Mirageionova (discusión | contribs.) (Página creada con «{{stub}} {{equipment infobox | name = Subfusil voltaico "Stubby" | image = GearGraphic SMG.png | type = Submachine Gun | used = Engineer…») |
Mirageionova (discusión | contribs.) (→Mods) Etiquetas: Edición desde móvil Edición vía web móvil |
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| image = GearGraphic SMG.png |
| image = GearGraphic SMG.png |
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| type = Submachine Gun |
| type = Submachine Gun |
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− | | used = [[ |
+ | | used = [[Ingeniero]] |
| slot = 1 |
| slot = 1 |
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| availability = 2 |
| availability = 2 |
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}} |
}} |
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+ | {{quote|¿Qué podría ser mejor que un subfusil? ¡Un subfusil que dispara BALAS ELÉCTRICAS! Los chicos de I+D han revestido las tripas de una Subata 312 estándar con un prototipo ArcGen, lo que permite que genere una tormenta eléctrica de MUERTE. Aviso: mantener lejos del agua.|Descripción del arma}} |
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− | {{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item Description}} |
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− | == |
+ | == Descripción == |
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil. |
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil. |
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− | == |
+ | == Mods == |
+ | Hay cinco niveles de mejoras, y cada ni el tiene dos o tres Mods para desbloquear. Recuerda que solo podrás activar un Mod por nivel y por arma. |
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− | There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier. |
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{| class="wikitable" width="100%" style="text-align:center" |
{| class="wikitable" width="100%" style="text-align:center" |
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− | ! colspan=5 | |
+ | ! colspan=5 | Mejoras |
|- |
|- |
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! width="45px" | |
! width="45px" | |
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! width="20%" | Mod |
! width="20%" | Mod |
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− | ! width="20%" | |
+ | ! width="20%" | Efecto |
! Description |
! Description |
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− | ! width="120px" | |
+ | ! width="120px" | Precio |
|- |
|- |
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− | ! rowspan=3 style="border-bottom-width: 3px;" | |
+ | ! rowspan=3 style="border-bottom-width: 3px;" | Nivel 1 |
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds |
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds |
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| +2 Damage |
| +2 Damage |
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| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
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− | | {{credits}} 1200 |
+ | | {{credits}} 1200 créditos <br> |
− | {{icon resource|bismor}} 25 |
+ | {{icon resource|bismor}} 25 de bismor |
|- |
|- |
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| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors |
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors |
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| +30% Electrocution % |
| +30% Electrocution % |
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| Better chance to electrocute target |
| Better chance to electrocute target |
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− | | {{credits}} 1200 |
+ | | {{credits}} 1200 créditos <br> |
− | {{icon resource|bismor}} 25 |
+ | {{icon resource|bismor}} 25 de bismor |
|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
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− | | style="border-bottom-width: 3px;" | +120 |
+ | | style="border-bottom-width: 3px;" | +120 a la munición máxima |
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
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− | | style="border-bottom-width: 3px;" | {{credits}} 1200 |
+ | | style="border-bottom-width: 3px;" | {{credits}} 1200 créditos <br> |
− | {{icon resource|croppa}} 25 |
+ | {{icon resource|croppa}} 25 de croppa |
|- |
|- |
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! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4 |
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| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine |
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine |
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− | | +10 |
+ | | +10 Al tamaño de cargador |
| The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants. |
| The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants. |
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− | | {{credits}} 2000 |
+ | | {{credits}} 2000 créditos<br> |
− | {{icon resource|enor pearl}} 15 |
+ | {{icon resource|enor pearl}} 15 perlas enor<br> |
− | {{icon resource|croppa}} 24 |
+ | {{icon resource|croppa}} 24 de croppa |
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| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Recoil Dampener |
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Recoil Dampener |
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| x0.5 Recoil |
| x0.5 Recoil |
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| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced. |
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced. |
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− | | {{credits}} 2000 |
+ | | {{credits}} 2000 créditos <br> |
− | {{icon resource|Bismor}} 24 |
+ | {{icon resource|Bismor}} 24 de bismor <br> |
− | {{icon resource|Umanite}} 15 |
+ | {{icon resource|Umanite}} 15 de umanita |
|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System |
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| style="border-bottom-width: 3px;" | +3 Rate of Fire |
| style="border-bottom-width: 3px;" | +3 Rate of Fire |
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| style="border-bottom-width: 3px;" | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. |
| style="border-bottom-width: 3px;" | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. |
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− | | style="border-bottom-width: 3px;" | {{credits}} 2000 |
+ | | style="border-bottom-width: 3px;" | {{credits}} 2000 créditos <br> |
− | {{icon resource|magnite}} 15 |
+ | {{icon resource|magnite}} 15 de magnita <br> |
− | {{icon resource|umanite}} 24 |
+ | {{icon resource|umanite}} 24 de unanita |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8 |
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| +2 Damage |
| +2 Damage |
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| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
| The good folk in R&D have been busy. The overall damage of your weapon is increased. |
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− | | {{credits}} 2800 |
