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| image = GearGraphic SMG.png
 
| image = GearGraphic SMG.png
 
| type = Submachine Gun
 
| type = Submachine Gun
| used = [[Engineer]]
+
| used = [[Ingeniero]]
 
| slot = 1
 
| slot = 1
 
| availability = 2
 
| availability = 2
 
}}
 
}}
  +
{{quote|¿Qué podría ser mejor que un subfusil? ¡Un subfusil que dispara BALAS ELÉCTRICAS! Los chicos de I+D han revestido las tripas de una Subata 312 estándar con un prototipo ArcGen, lo que permite que genere una tormenta eléctrica de MUERTE. Aviso: mantener lejos del agua.|Descripción del arma}}
{{quote|So what's better than an SMG? An SMG that fires ELECTRIC BULLETS! The boys in R&D have wired a prototype ArcGen into the guts of this trusty Subata 312, meaning it now unleashes a storm of electrified DEATH! Word of warning: Keep away from water.|Item Description}}
 
   
== About ==
+
== Descripción ==
   
 
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
 
The '''"Stubby" Voltaic SMG''' is the [[Engineer]]'s alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.
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|}
 
|}
   
== Modifications ==
+
== Mods ==
   
  +
Hay cinco niveles de mejoras, y cada ni el tiene dos o tres Mods para desbloquear. Recuerda que solo podrás activar un Mod por nivel y por arma.
There are five tiers and each tier has two to three upgrades, only one upgrade can be equipped per tier.
 
   
 
{| class="wikitable" width="100%" style="text-align:center"
 
{| class="wikitable" width="100%" style="text-align:center"
! colspan=5 | Engineer Upgrades
+
! colspan=5 | Mejoras
 
|-
 
|-
 
! width="45px" |
 
! width="45px" |
 
! width="20%" | Mod
 
! width="20%" | Mod
! width="20%" | Effect
+
! width="20%" | Efecto
 
! Description
 
! Description
! width="120px" | Price
+
! width="120px" | Precio
 
|-
 
|-
! rowspan=3 style="border-bottom-width: 3px;" | Tier 1
+
! rowspan=3 style="border-bottom-width: 3px;" | Nivel 1
 
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| style="padding:10px" | {{icon upgrade|DamageGeneral|45px}}<br/>Increased Caliber Rounds
 
| +2 Damage
 
| +2 Damage
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
| {{credits}} 1200 Credits <br>
+
| {{credits}} 1200 créditos <br>
{{icon resource|bismor}} 25 Bismor
+
{{icon resource|bismor}} 25 de bismor
 
|-
 
|-
 
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors
 
| style="padding: 10px;" | {{icon upgrade|Electricity|45px}}<br/>Upgraded Capacitors
 
| +30% Electrocution %
 
| +30% Electrocution %
 
| Better chance to electrocute target
 
| Better chance to electrocute target
| {{credits}} 1200 Credits <br>
+
| {{credits}} 1200 créditos <br>
{{icon resource|bismor}} 25 Bismor
+
{{icon resource|bismor}} 25 de bismor
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags
| style="border-bottom-width: 3px;" | +120 Max Ammo
+
| style="border-bottom-width: 3px;" | +120 a la munición máxima
 
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased!
| style="border-bottom-width: 3px;" | {{credits}} 1200 Credits <br>
+
| style="border-bottom-width: 3px;" | {{credits}} 1200 créditos <br>
{{icon resource|croppa}} 25 Croppa
+
{{icon resource|croppa}} 25 de croppa
 
|-
 
|-
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4
 
! rowspan=3 style="border-bottom-width: 3px;" | Tier 2<br>{{level}} 4
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>High Capacity Magazine
| +10 Clip Size
+
| +10 Al tamaño de cargador
 
| The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants.
 
