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Sabotaje Industrial | |
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Detalles de la misión | |
Tipo de cueva | Non-linear |
Tipo de depósito | M.U.L.E |
Objetivo(s) | Disable 2 Power Stations |
Recompensa | 1200 |
Recompensa de EXP | 3600 |
Sabotaje Industrial es uno de los tipos de misión disponibles en Deep Rock Galactic.
Descripción[ | ]
Una compañía rival se ha infiltrado en Hoxxes IV y está robando datos de la Compañía. Los Enanos están para desmontar sus operaciones y recuperar cualquier dato robado de sus Bóveda de Datos. Desconecta las estaciones de energía, que alimenta un campo de fuerza que protege la Bóveda, llamando a Vainas de Hackeo, estableciendo conexiones entre las vainas y las Estaciones de Energía, y defendiendo las vainas hasta que las estaciones estén desactivadas. Cuando las Estaciones de energía del campo de fuerza estén desactivadas, solo quedará las baterías de apoyo que desactivarán el campo de fuerza y activarán las ultimas defensas de la Bóveda de Datos, llamado "El Cuidador", un robot de alta seguridad militar con forma de pirámide invertida y un ojo en cada una de sus cuatro caras.
"Sabotaje Industrial" puede ser desbloqueada después de completar el encargo: "Entrenamiento de Sabotaje".
Power Stations[ | ]
The Data Vault is protected by a large, impenetrable force field, so the first objective is to take down the force field. There are two power lines that come out of the force field projector connected to the Data Vault which lead to each of the two Power Stations. Once you find one of the two Power Stations, hold the [ACTIVATE] key ("E" by default) on the Power Station to call down a Hacking Pod. The Hacking Pod's landing location is indicated by a blue blinking hologram.
Once you find the pod, you can collect Transmitter Nodes from the dispenser on the side (similarly to the Nanite Bomb Dispenser). Tossing a node will cause it to attach to the surface it lands on and, as long as its close enough and there is a clear line of sight, it will create a transmission beam between the pod and the node. (a green spherical outline indicates how close the next node must be for the transmission to reach). Placing down the next node will then create another outline surrounding that node and so on. This is repeated until the nodes connect the Hacking Pod to the Power Station.Bosco can also pick up placed nodes if they are marked with the Laser Pointer. Once a connection is made, return to the Hacking Pod and press the red button to begin the hacking sequence. Any excessive Transmitter Nodes (Nodes that have been put down but do not contribute to the connection line) will be destroyed with a harmless explosion.
During the hacking sequence, a Hack-C Bot Unit (nicknamed "Hacksy") will emerge from the pod and begin "hacking" on a large terminal and a large progress bar labelled "Hacking Power Station" will appear on the top of the screen to show how long you have until the Power Station is disabled. In order for the Hack-C Bot Unit to hack the Power Station, it must be defended for a short period of time from enemy attacks (and damage in general). If enemies are damaging the Hack-C Bot, Mission Control will alert you of the imminent threat. If the Hack-C Bot takes too much damage it will shut down and halt all progress (indicated by the green progress bar turning dark grey). After a short period of time the button will reemerge and you will have to hold down the button to reboot the Hack-C Bot. In addition to protecting the Hack-C Bot from damage, if one of the nodes are displaced the transmission connection will have to be reset. Same as the setup procedure, you can pick up the nodes and reposition them within range and line of sight of the previous nodes in order to reestablish connection between the pod and the Power Station. Under rare circumstances, should the pod be within range of the Power Station itself, the displaced node will not affect the connection and it will connect directly to the Power Station. Once the hacking sequence is complete, the Power Station will be fully disabled and some of the projector's power will be lost. This procedure is the same for both Power Stations.
The Caretaker[ | ]
Once both Power Stations are disabled, the force field projector will be running on backup power and its batteries must be forcefully removed by holding the [ACTIVATE] key to eject them from the projector. However, once the force field is disabled, the Caretaker, the large upside-down pyramid structure within the force field, will be activated to defend the Data Vault and must be defeated before you can collect the Data Rack which contains the stolen data.
