"Bulldog" Heavy Revolver

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"Bulldog" Heavy Revolver
GearGraphic Revolver.png
Equipment Details
Type Hand Cannon
Used by Gunner
Slot Secondary
Hitscan Yes
Availability Default
A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.
~ Item Description

About[edit | edit source]

The "Bulldog" Heavy Revolver is the Gunner's default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually.

The Revolver deals some of the highest single-shot damage in the game, rivaling weapons like the M1000 Classic in sheer power. Aiming for weak spots with this gun is guaranteed to kill most enemies in one shot, and anything that somehow survives is likely to be stunned with the weapon's high stun chance. The weapon is laser-accurate when standing still and has considerable range for a sidearm pistol.

For newer players, the Bulldog rarely sees use outside of emergencies when the "Lead Storm" Powered Minigun has overheated, though its use extends far beyond a mere sidearm. It's excellent for damaging distant stationary enemies such as Spawners, Spitball Infectors and Leeches who are helpless against its high damage and accuracy. It can also be used to get the drop on any patrolling Glyphids or Mactera who may not be aware of the Dwarves' position by dropping a couple of them before the whole group notices. Once players acquire more of the weapon's Overclocks, it can often be used interchangeably with the gunner's primary weapon, operating as a devastating single-target weapon, or as an AOE anti-swarm weapon.

The Revolver's most obvious flaw is its small cylinder capacity, carrying only four shots to get the job done – and while the standing accuracy is good, the weapon's spread growth is highly pronounced, requiring almost a full second of waiting before it returns to standard accuracy. Because of these traits the Bulldog demands accuracy of its wielder, though those with a steady hand will be able to reap its rewards.

Initial Stats
Damage 60 Kinetic
Stun Duration 1.5s
Magazine Size 4
Max Ammo 24
Rate of Fire
(per second)
Reload Time 2s
Stun Chance 50%
Weakpoint Damage Bonus 25%
Explosive Rounds Stats
Area Damage 30 Explosive
Maximum Damage Radius 0.75m
Radius 1.5m
Minimum Damage 50%

Modifications[edit | edit source]

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

"Bulldog" Heavy Revolver Modifications
Mod Effect Description Price
Tier 1 Icon Upgrade Speed.png
Quickfire Ejector
-0.7s Reload Time Experience, training, and a couple of under-the-table design "adjustments" means your gun can be reloaded significantly faster.
Credit.png 1000 Credits
Bismor 20 Bismor
Icon Upgrade Aim.png
Perfect Weight Balance
x0.3 Base Spread Improved Accuracy
Credit.png 1000 Credits
Enor Pearl 20 Enor Pearl
Tier 2
Level 6
Icon Upgrade DamageGeneral.png
Increased Caliber Rounds
+10 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 1800 Credits
Croppa 18 Croppa
Jadiz 12 Jadiz
Icon Upgrade Recoil.png
Floating Barrel
×0.75 recoil
-80% Spread per Shot spread per shot
Sweet, sweet optimization. We called in a few friends and managed to significantly improve the stability of this gun.
Credit.png 1800 Credits
Enor Pearl 12 Enor Pearl
Bismor 18 Bismor
Icon Upgrade Ammo.png
Expanded Ammo Bags
+12 Max Ammo Expanded Ammo Bags
Credit.png 1800 Credits
Jadiz 18 Jadiz
Enor Pearl 12 Enor Pearl
Tier 3
Level 10
Icon Upgrade BulletPenetration.png
Super Blowthrough Rounds
+3 Max Penetrations Shaped projectiles designed to over-penetrate targets with a minimal loss of energy. In other words: Fire straight through several enemies at once!
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Explosion.png
Explosive Rounds
+30 Area Damage
x0.5 Damage
Bullet detonates creating a radius of damage but deals less direct damage.
Credit.png 2200 Credits
Croppa 20 Croppa
Jadiz 30 Jadiz
Icon Upgrade Weakspot.png
Hollow-Point Bullets
+35% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've upped the damage you'll be able to do to any creature's fleshy bits. You're welcome.
Credit.png 2200 Credits
Croppa 30 Croppa
Jadiz 20 Jadiz
Tier 4
Level 14
Icon Upgrade Ammo.png
Expanded Ammo Bags
+12 Max Ammo You had to give up some sandwich-storage, but your total ammo capacity is increased!
Credit.png 3800 Credits
Jadiz 25 Jadiz
Magnite 15 Magnite
Enor Pearl 36 Enor Pearl
Icon Upgrade DamageGeneral.png
High Velocity Rounds
+10 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased.
Credit.png 3800 Credits
Magnite 15 Magnite
Enor Pearl 25 Enor Pearl
Bismor 36 Bismor
Tier 5
Level 18
Icon Upgrade Aim.png
+Dead-Eye No aim penalty while moving
Credit.png 4400 Credits
Umanite 110 Umanite
Enor Pearl 60 Enor Pearl
Bismor 40 Bismor
Icon Overclock Neuro.png
Neurotoxin Coating
+Neurotoxin Coating (50% Chance) Chance to poison your target. Affected creatures move slower and take damage over time.
Credit.png 5600 Credits
Magnite 64 Magnite
Umanite 140 Umanite
Bismor 70 Bismor

Overclocks[edit | edit source]

Overclock calculations happen after modifiers.

