Introducidos en la Versión 25: Fin del juego - Cap.1, los pirateos para armas son mods especiales que pueden equiparse para aumentar aún más las capacidades de las armas de cada clase. Hay tres tipos de pirateos: simples (te dan una pequeña mejora sin ninguna penalización), equilibrados (una mejora decente con una penalización similar) e inestables (una gran mejora a costa de una importante penalización). Los pirateos para armas pueden obtenerse en las misiones profundas semanales, pudiendo obtener uno por semana y por variante. También podrás conseguirlos en las búsquedas de núcleos semanales y como recompensas por el dominio de la forja. Los pirateos deben llevarse a la forja para poderse fabricar, y te costarán una cierta cantidad de créditos y de materias primas. Solo se puede equipar un pirateo por cada arma.
Lista de pirateos[]
A continuación tienes una lista de todos los pirateos disponibles en el juego, así como una lista con los que han sido eliminados durante el proceso de desarrollo. Actualmente hay 98 pirateos disponibles y se han eliminado 8 pirateos.
Perforador[]
Lanzallamas CRSPR[]
Lanzallamas CRSPR | ||||
---|---|---|---|---|
Tipo | Pirateo | Efecto | Descripción | Precio |
Simple |
Tanques más ligeros |
+75 al combustible máximo | Un equipo más liviano implica mayor carga de combustible y más bocadillos. | 7500 créditos |
Aditivo adherente |
+1 al daño +1 a la duración de llama adherente |
Un aditivo especial extenderá la duración de la llama adherente y aumentará su daño directo. | 8250 créditos | |
Equilibrado |
Válvulas de alimentación compactas |
+25 al tamaño del tanque ----- -2 al alcance de las llamas |
Un mecanismo más pequeño dejará espacio para un tanque de mayor capacidad, aunque reduciendo el alcance operacional del arma. | 7450 créditos |
Difusor del flujo de combustible |
+5 al alcance de las llamas ----- -2 a la cadencia de tiro |
El rango operativo del arma aumentará, pero se disminuirá la velocidad del flujo de combustible. | 7100 créditos | |
Inestable |
Fundidor de rostros |
+2 al daño +2 a la cadencia de tiro ----- -75 al combustible (máx.) -50 % de vel. de movimiento al usarla |
Este ligero pero inteligente cambio mejorará el daño infligido, pero disminuirá tanto la movilidad como el combustible. | 7000 créditos |
Combustible adherente |
+6 a la duración de las llamas adherentes ----- -25 al tamaño del tanque -2 al alcance de la llamas |
Esta mezcla especial de combustible aumentará la duración y el daño de las llamas adherentes, pero disminuirá la capacidad de tanque y el combustible total. | 8800 créditos |
Criocañón[]
Criocañón | ||||
---|---|---|---|---|
Tipo | Pirateo | Efecto | Descripción | Precio |
Clean |
Eficiencia térmica mejorada |
+25 de capacidad de tanque -25 % de tasa de pérdida de presión |
Aprovecharás al máximo tu combustible, haciendo que la presión de la cámara principal se pierda más lentamente. | 8350 créditos |
Refrigerador maximizado |
+1 de poder congelante +10 % de tasa de flujo |
Congelarás más rápidamente. Sin desventajas ni preguntas. | 8750 créditos | |
Balanced |
Aumento de tasa de flujo |
+170% Pressure Gain Rate ----- +125% Pressure Drop Rate |
A low volume high pressure chamber paired with a high power pump improve the overall function rate of the weapon but lower the max duration of sustained flow. | 8900 créditos |
Lanza de hielo |
+Ice Spear (35 ammo max) ----- +1 Repressurization Delay |
Pressing the reload button dumps all the fluid in the chamber directly into the turbine, flash freezing it and launching an ice projectile. Side effects include an increased recharge delay and of course the large amount of fuel used. | 8950 créditos | |
Unstable |
Tormenta de hielo |
+8 Damage +10% Flow Rate ----- -3 Freezing Power +100% Pressure Drop Rate |
A change in the fuel mixture along with some heavy cooler unit tweaks means that you'll be doing less freezing and more killing with razor-sharp ice shards. However, the capacity of the pressure chamber suffers. | 7200 créditos |
Bola de nieve |
+Snowball (50 ammo max) ----- -50 Tank Capacity +2 Repressurization Delay |
