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LGP 40mm Deepcore | |
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Détails de l'équipement | |
Type | Arme Lourde |
Utilisé par | Ingénieur |
Emplacement | Secondaire |
Hitscan | Non |
Disponibilitée | Par défaut |
Statistiques Initiales | ||||||||||||||
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“ | Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating. | „ |
~ Description de l'objet |
Le LGP 40mm DeepCore est l'arme secondaire par défaut de l'Ingénieur.
Le LGP 40mm DeepCore est un lance-grenade gris, portable orné de divers câbles et entretoises. Le LGP est un lanceur à bascule, cela signifie que le canon du fusil s'ouvre grâce à une charnière inférieure afin d'y charger une nouvelle grenade.
Le LGP lance des grenades à haut taux d'explosif. L'explosif en sortie de canon a une vélocité légèrement plus faible que la moyenne et se trouve affecté par la gravité, ce qui peut limiter sa distance effective. Une seule grenade peut être chargé en même temps et notre nain commencera à recharger l'arme automatiquement après que la charge ait été lancée.
L'arme possède aussi un haut Facteur de Terreur, qui fera fuir de terreur tout ce qui arrivera à survivre à l'explosion dans un certain rayon autour de celle-ci.
Modifications[]
Modèle:Mod notice
Modifications LGP 40mm DeepCore | ||||
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Modif | Effet | Description en jeu | Prix | |
Tier 1 | ![]() Cartouches à fragmentations |
+1m de Rayon de dégâts | "Augmentation du rayon de dégâts" | Modèle:Price table |
![]() Munitions Supplémentaires |
+2 Munitions Max | "Sac de munition étendu" | Modèle:Price table | |
![]() HE Compound |
+20 Area Damage | "The good folk in R&D have been busy. The overall damage of your weapon is increased." | Modèle:Price table | |
Tier 2![]() |
![]() Expanded Ammo Bags |
+2 Max Ammo | "You had to give up some sandwich-storage, but your total ammo capacity is increased!" | Modèle:Price table |
![]() Larger Payload |
+20 Area Damage | "More bang for the buck! Increases the damage done within the Area of Effect!" | Modèle:Price table | |
Tier 3![]() |
![]() Incendiary Compound |
50% damage converted to Heat (-50% Armor break) | "50% damage converted to heat. This will reduce direct damage, but will set enemies on fire." | Modèle:Price table |
![]() Pressure Wave |
+500% Armor Break Bonus | "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?" | Modèle:Price table | |
![]() High Velocity Grenades |
+180% Projectile Velocity | "We souped up the ejection mechanisms of your gun, so the projectiles are now fired at a much higher velocity." | Modèle:Price table | |
Tier 4![]() |
![]() Homebrew Explosive |
+Randomized Damage (between x0.8 and x1.4 damage) |
"More damage on average but it's a bit inconsistent with a spread of 80% to 140%" | Modèle:Price table |
![]() Nails + Tape |
+1m Damage Radius | "Fire in the hole! The Area of Effect is increased. (We advise keeping the term "safe distance" close to your heart)" | Modèle:Price table | |
![]() Concussive Blast |
+100% Stun Chance | "Stuns creatures within the blast radius" | Modèle:Price table | |
Tier 5![]() |
![]() Proximity Trigger |
+Proximity Trigger x1.1 Damage Radius |
"Launched grenades will only detonate when they are in close proximity to an enemy or after the projectile comes to a complete stop. Explosion range is also increased. Note: The trigger takes a moment to arm, indicated by a green light, and until then the grenade functions as usual." | Modèle:Price table |
![]() Spiky Grenade |
+60 Direct Damage (Damage type: Explosive) |
"Deals damage on direct impact" | Modèle:Price table | |
![]() Disabled Inertia Inhibitor |
+Disabled Inertia Inhibitor | "This tweak ensures that the user's velocity is transfered to the projectile. Usefull in high-speed applications but it requires doing more math in your head." | Modèle:Price table |
Overclocks[]
Modèle:OC Notice
Stats breakdown[]
Understanding the Weapon[]
Unique Modifications[]
Incendiary Compound[]

Incendiary Compound is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.
Proximity Trigger[]

Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.
Unique Overclocks[]
RJ250 Compound[]
Modèle:Icon overclock full RJ250 Compound is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).
Fat Boy[]
Modèle:Icon overclock full
Fat Boy is an Unstable Overclock
After the explosion, it creates a spherical field (8m radius, centered at point of impact) that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.
Mastery[]
Each modification that is purchased advances a mastery bar by one unit.
Mastery unlocks:
- Three modifications – First Stripe Weapon Paintjob
- Seven modifications – Deepcore Weapon Paintjob
- All (14) modifications – The Company Special Weapon Paintjob
Skins[]
Full gallery of skins can be seen at Weapon Skins.
Gallery[]
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The crater and lasting radiation effect caused by the Fat Boy overclock.
Trivia[]
- The "Fat Boy" Overclock is likely named after the Fat Man and Little Boy, the two atomic bombs which were dropped over Japan in World War 2.
- The "RJ" in the "RJ250 Compound" Overclock likely stands for "rocket jump", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series Quake, and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.