| The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants.
| {{credits}} 2000 Credits <br>
+
| {{credits}} 2000 créditos<br>
{{icon resource|enor pearl}} 15 Enor Pearl <br>
+
{{icon resource|enor pearl}} 15 perlas enor<br>
{{icon resource|croppa}} 24 Croppa
+
{{icon resource|croppa}} 24 de croppa
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Recoil Dampener
 
| style="padding:10px" | {{icon upgrade|Aim|45px}}<br/>Recoil Dampener
 
| x0.5 Recoil
 
| x0.5 Recoil
 
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced.
 
| Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced.
| {{credits}} 2000 Credits <br>
+
| {{credits}} 2000 créditos <br>
{{icon resource|Bismor}} 24 Bismor <br>
+
{{icon resource|Bismor}} 24 de bismor <br>
{{icon resource|Umanite}} 15 Umanite
+
{{icon resource|Umanite}} 15 de umanita
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|FireRate|45px}}<br/>Improved Gas System
 
| style="border-bottom-width: 3px;" | +3 Rate of Fire
 
| style="border-bottom-width: 3px;" | +3 Rate of Fire
 
| style="border-bottom-width: 3px;" | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
 
| style="border-bottom-width: 3px;" | We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please.
| style="border-bottom-width: 3px;" | {{credits}} 2000 Credits <br>
+
| style="border-bottom-width: 3px;" | {{credits}} 2000 créditos <br>
{{icon resource|magnite}} 15 Magnite <br>
+
{{icon resource|magnite}} 15 de magnita <br>
{{icon resource|umanite}} 24 Umanite
+
{{icon resource|umanite}} 24 de unanita
 
|-
 
|-
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 3<br>{{level}} 8
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| +2 Damage
 
| +2 Damage
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
 
| The good folk in R&D have been busy. The overall damage of your weapon is increased.
| {{credits}} 2800 Credits <br>
+
| {{credits}} 2800 créditos <br>
{{icon resource|enor pearl}} 35 Enor Pearl <br>
+
{{icon resource|enor pearl}} 35 perlas enor<br>
{{icon resource|jadiz}} 50 Jadiz
+
{{icon resource|jadiz}} 50 de jadiz
 
|-
 
|-
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags
 
| style="border-bottom-width: 3px; padding: 10px;" | {{icon upgrade|Ammo|45px}}<br/>Expanded Ammo Bags
| style="border-bottom-width: 3px;" | +120 Max Ammo
+
| style="border-bottom-width: 3px;" | +120 a la munición máxima
 
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased!
 
| style="border-bottom-width: 3px;" | You had to give up some sandwich-storage, but your total ammo capacity is increased!
| style="border-bottom-width: 3px;" | {{credits}} 2800 Credits <br>
+
| style="border-bottom-width: 3px;" | {{credits}} 2800 créditos <br>
{{icon resource|magnite}} 35 Magnite <br>
+
{{icon resource|magnite}} 35 de magnita <br>
{{icon resource|croppa}} 50 Croppa
+
{{icon resource|croppa}} 50 de croppa
 
|-
 
|-
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12
 
! rowspan=2 style="border-bottom-width: 3px;" | Tier 4<br>{{level}} 12
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| +30% Weakpoint Damage Bonus
 
| +30% Weakpoint Damage Bonus
 
| Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome.
 
| Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome.
| {{credits}} 4800 Credits <br>
+
| {{credits}} 4800 créditos <br>
{{icon resource|croppa}} 48 Croppa <br>
+
{{icon resource|croppa}} 48 de croppa <br>
{{icon resource|enor pearl}} 50 Enor Pearl <br>
+
{{icon resource|enor pearl}} 50 perlas enor <br>
{{icon resource|jadiz}} 72 Jadiz
+
{{icon resource|jadiz}} 72 de jadiz
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Conductive Bullets
 
| +30% Damage vs Electrically Affected
 
| +30% Damage vs Electrically Affected
 
| More damage to targets that are in an electric field
 
| More damage to targets that are in an electric field
| {{credits}} 4800 Credits <br>
+
| {{credits}} 4800 créditos <br>
{{icon resource|magnite}} 48 Magnite
+
{{icon resource|magnite}} 48 de magnita
 