+ | | {{credits}} 2800 créditos <br> |
− | {{icon resource|enor pearl}} 35 |
+ | {{icon resource|enor pearl}} 35 perlas enor<br> |
− | {{icon resource|jadiz}} 50 |
+ | {{icon resource|jadiz}} 50 de jadiz |
|- |
|- |
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| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags |
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− | | style="border-bottom-width: 3px;" | +120 |
+ | | style="border-bottom-width: 3px;" | +120 a la munición máxima |
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased! |
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− | | style="border-bottom-width: 3px;" | {{credits}} 2800 |
+ | | style="border-bottom-width: 3px;" | {{credits}} 2800 créditos <br> |
− | {{icon resource|magnite}} 35 |
+ | {{icon resource|magnite}} 35 de magnita <br> |
− | {{icon resource|croppa}} 50 |
+ | {{icon resource|croppa}} 50 de croppa |
|- |
|- |
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! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12 |
! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12 |
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| +30% Weakpoint Damage Bonus |
| +30% Weakpoint Damage Bonus |
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| Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome. |
| Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome. |
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− | | {{credits}} 4800 |
+ | | {{credits}} 4800 créditos <br> |
− | {{icon resource|croppa}} 48 |
+ | {{icon resource|croppa}} 48 de croppa <br> |
− | {{icon resource|enor pearl}} 50 |
+ | {{icon resource|enor pearl}} 50 perlas enor <br> |
− | {{icon resource|jadiz}} 72 |
+ | {{icon resource|jadiz}} 72 de jadiz |
|- |
|- |
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| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets |
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets |
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| +30% Damage vs Electrically Affected |
| +30% Damage vs Electrically Affected |
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| More damage to targets that are in an electric field |
| More damage to targets that are in an electric field |
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− | | {{credits}} 4800 |
+ | | {{credits}} 4800 créditos <br> |
− | {{icon resource|magnite}} 48 |
+ | {{icon resource|magnite}} 48 de magnita |
⚫ | |||
− | |||
− | {{icon resource| |
+ | {{icon resource|croppa}} 72 de croppa |
⚫ | |||
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|- |
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− | ! rowspan=2 | |
+ | ! rowspan=2 | Nivel 5<br>{{level}} 16 |
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak |
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak |
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− | | +20 |
+ | | +20 al tamaño de cargador |
| Greatly increased magazine capacity |
| Greatly increased magazine capacity |
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− | | {{credits}} 5600 |
+ | | {{credits}} 5600 créditos <br> |
− | {{icon resource|bismor}} 64 |
+ | {{icon resource|bismor}} 64 de bismor <br> |
− | {{icon resource|croppa}} 70 |
+ | {{icon resource|croppa}} 70 de croppa <br> |
− | {{icon resource|umanite}} 140 |
+ | {{icon resource|umanite}} 140 de umanita |
|- |
|- |
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| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc |
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc |
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| +25% Electrocution AoE % |
| +25% Electrocution AoE % |
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| Chance for electrocution to arc from one target to another |
| Chance for electrocution to arc from one target to another |
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− | | {{credits}} 5600 |
+ | | {{credits}} 5600 créditos <br> |
− | {{icon resource|bismor}} 64 |
+ | {{icon resource|bismor}} 64 de bismor <br> |
− | {{icon resource|jadiz}} 70 |
+ | {{icon resource|jadiz}} 70 de jadiz <br> |
− | {{icon resource|croppa}} 140 |
+ | {{icon resource|croppa}} 140 de croppa |
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<references /> |
<references /> |
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− | === |
+ | === Mods exclusivos === |
==== Conductive Bullets ==== |
==== Conductive Bullets ==== |
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<div style="clear:both;"></div> |
<div style="clear:both;"></div> |
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− | ==== |
+ | ==== Arco eléctrico ==== |
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the [[Status_Effects#Electrocution|Electrocution]] effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance) |
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the [[Status_Effects#Electrocution|Electrocution]] effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance) |
Revisión del 19:11 30 jun 2020
El contenido de esta página es un esbozo. Ampliándolo ayudarás a Deep Rock Galactic Wiki a mejorar. |
Subfusil voltaico "Stubby" | ||
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Detalles del equipo | ||
Tipo | Submachine Gun | |
Usada por: | Ingeniero | |
Ranura | Primaria | |
Disponibilidad | Se desbloquea |
“ | ¿Qué podría ser mejor que un subfusil? ¡Un subfusil que dispara BALAS ELÉCTRICAS! Los chicos de I+D han revestido las tripas de una Subata 312 estándar con un prototipo ArcGen, lo que permite que genere una tormenta eléctrica de MUERTE. Aviso: mantener lejos del agua. | „ |
~ Descripción del arma |
Descripción
The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points. Anything from Grunts to Praetorians will melt under this gun's concentrated fire.
What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to electrocute the target, damaging them over time while also slowing their movement. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that this 20% chance is happening with every shot, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.
The biggest flaw the Stubby has is its low effective range, being on par with the Driller's primary weapons – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.
Unlocked through an assignment. |
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Requires Engineer 10
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Initial Stats | ||||||||||||||
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Mods
Hay cinco niveles de mejoras, y cada ni el tiene dos o tres Mods para desbloquear. Recuerda que solo podrás activar un Mod por nivel y por arma.
Mods exclusivos
Conductive Bullets
Conductive Bullets allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.
Arco eléctrico
Electric Arc causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)
Overclocks
Overclock Breakdown
Turret EM Discharge
- Damage: 40
- Damage type: Electric
- Full damage radius: 2 m
- Damage radius: 5 m
- Damage at max radius: 50 %
- Fear: 50 %
- Friendly Fire: x0.25
- Armor Break: x0
Skins
Full gallery of skins can be seen at Weapon Skins.
Gallery
Trivia
- The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
Plantilla:Equipment nav