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Template-info.png Documentación

This template is used to insert equipment stat info into equipment tables found on dwarf class pages. It is designed specifically to be used within tables, use elsewhere is highly unrecommended.

Uso

{{Equipment stats
| damage          = //Daño infligido por bala/
| damage2         = //Como el anterior
| damage2 type    = //Opcional. Tipo de daño infligido (p.e., por electrocución, cargado, etc. Por defecto, simplemente "daño")
| areadamage      = //Daño infligido por explosión de la bala/proyectil
| areadamage type = //Opcional. Tipo de daño infligido en área (p.e., por electrocución, cargado, etc. Por defecto, simplemente "daño en área")
| radius          = //Radio de efecto
| radius type     = //Opcional. Tipo de radio de efecto (p.e., daño, ralentización, debilitamiento, etc. Por defecto, simplemente "Radio")
| bullets         = //Número de balas por disparo
| range           = //Alcance (en metros)
| duration        = //Duración del efecto. Debe incluir punto decimal.
| duration type   = //Opcional. Tipo de duración (p.e. en bengalas, campo inhibidor, etc. Por defecto, simplemente "Duración")
| cooldown        = //Cooldown in seconds. Should include decimal point
| clip            = //Amount of ammo that can be used before needing to reload
| ammo            = //Amount of reserve ammo
| ammo type       = //Optional. Use to change "Ammo" to something else (e.g. Flares, Grenades, Satchels etc.)
| firerate        = //Number of shots fired in one second
| cooling         = //Time in seconds for weapon to cool after overheating
| reload          = //Time in seconds to reload clip
| spinup          = //Time in seconds to spin-up
| spindown        = //Time in seconds to spin-down
| chance          = //Percentage chance
| chance type     = //Recommended. Type of chance (e.g. Stagger, Electrocution etc. Defaults to just "Chance".)
| reach           = //Ranged weapon's maximum range
| reach type      = //Optional. Type of reach (e.g. Flame, Cold Stream etc. Defaults to just "Reach".)
| shield          = //Shield hitpoints
| shieldregen     = //Regeneración de escudo
| recharge        = //Duración de recarga
| recharge delay  = //Delay before recharge starts
| resistance      = //Damage resistance percentage
| resistance type = //Defaults to just "Resistance"
| bonus           = //Percentage bonus
| bonus type      = //Recommended. Type of bonus (e.g. Weakpoint Damage, Armor Penetration etc. Defaults to just "Bonus".)
| fear            = //Fear Factor bonus
| fear type       = //Optional. Type of fear (e.g. Impact, Explosion etc. Defaults to just "Fear Factor".)
| fear2           = //As above
| fear2 type      = //As above
| custom1 name    = //Custom stat name
| custom1         = //Custom stat value
| custom2 name    = //As above
| custom2         = //As above
| custom3 name    = //As above
| custom3         = //As above
| custom4 name    = //As above
| custom4         = //As above
}}

Ejemplo

{{Estadísticas del equipo
| damage          = 50
| bullets         = 11
| clip            = 4
| ammo            = 24
| ammo type       = toast
| firerate        = 1.5
| reload          = 2.5
| fear            = 10
| custom1 name    = Hunger
| custom1         = -20
}}
Daño 50
Balas
(por disparo)
11
Tamaño de cargador 4
Toast máx. 24
Cadencia de tiro
(por segundo)
1.5
Tiempo de recarga 2.5s
Mult. de miedo 10%
Hunger -20

Notas

  • Las variables "m", "s" y "%" al final de cada valor deben ser omitidas cuando se usa esta plantilla, excepto para valores de parámetros personalizados.
  • Los campos "type" y "name" escribirán la primera letra en mayúsculas de forma automática.
  • La tabla invisible siempre tendrá una anchura predeterminada de 200px.
  • No se recomienda usar esta plantilla para elementos que no sean tablas.
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