}
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br />High Velocity Rounds
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|DamageGeneral}}<br />High Velocity Rounds
| style="border-bottom-width: 3px;" | +15 Damage
+
| style="border-bottom-width: 3px;" | +10 Damage
 
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased.
 
| style="border-bottom-width: 3px;" | The good folk in R&D have been busy. The overall damage of your weapon is increased.
| style="border-bottom-width: 3px;" | {{credits}} 3800 Credits <br>
+
| style="border-bottom-width: 3px;" | {{Price table | width = 100%
  +
| credits = 3800
{{icon resource|magnite}} 15 Magnite <br>
 
  +
| magnite = 15
{{icon resource|enor pearl}} 25 Enor Pearl <br>
 
  +
| enor pearl = 25
{{icon resource|bismor}} 36 Bismor
 
  +
| bismor = 36
  +
}}
 
|-
 
|-
 
! rowspan=2 | Tier 5<br>{{level}} 18
 
! rowspan=2 | Tier 5<br>{{level}} 18
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| +Dead-Eye
 
| +Dead-Eye
 
| No aim penalty while moving
 
| No aim penalty while moving
  +
| {{Price table | width = 100%
| {{credits}} 4400 Credits <br>
+
| credits = 4400
{{icon resource|bismor}} 40 Bismor <br>
 
  +
| umanite = 110
{{icon resource|enor pearl}} 60 Enor Pearl <br>
 
  +
| enor pearl = 60
{{icon resource|umanite}} 110 Umanite
 
  +
| bismor = 40
  +
}}
 
|-
 
|-
| style="padding:10px" | {{icon upgrade|Special}}<br/>Glyphid Neurotoxin Coating
+
| style="padding:10px" | {{icon upgrade overclock|Neuro}}<br/>Neurotoxin Coating
 
| +Neurotoxin Coating (50% Chance)
 
| +Neurotoxin Coating (50% Chance)
 
| Chance to poison your target. Affected creatures move slower and take damage over time.
 
| Chance to poison your target. Affected creatures move slower and take damage over time.
  +
| {{Price table | width = 100%
| {{credits}} 4400 Credits <br>
 
  +
| credits = 5600
{{icon resource|croppa}} 40 Croppa <br>
 
  +
| bismor = 70
{{icon resource|jadiz}} 60 Jadiz <br>
 
  +
| umanite = 140
{{icon resource|magnite}} 110 Magnite
 
  +
| magnite = 64
|-
 
  +
}}
 
|}
 
|}
   
 
== Overclocks ==
 
== Overclocks ==
  +
{{OC Notice}}
 
{{Overclock table bulldog heavy revolver}}
 
{{Overclock table bulldog heavy revolver}}
  +
</br>
 
  +
== Stats Breakdown ==
  +
  +
=== Understanding the Weapon ===
  +
  +
=== Unique Modifications ===
  +
  +
==== Neurotoxin Coating ====
  +
{{icon upgrade overclock|Neuro|64px}}
 
<br>
  +
* [[Status_Effects#Neurotoxin|Neurotoxin]] Chance: 50%
  +
* Damage: 12 Poison
  +
* Duration: 10s
  +
* Tick Interval: 0.75 - 1.25s
  +
* Movement speed: x0.7
  +
<div style="clear:both;"></div>
  +
  +
=== Unique Overclocks ===
  +
  +
==== Chain Hit ====
  +
{{Icon overclock full |Clean|Ricoshet}}
  +
'''Chain Hit''' is a Clean Overclock <br>Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to [[ricochet]], up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]]). Bullets do full damage before a ricochet.
  +
<div style="clear:both;"></div>
  +
  +
==== Magic Bullets ====
  +
{{Icon overclock full |Unstable|Ricoshet}}
  +
'''Magic Bullets''' is an Unstable Overclock <br>Whenever a bullet hits terrain, it has a 100% chance to [[ricochet]], up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding [[Huuli Hoarder|Huuli Hoarders]], targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.
  +
<div style="clear:both;"></div>
  +
 