{{icon resource|bismor}} 50 de bismor <br>
 
{{icon resource|bismor}} 50 Bismor <br>
+
{{icon resource|croppa}} 72 de croppa
{{icon resource|croppa}} 72 Croppa
 
 
|-
 
|-
! rowspan=2 | Tier 5<br>{{level}} 16
+
! rowspan=2 | Nivel 5<br>{{level}} 16
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak
 
| style="padding:10px" | {{icon upgrade|ClipSize|45px}}<br/>Magazine Capacity Tweak
| +20 Clip Size
+
| +20 al tamaño de cargador
 
| Greatly increased magazine capacity
 
| Greatly increased magazine capacity
| {{credits}} 5600 Credits <br>
+
| {{credits}} 5600 créditos <br>
{{icon resource|bismor}} 64 Bismor <br>
+
{{icon resource|bismor}} 64 de bismor <br>
{{icon resource|croppa}} 70 Croppa <br>
+
{{icon resource|croppa}} 70 de croppa <br>
{{icon resource|umanite}} 140 Umanite
+
{{icon resource|umanite}} 140 de umanita
 
|-
 
|-
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc
 
| style="padding:10px" | {{icon upgrade|Electricity|45px}}<br/>Electric Arc
 
| +25% Electrocution AoE %
 
| +25% Electrocution AoE %
 
| Chance for electrocution to arc from one target to another
 
| Chance for electrocution to arc from one target to another
| {{credits}} 5600 Credits <br>
+
| {{credits}} 5600 créditos <br>
{{icon resource|bismor}} 64 Bismor <br>
+
{{icon resource|bismor}} 64 de bismor <br>
{{icon resource|jadiz}} 70 Jadiz <br>
+
{{icon resource|jadiz}} 70 de jadiz <br>
{{icon resource|croppa}} 140 Croppa
+
{{icon resource|croppa}} 140 de croppa
 
|-
 
|-
 
|}
 
|}
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<references />
 
<references />
   
=== Unique Modifications ===
+
=== Mods exclusivos ===
   
 
==== Conductive Bullets ====
 
==== Conductive Bullets ====
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<div style="clear:both;"></div>
 
<div style="clear:both;"></div>
   
==== Electric Arc ====
+
==== Arco eléctrico ====
   
 
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the [[Status_Effects#Electrocution|Electrocution]] effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)
 
{{icon upgrade|Electricity|64px|extra=left}} '''Electric Arc''' causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the [[Status_Effects#Electrocution|Electrocution]] effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)

Revisión del 19:11 30 jun 2020


-
Subfusil voltaico "Stubby"
GearGraphic SMG
Detalles del equipo
Tipo Submachine Gun
Usada por: Ingeniero
Ranura Primaria
Disponibilidad Se desbloquea
¿Qué podría ser mejor que un subfusil? ¡Un subfusil que dispara BALAS ELÉCTRICAS! Los chicos de I+D han revestido las tripas de una Subata 312 estándar con un prototipo ArcGen, lo que permite que genere una tormenta eléctrica de MUERTE. Aviso: mantener lejos del agua.
~ Descripción del arma

Descripción

The "Stubby" Voltaic SMG is the Engineer's alternate primary weapon. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted or removed into the gun respectively. For some reason, the Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As with most submachine guns in first-person shooter games, the Stubby has a high firing rate and good combat maneuverability but suffers with damage and range. In terms of firing speed it is faster than the Scout's Deepcore GK2 but slower than the Gunner's Powered Minigun. The high fire rate makes up for the below-average damage, as this weapon can easily take care of enemies up close by aiming for their weak points. Anything from Grunts to Praetorians will melt under this gun's concentrated fire.

