"Bulldog" Heavy Revolver
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|"Bulldog" Heavy Revolver|
|“||A custom revolver firing rounds so large it only holds 4 shots. More or less nothing can stand before a direct hit from one of these 26mm monstrosities.||„|
|~ Item Description|
About[edit | edit source]
The "Bulldog" Heavy Revolver is the Gunner's default sidearm. It is a revolver handgun with a huge foregrip that never gets used. Its 26mm bullets are so huge that only four can be held in the cylinder at once; fortunately, cylinders are discarded and new ones inserted as opposed to requiring players to load each cartridge individually.
The Revolver deals some of the highest single-shot damage in the game, rivaling weapons like the M1000 Classic in sheer power. Aiming for weak spots with this gun is guaranteed to kill most enemies in one shot, and anything that somehow survives is likely to be stunned with the weapon's high stun chance. The weapon is laser-accurate when standing still and has considerable range for a sidearm pistol.
For newer players, the Bulldog rarely sees use outside of emergencies when the "Lead Storm" Powered Minigun has overheated, though its use extends far beyond a mere sidearm. It's excellent for damaging distant stationary enemies such as Spawners, Spitball Infectors and Leeches who are helpless against its high damage and accuracy. It can also be used to get the drop on any patrolling Glyphids or Mactera who may not be aware of the Dwarves' position by dropping a couple of them before the whole group notices. Once players acquire more of the weapon's Overclocks, it can often be used interchangeably with the gunner's primary weapon, operating as a devastating single-target weapon, or as an AOE anti-swarm weapon.
The Revolver's most obvious flaw is its small cylinder capacity, carrying only four shots to get the job done – and while the standing accuracy is good, the weapon's spread growth is highly pronounced, requiring almost a full second of waiting before it returns to standard accuracy. Because of these traits the Bulldog demands accuracy of its wielder, though those with a steady hand will be able to reap its rewards.
|Explosive Rounds Stats|
Modifications[edit | edit source]
There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.
Overclocks[edit | edit source]
Overclock calculations happen after modifiers.
Stats Breakdown[edit | edit source]
Understanding the Weapon[edit | edit source]
Unique Modifications[edit | edit source]
Neurotoxin Coating[edit | edit source]
- Neurotoxin Chance: 50%
- Damage: 12 Poison
- Duration: 10s
- Tick Interval: 0.75 - 1.25s
- Movement speed: x0.7
Unique Overclocks[edit | edit source]
Chain Hit[edit | edit source]
Chain Hit is a Clean Overclock
Whenever a bullet hits the weakpoint of a creature, it has a 33% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). Bullets do full damage before a ricochet.
Magic Bullets[edit | edit source]
Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders). It will not ricochet if it hits a creature.
Mastery[edit | edit source]
Each modification that is purchased advances a mastery bar by one unit.
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (12) modifications – The Company Special Weapon Paintjob
Skins[edit | edit source]
Full gallery of skins can be seen at Weapon Skins.
Gallery[edit | edit source]
Trivia[edit | edit source]