"Bulldog" Heavy Revolver [Expand/Collapse]
Overclock Effect Description Price
Chain Hit

Frame Overclock Clean.png

Icon Upgrade Ricoshet.png
Pos.svg +75% Ricochet chance on bullets Any shot that hits a weakspot has a chance to ricochet into a nearby enemy.
Credit.png 7300 Credits
Jadiz 110 Jadiz
Magnite 120 Magnite
Enor Pearl 80 Enor Pearl
Homebrew Powder

Frame Overclock Balanced.png

Icon Overclock ChangeOfHigherDamage.png
Pos.svg +Randomized Damage

(between x0.75 and x2 damage)

More damage on average but it's a bit inconsistent.
Credit.png 7350 Credits
Croppa 135 Croppa
Magnite 70 Magnite
Enor Pearl 105 Enor Pearl
Volatile Bullets

Frame Overclock Balanced.png

Icon Upgrade Heat.png
Pos.svg +300% Damage Vs Burning

Neg.svg -10 Damage

Fuel on the fire! These rounds are extremely effective against burning targets but at the cost of direct damage dealt to unaffected creatures.
Credit.png 7350 Credits
Croppa 130 Croppa
Jadiz 110 Jadiz
Magnite 60 Magnite
Six Shooter

Frame Overclock Balanced.png

Icon Upgrade ClipSize.png
Pos.svg +2 Magazine Size

Pos.svg +6 Max Ammo

Pos.svg +2 Rate of Fire

Neg.svg +0.5s Reload Time
Neg.svg ×1.5 Base Spread

An updated casing profile lets you squeeze 2 more rounds into the cylinder and take a few more rounds with you, but all that filling and drilling has compromised the accuracy of the weapon and it takes longer to reload.
Credit.png 7750 Credits
Croppa 60 Croppa
Magnite 100 Magnite
Bismor 120 Bismor
Elephant Rounds

Frame Overclock Unstable.png

Icon Upgrade DamageGeneral.png
Pos.svg x2 Damage
Pos.svg x0.5 Base Spread

Neg.svg -12 Max Ammo
Neg.svg -1 Magazine Size
Neg.svg +0.5s Reload Time
Neg.svg x2.5 Recoil
Neg.svg +71% Spread per Shot

Heavy tweaking has made it possible to use modified autocannon rounds in the revolver! The damage is crazy but so is the recoil and you can't carry as many rounds. Also, only 3 rounds fit in the gun and reload time is a bit slower but base accuracy is improved.
Credit.png 7300 Credits
Magnite 90 Magnite
Umanite 65 Umanite
Enor Pearl 140 Enor Pearl
Magic Bullets

Frame Overclock Unstable.png

Icon Upgrade Ricoshet.png
Pos.svg +Magic Bullets
Pos.svg +8 Max Ammo

Neg.svg -20 Damage

Smaller, bouncy bullets ricochet off hard surfaces, hitting nearby enemies like magic! Overall, the damage of the weapon is reduced, but you can carry a few more rounds due to their compact size.
Credit.png 8750 Credits
Croppa 105 Croppa
Magnite 130 Magnite
Umanite 75 Umanite

Stats Breakdown[edit | edit source]

Understanding the Weapon[edit | edit source]

Unique Modifications[edit | edit source]

Neurotoxin Coating[edit | edit source]

Icon Overclock Neuro.png

  • Neurotoxin Chance: 50%
  • Damage: 12 Poison
  • Duration: 10s
  • Tick Interval: 0.75 - 1.25s
  • Movement speed: x0.7

Unique Overclocks[edit | edit source]

Chain Hit[edit | edit source]

Frame Overclock Clean.png

Icon Upgrade Ricoshet.png

Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.

Magic Bullets[edit | edit source]

Frame Overclock Unstable.png

Icon Upgrade Ricoshet.png

Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.

Mastery[edit | edit source]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe.png
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore.png
  • All (12) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special.png

Skins[edit | edit source]

Full gallery of skins can be seen at Weapon Skins.

Gallery[edit | edit source]

Trivia[edit | edit source]

This page is up to date for Update 34: Modest Expectations