== Mastery ==
  +
Each modification that is purchased advances a mastery bar by one unit.
  +
  +
Mastery unlocks:
  +
* Three modifications &ndash; '''First Stripe''' Weapon Paintjob [[File:Icon_Skin_First_Stripe.png|20px]]
  +
* Seven modifications &ndash; '''Deepcore''' Weapon Paintjob [[File:Icon_Skin_Deepcore.png|20px]]
  +
* All (12) modifications &ndash; '''The Company Special''' Weapon Paintjob [[File:Icon_Skin_The_Company_Special.png|20px]]
 
== Skins ==
 
== Skins ==
  +
 
Full gallery of skins can be seen at [[Weapon Skins#"Bulldog" Heavy Revolver|Weapon Skins]].
 
Full gallery of skins can be seen at [[Weapon Skins#"Bulldog" Heavy Revolver|Weapon Skins]].
</br>
 
== Trivia ==
 
*
 
<br><br>
 
{{equipment nav}}
 
   
  +
== Gallery ==
  +
  +
[[File:Bulldog Heavy Revolver Animations.webm]]
  +
 
<br>
  +
 
{{equipment nav}}
  +
{{Updated|U34}}
 
[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Secondary Weapons]]
 
[[Category:Secondary Weapons]]

Revision as of 17:38, 16 September 2021

This article is a stub. You can help Deep Rock Galactic Wiki by expanding it.

A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.
— Item Description

About

The "Bulldog" Heavy Revolver is the Gunner's default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually. It has a very distinctive firing sound and can be heard throughout the caves.

The Revolver deals high damages and has a high stun chance.



Initial Stats
Damage 60 Kinetic
Stun Duration 1.5s
Magazine Size 4
Max Ammo 24
Rate of Fire
(per second)
2
Reload Time 2s
Stun Chance 50%
Weakpoint Damage Bonus 25%
Explosive Rounds Stats
Area Damage 30 Explosive
Maximum Damage Radius 0.75m
Radius 1.5m
Minimum Damage 50%

Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Bulldog" Heavy Revolver Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Speed
Quickfire Ejector
-0.7s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit 1000 Credits
Bismor 20 Bismor
Icon Upgrade Aim
Perfect Weight Balance
x0.3 Base Spread Improved Accuracy
Credit 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Level 6
Icon Upgrade DamageGeneral
Increased Caliber Rounds
+10 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Icon Upgrade Recoil
Floating Barrel
×0.75 recoil
-80% Spread per Shot spread per shot
Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun.
Credit 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Icon Upgrade Ammo
Expanded Ammo Bags
+12 Max Ammo Expanded Ammo Bags
Credit 1800 Credits
Jadiz 18 Jadiz
Enor Pearl 12 Enor Pearl
Tier 3
Level 10
Icon Upgrade BulletPenetration
Super Blowthrough Rounds
+3 Max Penetrations Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
Credit 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Explosion
Explosive Rounds
+30 Area Damage
x0.5 Damage
Bullet detonates creating a radius of damage but deals less direct damage.
Credit 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Weakspot
Hollow-Point Bullets
+35% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit 2200 Credits
Croppa 30 Croppa
Jadiz 20 Jadiz
Tier 4
Level 14
Icon Upgrade Ammo
Expanded Ammo Bags
+12 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit 3800 Credits
Jadiz 25 Jadiz
Magnite 15 Magnite
Enor Pearl 36 Enor Pearl
Icon Upgrade DamageGeneral
High Velocity Rounds
+10 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit 3800 Credits
Magnite 15 Magnite
Enor Pearl 25 Enor Pearl
Bismor 36 Bismor
Tier 5
Level 18
Icon Upgrade Aim
Dead-Eye
+Dead-Eye No aim penalty while moving
Credit 4400 Credits
Umanite 110 Umanite
Enor Pearl 60 Enor Pearl
Bismor 40 Bismor
Icon Overclock Neuro
Neurotoxin Coating
+Neurotoxin Coating (50% Chance) Chance to poison your target. Affected creatures move slower and take damage over time.
Credit 5600 Credits
Magnite 64 Magnite
Umanite 140 Umanite
Bismor 70 Bismor

Overclocks

Overclock calculations happen after modifiers.