The Caretaker boss consists of 3 phases, each phase becoming more difficult as the battle progresses. All phases involve at least three robotic appendages surrounding the vault which will fire a volley of projectiles at you if targeted, strike you with their heads similarly to Stabber Vines, or burrow their heads into the ground and reemerge out of the ground in a different location, an Area Shock special attack that deals heavy electric damage, only activating if you stand too close to the Caretaker, and three blasts of Plasma Barrier Waves that deal some damage and shove you back. The Area Shock and Plasma Barrier Wave attacks are consistent across all phases while the quantity of robotic appendages changes as the battle progresses.
Intake weakpoints on the top corners of the Caretaker will open up at the beginning of every phase which can be damaged to reveal the Caretaker's primary weakpoint. As each intake health bar is depleted, the Caretaker will spin faster making them more difficult to hit. Once all four intake health bars are depleted, one of the four eyes on the Caretaker will open (indicated by a bright red spotlight emitting in front of the eye) which allows you to damage its base health. Once one of its base health bars are depleted, the eye will close and the next phase will begin. The first phase has no special qualities while Phases 2 and 3 will spawn Sniper Turrets and/or Shredders or teleport Phase bombs that detonate after a few seconds in a large AOE. Furthermore, the amount of active robotic appendages increases to four, appendages will be respawned and the eye will close and reopen on different sides of the Caretaker as its base health is depleted. Small shields also rotate around the eye that can block shots once it is open on phases 2 and 3.
Extraction[ | ]
Once the Caretaker is defeated, it will collapse to the ground and detonate, emitting a large shockwave that knocks back players and damages enemies. The Data Vault will then open up and the Data Rack will emerge on a pedestal. Collect the Data Rack and attach it to the M.U.L.E to complete the primary objective. Once completed, a red button will light up on the M.U.L.E to begin the extraction phase. Once pressed, the Drop Pod will be called in to pick up the M.U.L.E and the Dwarves. It will wait 5 minutes before departing, though the door will only open once the M.U.L.E has been secured.
Cave[ | ]
Industrial Sabotage caves will start within a small "starter" cave which leads to a primary hub cavern where the Data Vault is located. The force field projector's power lines will branch off towards a secondary hub cavern that branches into two sub-rooms that contain the Power Stations, but the generation of these four caverns is not always consistent and may occur on top of each other. Turrets always spawn in the tunnels leading to the Data Vault, around the Vault and in the tunnels leading to the power station.
Objetivos[ | ]
Objetivos Principales[ | ]
- Desactiva 2-3 Plantas Energéticas
- Apaga el campo de energía de la Bóveda
- Derrota a El Cuidador
- Roba el Almacén de datos
Duración | Complejidad de la cueva | Objetivo | Paga Principal | Paga Segundaria |
---|---|---|---|---|
Desactiva 2-3 Plantas Energéticas | ??? ??? | ??? ??? |
Objetivo Secundario[ | ]
Recolecta 10 Fósiles Alienígenas Recolecta 14 Ebonueces |
Extermina 10 Mosquitos Supurantes Recolecta 12 Semillas Mugrosas Recolecta 25 Holomita |
Trivia[ | ]
- Este tipo de misión fue añadida en la Temporada 01: Incursión Rival, siendo el único tipo de misión que se debe hacer otro encargo para poder desbloquearlo que no sea el encargo inicial al empezar a jugar el juego.
- El dron Hack-C, como la cabeza del Taladrador, está fuertemente basado en el diseño de Bosco. Adicionalmente, el Dron Hack-C comparte el mismo método de nombrado que BET-C con la "C" siendo una "-sy" en el final (BET-C = Betsy, Hack-C = Hacksy).
- Curiosamente, el Dron Hack-C tiene luces RGB en la parte delantera, como algunos modelos de ordenador. También tira latas de refresco y comida rápida mientras piratea.
Plantilla:Mission nav