Deep Rock Galactic Wiki

Cet article est une ébauche. Vous pouvez aider Deep Rock Galactic Wiki en ajoutant à l'article.

LGP 40mm Deepcore
GearGraphic GrenadeLauncher
Détails de l'équipement
Type Arme Lourde
Utilisé par Ingénieur
Emplacement Secondaire
Hitscan Non
Disponibilitée Par défaut
Statistiques Initiales
Dégâts de zone 110 Explosif
Capacité de munitions 9
Cadence de tir
(par seconde)
Tps. de rechargement 2s
Bonus Destruction d'Armure 100%
Facteur de Terreur 100%
Rayon d'Action Maximale 2m
Whoever coined the phrase "Bang for the Buck" must have had this lovely thing in mind. Cheap, dependable, and utterly devastating.
~ Description de l'objet

Le LGP 40mm DeepCore est l'arme secondaire par défaut de l'Ingénieur.

Le LGP 40mm DeepCore est un lance-grenade gris, portable orné de divers câbles et entretoises. Le LGP est un lanceur à bascule, cela signifie que le canon du fusil s'ouvre grâce à une charnière inférieure afin d'y charger une nouvelle grenade.

Le LGP lance des grenades à haut taux d'explosif. L'explosif en sortie de canon a une vélocité légèrement plus faible que la moyenne et se trouve affecté par la gravité, ce qui peut limiter sa distance effective. Une seule grenade peut être chargé en même temps et notre nain commencera à recharger l'arme automatiquement après que la charge ait été lancée.

L'arme possède aussi un haut Facteur de Terreur, qui fera fuir de terreur tout ce qui arrivera à survivre à l'explosion dans un certain rayon autour de celle-ci.

Modifications[ | ]

Modèle:Mod notice

Modifications LGP 40mm DeepCore
Modif Effet Description en jeu Prix
Tier 1 Icon Upgrade Area
Cartouches à fragmentations
+1m de Rayon de dégâts "Augmentation du rayon de dégâts" Modèle:Price table
Icon Upgrade Ammo
Munitions Supplémentaires
+2 Munitions Max "Sac de munition étendu" Modèle:Price table
Icon Upgrade Area Damage
HE Compound
+20 Area Damage "The good folk in R&D have been busy. The overall damage of your weapon is increased." Modèle:Price table
Tier 2
Niveau 6
Icon Upgrade Ammo
Expanded Ammo Bags
+2 Max Ammo "You had to give up some sandwich-storage, but your total ammo capacity is increased!" Modèle:Price table
Icon Upgrade Area Damage
Larger Payload
+20 Area Damage "More bang for the buck! Increases the damage done within the Area of Effect!" Modèle:Price table
Tier 3
Niveau 10
Icon Upgrade Heat
Incendiary Compound
50% damage converted to Heat (-50% Armor break) "50% damage converted to heat. This will reduce direct damage, but will set enemies on fire." Modèle:Price table
Icon Upgrade ArmorBreaking
Pressure Wave
+500% Armor Break Bonus "We're proud of this one. Armor shredding. Tear through that high-impact plating of those big buggers like butter. What could be finer?" Modèle:Price table
Icon Upgrade ProjectileSpeed
High Velocity Grenades
+180% Projectile Velocity "We souped up the ejection mechanisms of your gun, so the projectiles are now fired at a much higher velocity." Modèle:Price table
Tier 4
Niveau 14
Icon Overclock ChangeOfHigherDamage
Homebrew Explosive
+Randomized Damage
(between x0.8 and x1.4 damage)
"More damage on average but it's a bit inconsistent with a spread of 80% to 140%" Modèle:Price table
Icon Upgrade Area
Nails + Tape
+1m Damage Radius "Fire in the hole! The Area of Effect is increased. (We advise keeping the term "safe distance" close to your heart)" Modèle:Price table
Icon Upgrade Stun
Concussive Blast
+100% Stun Chance "Stuns creatures within the blast radius" Modèle:Price table
Tier 5
Niveau 18
Icon Upgrade Special
Proximity Trigger
+Proximity Trigger
x1.1 Damage Radius
"Launched grenades will only detonate when they are in close proximity to an enemy or after the projectile comes to a complete stop. Explosion range is also increased. Note: The trigger takes a moment to arm, indicated by a green light, and until then the grenade functions as usual." Modèle:Price table
Icon Upgrade DamageGeneral
Spiky Grenade
+60 Direct Damage

(Damage type: Explosive)

"Deals damage on direct impact" Modèle:Price table
Icon Upgrade ProjectileSpeed
Disabled Inertia Inhibitor
+Disabled Inertia Inhibitor "This tweak ensures that the user's velocity is transfered to the projectile. Usefull in high-speed applications but it requires doing more math in your head." Modèle:Price table

Overclocks[ | ]