What makes the gun truly special is its electrical features; by default every shot fired has a one-in-five chance to electrocute the target, damaging them over time while also slowing their movement. Slowed targets are obviously easier to hit, making this weapon good at shutting down fast moving foes. Although the chance to electrocute a target sounds low, consider that this 20% chance is happening with every shot, and with how many bullets are coming out of the Stubby, the chance to shock a target is much higher than one may think.

The biggest flaw the Stubby has is its low effective range, being on par with the Driller's primary weapons – potentially even worse, as the bullets have a large spread pattern when firing for long durations. Tap-firing with the weapon is a poor idea as the gun's recoil is strong, meaning that each tap will cause the gun to kick harshly upwards. As such this weapon is only effective within close range and has little to no effect outside of close-quarters-combat. Getting up close to enemies might sound dangerous, but the Stubby is more than capable of dealing with all but the toughest foes in the hands of a capable user.


Icons Campaign Unlocked through an assignment.
Requires Engineer Level 10

Purchased for:
Credit 7600 Credits
Jadiz 100 Jadiz
Umanite 100 Umanite

Initial Stats
Daño 9
Daño Electric 0
Tamaño de cargador 30
Ammo máx. 420
Cadencia de tiro
(por segundo)
11.0
Tiempo de recarga 2s
Prob. de Electrocution 20%

Mods

Hay cinco niveles de mejoras, y cada ni el tiene dos o tres Mods para desbloquear. Recuerda que solo podrás activar un Mod por nivel y por arma.

Mejoras
Mod Efecto Description Precio
Nivel 1 Icon Upgrade DamageGeneral
Increased Caliber Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit 1200 créditos

Bismor 25 de bismor

Icon Upgrade Electricity
Upgraded Capacitors
+30% Electrocution % Better chance to electrocute target Credit 1200 créditos

Bismor 25 de bismor

Icon Upgrade Ammo
Expanded Ammo Bags
+120 a la munición máxima You had to give up some sandwich-storage, but your total ammo capacity is increased! Credit 1200 créditos

Croppa 25 de croppa

Tier 2
Level 4
Icon Upgrade ClipSize
High Capacity Magazine
+10 Al tamaño de cargador The good thing about clips, magazines, ammo drums, fuel tanks... You can always get bigger variants. Credit 2000 créditos

Enor pearl 15 perlas enor
Croppa 24 de croppa

Icon Upgrade Aim
Recoil Dampener
x0.5 Recoil Quality engineering, the best lasercut parts, the tender loving care of a dedicated R&D department. The recoil of your gun is drastically reduced. Credit 2000 créditos

Bismor 24 de bismor
Umanite 15 de umanita

Icon Upgrade FireRate
Improved Gas System
+3 Rate of Fire We overclocked your gun. It fires faster. Don't ask. Just enjoy. Also probably don't tell Management, please. Credit 2000 créditos

Magnite 15 de magnita
Umanite 24 de unanita

Tier 3
Level 8
Icon Upgrade DamageGeneral
High Velocity Rounds
+2 Damage The good folk in R&D have been busy. The overall damage of your weapon is increased. Credit 2800 créditos

Enor pearl 35 perlas enor
Jadiz 50 de jadiz

Icon Upgrade Ammo
Expanded Ammo Bags
+120 a la munición máxima You had to give up some sandwich-storage, but your total ammo capacity is increased! Credit 2800 créditos

Magnite 35 de magnita
Croppa 50 de croppa

Tier 4
Level 12
Icon Upgrade Weakspot
Hollow-Point Bullets
+30% Weakpoint Damage Bonus Hit 'em where it hurts! Literally! We've updated the damage you'll be able to do to any creatures fleshy bits. You're welcome. Credit 4800 créditos

Croppa 48 de croppa
Enor pearl 50 perlas enor
Jadiz 72 de jadiz

Icon Upgrade Electricity
Conductive Bullets
+30% Damage vs Electrically Affected More damage to targets that are in an electric field Credit 4800 créditos