Al pulsar el botón de recarga, se disparará simultáneamente todo el combustible de tu cámara en forma de un crioproyectil que infligirá daño en área. A pesar de todo el combustible consumido, el proceso sobrecargará el sistema, tardando un tiempo significativo en recuperar la presión óptima; además, las modificaciones restringirán la cantidad de combustible total que puedes cargar. | 8400 créditos |
Subata 120[]
Subata 120 | ||||
---|---|---|---|---|
Tipo | Pirateo | Efecto | Descripción | Precio |
Clean |
Chain Hit |
+50% Weakpoint Chain Hit Chance | Any shot that hits a weakspot has a chance to ricochet into a nearby enemy. | 7600 créditos |
Pólvora casera |
+Randomized Damage (between x0.8 and x1.4 damage) |
Infligirá más daño en general, pero el arma será algo más inconsistente. | 7150 Credits | |
Balanced |
Cargador extragrande |
+10 Magazine Size ----- +0.5 Reload Time |
Custom magazine that can fit a lot more ammo but it's a bit unwieldy and takes longer to reload. | 9000 Credits |
Unstable |
Disparo automático |
+Full Auto +2 Rate of Fire ----- +100% Base Spread +? Recoil |
Fully automatic action, watch out for the recoil. | 7400 Credits |
Recarga explosiva |
+Explosive Reload ----- -3 Damage -40 Ammo -3 Magazine Size |
Micro-explosives that explode inside hit targets when you reload. However these fancy bullets come at the cost of raw damage, total ammo, and magazine capacity. | 8100 Credits | |
Rondas tranquilizantes |
+50% Stun Chance ----- -4 Magazine Size -4 Rate of Fire |
Part bullet, part syringe these rounds are very effective at stunning most enemies. | 7150 Credits |
Cargador de plasma experimental[]
Cargador de plasma experimental | ||||
---|---|---|---|---|
Tipo | Pirateo | Efecto | Descripción | Precio |
Clean |
Energy Rerouting |
+16 Battery Capacity x1.5 Charge Speed |
A masterwork of engineering that improves charge speed and energy efficiency without affecting overall performance! | 7300 Credits |
Magnetic Cooling Unit |
+25% Cooling Rate x0.7 Heat Buildup When Charged |
A high-tech solution to Cleanly improve the cooling rate increasing the number of slots that can be fired before overheating and also the speed of recovery from an overheat as well as how long a charge can be held. | 8900 Credits | |
Balanced |
Heat Pipe |
-2 Charged Shot Ammo Use ----- -50% Cooling Rate |
By channeling exhaust heat back into the charge chamber a shot can be charged using less energy. This does however make the weapon less efficient at dissipating heat. | 7450 Credits |
Heavy Hitter |
+5 Damage ----- -16 Battery Capacity +50% Normal Shot Heat |
Some extensive tweaking to how the shots are prepared can increase the pure damage of the weapon but at the cost of a lower projectile velocity and a reduced battery size. | 8100 Credits | |
Unstable |
Overcharger |
+40 Charged Damage ----- x0.5 Charge Speed -50% Cooling Rate |
Pushing the EPC to the limit will give you a significant increase in charge shot damage but at the heavy cost of slow charge speed and decreased cooling efficiency | 7050 Credits |
Persistent Plasma |
+Persistent Plasma ----- -20 Charged Damage -20 Area Damage |
By changing how the plasma is layered within the charged projectile a slow and persistent discharge can be achieved upon impact. However this does reduce the instance damage done. | 8150 Credits |
Ingeniero[]
"Warthog" Auto 210[]
"Warthog" Auto 210 | ||||
---|---|---|---|---|
Type | Overclock | Effect | Description | Price |
Clean |
Compact Shells |
+1 Magazine Size +0.4 Rate of Fire |
Using these shells expands magazine capacity slightly and the weapon can fire them faster! | 7350 Credits |
Light-Weight Magazines |
+20 Max Ammo -0.2 Reload Time |
It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading. | 7250 Credits | |
Balanced |
Magnetic Pellet Alignment |
x0.5 Base Spread ----- -2 Magazine Size -0.4 Rate of Fire |
Electromagnets in the chamber help reduce shot spread at the cost of a reduced rate of fire and magazine capacity. | 7900 Credits |
Unstable |
Cycle Overload |
+1 Damage +2 Rate of Fire ----- +0.5 Reload Time x2 Base Spread |