Modèle:OC Notice

LGP 40mm DeepCore
Type Overclock Effect Description Price
Frame Overclock Clean
Icon Upgrade Area
Clean Sweep
+10 Area Damage
+0.5 Effect Radius
Increases the explosion radius and damage without any unwanted effects. Credit 8100 Credits

Umanite 135 Umanite
Perle d'enor 70 Enor Pearl
Bismor 105 Bismor

Icon Upgrade Ammo
Pack Rat
+2 Max Ammo You found a way to pack away two more rounds somewhere Credit 7950 Credits

Magnite 120 Magnite
Bismor 80 Bismor
Perle d'enor 105 Enor Pearl

Frame Overclock Balanced
Icon Upgrade Ammo
Compact Rounds
+4 Max Ammo
-10 Area Damage
-0.5 Effect Radius
Smaller and lighter rounds means more rounds in the pocket at the cost of the explosion's effective radius and damage Credit 7900 Credits

Bismor 120 Bismor
Umanite 70 Umanite
Perle d'enor 100 Enor Pearl

Icon Overclock ExplosionJump
RJ250 Compound
+RJ250 Compound
-25 Area Damage
Trade raw damage for the ability to use explosions to move yourself and your teammates. Credit 8800 Credits

Umanite 120 Umanite
Bismor 65 Bismor
Perle d'enor 110 Enor Pearl

Frame Overclock Unstable
Icon Upgrade Area Damage
Fat Boy
x4 Area Damage
+1 Effect Radius
x0.3 Max Ammo
x0.7 Projectile Velocity
Big and deadly and dirty. Too bad plutonium is so heavy that you can only take a few rounds with you. And remember to take care with the fallout. Credit 8300 Credits

Bismor 120 Bismor
Perle d'enor 70 Enor Pearl
Magnite 105 Magnite

Icon Upgrade ProjectileSpeed
Hyper Propellant
+250 Direct Damage
+350% Projectile Velocity
x0.3 Effect Radius
New super-high velocity projectiles trade explosive range for raw damage in a tight area. The larger rounds also limit the total amount you can carry. Credit 8950 Credits

Magnite 130 Magnite
Jadiz 70 Jadiz
Croppa 90 Croppa

Stats breakdown[ | ]

Understanding the Weapon[ | ]

Unique Modifications[ | ]

Incendiary Compound[ | ]

Icon Upgrade Heat

Incendiary Compound is unique in that it causes the weapon to inflict Heat (50% of the maximum Damage at any point inside the Radius) while losing 50% in Damage (Direct and Area), and Armor Break bonus.

Proximity Trigger[ | ]

Icon Upgrade Special

Proximity Trigger changes the projectiles of the PGL so that it does not explode on contact. Instead, it will bounce off surfaces and preserve speed. When the projectile is close to an enemy it will automatically detonate. The trigger radius is based on the explosion radius, therefore a larger radius will cause the projectile to be more volatile. There is a very brief period of time directly after being fired in which the projectile cannot be triggered. If the projectile is not triggered within 3 seconds of being fired, it will automatically explode.

Unique Overclocks[ | ]

RJ250 Compound[ | ]

Modèle:Icon overclock full RJ250 Compound is a Balanced Overclock which adds a significant push force to any Dwarves caught in the explosion radius. This allows grenades to be used for "blast jumping" by firing at one's feet while jumping simultaneously, resulting in spectacularly high jumps at the cost of self damage taken. Any existing movement is taken into account, and players can moderately affect their direction once airborne. This Overclock provides a significant boost to mobility, at the cost of damage dealt by the grenades (though this does help to reduce the amount of damage dealt to oneself).

Fat Boy[ | ]

Modèle:Icon overclock full Fat Boy is an Unstable Overclock
After the explosion, it creates a spherical field (8m radius, centered at point of impact) that does 25 radiation damage every 0.75 - 1.25 seconds to enemies and 6 radiation damage every 0.5 - 1.0 seconds to players. The field lasts for 15 seconds.

Mastery[ | ]

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

  • Three modifications – First Stripe Weapon Paintjob Icon Skin First Stripe
  • Seven modifications – Deepcore Weapon Paintjob Icon Skin Deepcore
  • All (14) modifications – The Company Special Weapon Paintjob Icon Skin The Company Special

Skins[ | ]

Full gallery of skins can be seen at Weapon Skins.

Gallery[ | ]

Trivia[ | ]

  • The "Fat Boy" Overclock is likely named after the Fat Man and Little Boy, the two atomic bombs which were dropped over Japan in World War 2.
  • The "RJ" in the "RJ250 Compound" Overclock likely stands for "rocket jump", a term used to describe the usage of an explosive weapon's powerful knockback as a mobility enhancement. The term was coined by popular first-person-shooter series Quake, and has featured in many other multiplayer shooter games as a technique with a high skill ceiling.

Cette page est potentiellement obsolète