Revolver "Bulldog" Heavy Revolver [Expand/Collapse]
Overclock Effect In Game Description Price
Chain Hit
Frame Overclock Clean
Icon Upgrade Ricoshet

Pos +75% Ricochet chance on bullets

"Any shot that hits a weakspot has a chance to ricochet into a nearby enemy."
Credit 7300 Credits
Jadiz 110 Jadiz
Magnite 120 Magnite
Enor Pearl 80 Enor Pearl
Homebrew Powder
Frame Overclock Balanced
Icon Overclock ChangeOfHigherDamage

Pos +Randomized Damage
   (between x0.75 and x2 damage)

"More damage on average but it's a bit inconsistent."
Credit 7350 Credits
Croppa 135 Croppa
Magnite 70 Magnite
Enor Pearl 105 Enor Pearl
Volatile Bullets
Frame Overclock Balanced
Icon Upgrade Heat

Pos +300% Damage Vs Burning
Neg -10 Damage

"Fuel on the fire! These rounds are extremely effective against burning targets but at the cost of direct damage dealt to unaffected creatures."
Credit 7350 Credits
Croppa 130 Croppa
Jadiz 110 Jadiz
Magnite 60 Magnite
Six Shooter
Frame Overclock Balanced
Icon Upgrade ClipSize

Pos +2 Magazine Size
Pos +6 Max Ammo
Pos +2 Rate of Fire
Neg +0.5s Reload Time
Neg ×1.5 Base Spread

"An updated casing profile lets you squeeze 2 more rounds into the cylinder and take a few more rounds with you, but all that filling and drilling has compromised the accuracy of the weapon and it takes longer to reload."
Credit 7750 Credits
Croppa 60 Croppa
Magnite 100 Magnite
Bismor 120 Bismor
Elephant Rounds
Frame Overclock Unstable
Icon Upgrade DamageGeneral

Pos x2 Damage
Pos x0.5 Base Spread
Neg -12 Max Ammo
Neg -1 Magazine Size
Neg +0.5s Reload Time
Neg x2.5 Recoil
Neg +71% Spread per Shot

"Heavy tweaking has made it possible to use modified autocannon rounds in the revolver! The damage is crazy but so is the recoil and you can't carry as many rounds. Also, only 3 rounds fit in the gun and reload time is a bit slower but base accuracy is improved."
Credit 7300 Credits
Magnite 90 Magnite
Umanite 65 Umanite
Enor Pearl 140 Enor Pearl
Magic Bullets
Frame Overclock Unstable
Icon Upgrade Ricoshet

Pos +Magic Bullets
Pos +8 Max Ammo
Neg -20 Damage

"Smaller, bouncy bullets ricochet off hard surfaces, hitting nearby enemies like magic! Overall, the damage of the weapon is reduced, but you can carry a few more rounds due to their compact size."
Credit 8750 Credits
Croppa 105 Croppa
Magnite 130 Magnite
Umanite 75 Umanite


Stats Breakdown

Understanding the Weapon

Unique Modifications

Neurotoxin Coating

Icon Overclock Neuro

  • Neurotoxin Chance: 50%
  • Damage: 12 Poison
  • Duration: 10s
  • Tick Interval: 0.75 - 1.25s
  • Movement speed: x0.7

Unique Overclocks

Chain Hit

Frame Overclock Clean
Icon Upgrade Ricoshet

Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.

Magic Bullets

Frame Overclock Unstable
Icon Upgrade Ricoshet

Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.

Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery




This page is possibly not up to date.
This page is possibly not up to date. It was last updated for Update 34: Modest Expectations