|This article is a stub. You can help Deep Rock Galactic Wiki by .|
|"Bulldog" Heavy Revolver|
|“||A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.|
|— Item Description|
The "Bulldog" Heavy Revolver is the Gunner's default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually.
The Revolver deals high damages and has a high stun chance.
|Explosive Rounds Stats|
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclock calculations happen after modifiers.
|"Bulldog" Heavy Revolver [Expand/Collapse]|
|+75% Ricochet chance on bullets||Any shot that hits a weakspot has a chance to ricochet into a nearby enemy.|
| +Randomized Damage
(between x0.75 and x2 damage)
|More damage on average but it's a bit inconsistent.|
|Fuel on the fire! These rounds are extremely effective against burning targets but at the cost of direct damage dealt to unaffected creatures.|
|An updated casing profile lets you squeeze 2 more rounds into the cylinder and take a few more rounds with you, but all that filling and drilling has compromised the accuracy of the weapon and it takes longer to reload.|
|Heavy tweaking has made it possible to use modified autocannon rounds in the revolver! The damage is crazy but so is the recoil and you can't carry as many rounds. Also, only 3 rounds fit in the gun and reload time is a bit slower but base accuracy is improved.|
|Smaller, bouncy bullets ricochet off hard surfaces, hitting nearby enemies like magic! Overall, the damage of the weapon is reduced, but you can carry a few more rounds due to their compact size.|
Understanding the Weapon
- Neurotoxin Chance: 50%
- Damage: 12 Poison
- Duration: 10s
- Tick Interval: 0.75 - 1.25s
- Movement speed: x0.7
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 75% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Full gallery of skins can be seen at Weapon Skins.