Heavy modification to the chamber greatly increases the maximum rate of fire but reduces the weapon's accuracy and reload speed as a consequence. | 8050 Credits |
Mini Shells |
+90 Max Ammo +6 Magazine Size x0.5 Recoil ----- -2 Damage |
Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage. | 7700 Credits |
Subfusil voltaico "Stubby"[]
Subfusil voltaico "Stubby" [Expand/Collapse] | ||||
---|---|---|---|---|
Pirateo | Efecto | Descripción del juego | Precio | |
Rondas superfinas
|
+5 al tamaño de cargador |
Con el mismo poder destructivo pero en paquetes más pequeños, lo que mejora ligeramente su precisión y permite incluir algunas rondas más en cada cargador. | ||
Mecanismo engrasado
|
+2 Rate of Fire |
Para cuando necesites algo más de daño continuo. | ||
Mejora de disparo EM
|
+2 Electric Damage |
Usando un circuito de electrones en el subfusil, se mejora su cadencia de tiro y su daño, a costa de una menor precisión. | ||
Rondas ligeras
|
+180 a la munición máxima |
No serán tan dañinas ni tampoco podrás dispararlas rápidamente, ¡pero podrás cargar tu arma con un buen puñado más, eso seguro! | ||
Arco de torreta
|
+Turret Arc (10m range) |
Usa las torretas Gemini como nodos para un arco eléctrico. ¡Bzz! La pega es una menor capacidad de munición y menor cadencia de tiro. | ||
Descarga EM de torreta
|
+Turret EM Discharge (5m range) |
¡Dispara a una torreta para convertirla en el epicentro de una explosión eléctrica! Las modificaciones de las balas, sin embargo, harán que inflijan menos daño directo y la capacidad de cargador. |
Lanzagranadas Deepcore 40mm[]
Cortabrechas[]
Breach Cutter | ||||
---|---|---|---|---|
Type | Overclock | Effect | Description | Price |
Clean |
Light-Weight Cases |
+4 Max Ammo -0.2 Reload Time |
Bring more ammo with you and slam those cases in faster! | 8700 Credits |
Roll Control |
+Roll Control | A few tweaks to the launcher cause it to add roll to the projectile as it is ejected. Holding down the trigger after the line leaves the gun activates a remote connection with on the release of the trigger causes the line to stop rolling. | 8150 Credits | |
Stronger Plasma Current |
+1 Damage +0.5 Projectile Lifetime |
By improving the node's efficiency you can up the raw damage without too much fuss and it lasts a bit longer too! | 8650 Credits | |
Balanced |
Return to Sender |
+Return to Sender ----- -3 Damage -4 Max Ammo |
Holding down the trigger after line leaves the gun activates a remote connection with on the release of the trigger causes the line to change direction and move back towards the gun. | 7950 Credits |
Yaw Man |
+Yaw Man ----- -2 Rate of Fire |
Through a bias of the release energy the line is released with a yaw spin. Due to repeat intersections, the spinning line will on average cause more damage than a static beam, especially to larger targets. However the tweaks have a negative impact on the weapons rate of fire. | 7300 Credits | |
Unstable |
High Voltage Crossover |
+High Voltage Crossover ----- -3 Damage -1 Magazine Size |
By passing an electric current through the plasma, the beam electrocutes anything it touches but at the cost of raw damage and the bulky hardware limits magazine capacity. | 8250 Credits |
Inferno |
+Inferno ----- -4 Max Ammo -2 Rate of Fire x0.5 Armor Breaking |
Turn your Breach Cutter into a tool of burning death and destruction at the cost of ammo, fire rate, and armor breaking. | 7550 Credits |
Fragmodifractador[]
Artillero[]
Ametralladora multicañón "Lead Storm"[]
Cañón automático pesado "Thunderhead"[]
Revólver pesado "Bulldog"[]
Pistola de ráfaga BRT7[]
Explorador[]
Deepcore GK2[]
Deepcore GK2 | ||||
---|---|---|---|---|
Type | Overclock | Effect | Description | Price |
Clean |
Compact Ammo |
+5 Magazine Size x0.7 Recoil |
Stuff a few more of these compact rounds into each magazine and they have a bit less recoil as well. | 7250 Credits |
Gas Rerouting |
+1 Rate of Fire -0.3 Reload Time |
Increases the weapon's rate of fire without affecting performance and helps with magazine ejection as well. | 7800 Credits | |
Homebrew Powder |
+Randomized Damage (between x0.8 and x1.4 damage) |