Magnite 48 de magnita Bismor 50 de bismor
Croppa 72 de croppa

Nivel 5
Level 16
Icon Upgrade ClipSize
Magazine Capacity Tweak
+20 al tamaño de cargador Greatly increased magazine capacity Credit 5600 créditos

Bismor 64 de bismor
Croppa 70 de croppa
Umanite 140 de umanita

Icon Upgrade Electricity
Electric Arc
+25% Electrocution AoE % Chance for electrocution to arc from one target to another Credit 5600 créditos

Bismor 64 de bismor
Jadiz 70 de jadiz
Croppa 140 de croppa


Mods exclusivos

Conductive Bullets

Icon Upgrade Electricity

Conductive Bullets allows the weapon to deal an additional +30% physical damage to enemies that are under an electrical field. Electric damage does not benefit from this bonus.

Arco eléctrico

Icon Upgrade Electricity

Electric Arc causes each bullet fired out of the Stubby to have a % chance to proc a chain lightning effect. It will apply the Electrocution effect from the Stubby to every target hit within the chain. The Arc effect can only be activated if the same bullet fired has proceeded its initial electrocution effect. Meaning the % chance to apply the Arc effect is not 25%, but 25% of the Electrocution chance. (e.g. 20% Electrocution chance = 5% Electric Arc chance)

Overclocks

"Stubby" Voltaic SMG
Type Overclock Effect Description Price
Clean
Clean
Icon Upgrade ClipSize
Super-Slim Rounds
+5 Magazine Size
x0.8 Base Spread
Same power but in a smaller package giving slightly better accuracay and letting you fit a few more rounds in each mag. Credit 8550 Credits

Croppa 130 Croppa
Enor pearl 75 Enor Pearl
Bismor 90 Bismor

Icon Upgrade FireRate
Well Oiled Machine
+2 Rate of Fire
-0.2 Reload Time
When you need a little more sustained damage. Credit 8400 Credits

Magnite 140 Magnite
Croppa 65 Croppa
Jadiz 95 Jadiz

Balanced
Balanced
Icon Upgrade FireRate
EM Refire Booster
+2 Electric Damage
+4 Rate of Fire
-----
x1.5 Base Spread
Use the electron circuit of the SMG to boost its fire rate and damage but the accuracy suffers as a result. Credit 8300 Credits

Jadiz 135 Jadiz
Bismor 60 Bismor
Enor pearl 90 Enor Pearl

Icon Upgrade Ammo
Light-Weight Rounds
+180 Max Ammo
-----
-1 Damage
-2 Rate of Fire
They don't hit quite as hard, and can't handle fast fire rates but you sure can carry a lot more of them! Credit 8700 Credits

Umanite 135 Umanite
Jadiz 65 Jadiz
Bismor 90 Bismor

Unstable
Unstable
Icon Upgrade Electricity
Turret Arc
+Turret Arc (10m range)
-----
-120 Max Ammo
-2 Rate of Fire
Use the gemini turrests as nodes in an electric arc. Zap! The downside is less ammo and a slower rate of fire. Credit 8350 Credits

Croppa 135 Croppa
Umanite 60 Umanite
Bismor 100 Bismor

Icon Upgrade Area Damage
Turret EM Discharge
+Turret EM Discharge (5m range)
-----
-5% Electrocution %
-3 Damage
Use a turret as the epicenter of an electric explosion! The bullet modifications unfortunately also lower the direct damage and electrocution chance. Credit 8450 Credits

Jadiz 125 Jadiz
Bismor 80 Bismor
Enor pearl 105 Enor Pearl


Overclock Breakdown

Turret EM Discharge

  • Damage: 40
  • Damage type: Electric
  • Full damage radius: 2 m
  • Damage radius: 5 m
  • Damage at max radius: 50 %
  • Fear: 50 %
  • Friendly Fire: x0.25
  • Armor Break: x0

Skins

Full gallery of skins can be seen at Weapon Skins.

Gallery

Trivia

  • The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.


Plantilla:Equipment nav