More damage on average but it's a bit inconsistent. | 8100 Credits | |
Balanced |
Overclocked Firing Mechanism |
+3 Rate of Fire ----- x2.5 Recoil |
More bullets faster and it kicks like a mule. | 7950 Credits |
Bullets of Mercy |
+33% Bonus Damage to Afflicted Targets (burn/stun/electrocuted/frozen/poisoned) ----- -5 Magazine Size |
Put suffering bugs out of their missery with a damage bonus against afflicted enemies. | 8100 Credits | |
Unstable |
AI Stability Engine |
x0 Recoil x9 Spread Recovery Speed ----- -1 Damage -2 Rate of Fire |
It's like it knows what you are going to do before you do it, compensating for all recoil and bullet spread but the system requires a lower rate of fire and the modified firing chamber reduces overall damage. | 8250 Credits |
Electrifying Reload |
+Electric Reload (100% chance) ----- -3 Damage -5 Magazine Size |
Embedded capacitors have a chance to electrocute targets from the inside when you reload. Probability of electrocution increases with the number of hits. However all that tech reduces raw damage of the bullets and takes up some space in the magazines. | 7750 Credits |
M1000 clásico[]
Escopeta recortada[]
Zhukov NUK17[]
Zhukov NUK17 | ||||
---|---|---|---|---|
Type | Overclock | Effect | Description | Price |
Clean |
Minimal Magazines |
+2 Combined Rate of Fire -0.4 Reload Time |
By filling away unnecessary material from the magazines you've made them lighter, and that means they pop out faster when reloading. Also the rounds can move more freely increasing the max rate of fire slightly. | 8450 Credits |
Balanced |
Custom Casings |
+30 Combined Clip Size ----- -1 Damage |
Fit more of these custom rounds in each magazine but at small loss in raw damage. | 7700 Credits |
Unstable |
Cryo Minelets |
+Cryo Minelets ----- -1 Damage -10 Combined Clip Size |
After impacting terrain, these high-tech bullets convert into cryo-minelets that will super-cool anything that comes close. However they don't last forever and the rounds themselves take more space in the clip and deal less direct damage. | 7300 Credits |
Embedded Detonators |
+Embedded Detonators ----- -3 Damage -75 Max Ammo |
Special bullets contain micro-explosives that detonate when you reload the weapon at the cost of total ammo and direct damage. | 7550 Credits | |
Gas Recycling |
+5 Damage ----- x0 Weakpoint Damage Bonus x1.5 Base Spread -50% Movement Speed While Using |
Special hardened bullets combined with rerouting escaping gasses back into the chamber greatly increases the raw damage of the weapon but makes it more difficult to control and removes any bonus to weakpoint hits. | 7800 Credits |
Pirateos eliminados[]
Removed Overclocks | ||||
---|---|---|---|---|
Type | Overclock | Effect | Class and Weapon | Price |
Clean |
Damage Spike |
+5 Round Burst Mode | Scout's Zhukov NUK17 | ? Credits |
Improved Thermal Efficiency |
-40% Normal Shot Heat ----- -5 Damage |
Driller's Experimental Plasma Charger | 8450 Credits | |
Ricochet |
+?% ricochet chance on bullets |
Engineer's "Warthog" Auto 210 | ? Credits | |
Balanced |
Charge Explosives |
+Remote Chargable Explosives ----- -72 Max Ammo |
Gunner's BRT7 Burst Fire Gun | ? Credits |
Combo Damage |
+? Damage on consecutive shots ----- +0.5 Reload Time -3 Damage |
Driller's Subata 120 | ? Credits | |
Unstable |
Last Not Least |
x2 Damage on last bullet ----- +0.3 Reload Time -0.5 Rate of Fire |
Gunner's "Bulldog" Heavy Revolver | ? Credits |
Micro Rounds |
+200 Max Ammo +40 Magazine Size ----- x0.6 Damage +70% Recoil |
Scout's Deepcore GK2 | ? Credits | |
Smart Sleeper Rounds |
+Smart Rounds find new targets on reload ----- -3 Damage -72 Ammo +Longer delay between bursts |
Gunner's BRT7 Burst Fire Gun | ? Credits |
Ver también[]
Pirateos de personalización
La Forja
Misiones profundas
Notas[]
- La eficiencia del pirateo "Descarga EM" para el subfusil del ingeniero dependerá de la probabilidad innata del arma para activar una electrocución, con la que generará una explosión eléctrica de 100 de daño en un radio de 5 metros.
Otros datos[]
Algunos pirateos fueron eliminados durante las fases de prueba.
|
Plantilla:Equipment nav