Daño en área

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El daño en área es un término que se refiere a cualquier tipo de daño que no afecta solo a un punto, sino a un conjunto de entidades dentro de un área limitada. The damage done in that area may not be the same everywhere. For most weapon, more damage will be done near the center than at the edges. The damage done isn’t affect by what is inside that area and will remain the same no matter the number of enemies.

Fuentes comunes[editar | editar código]

The most common source of Area Damage in game came in the form of explosive damage, but in practice any attack that deal damage in a sphere will behave the same.
Examples of non explosive Area Damage include the second part of the melee attack from the Pickaxe (Melee damage), the passive See You In Hell (Disintegrate damage), Death Cloud explosion (Fire + Heat damage).
Area damage can also in some case include attacks that don’t do any damage but affects temperature instead like the Snowball overclock for the Cryo Cannon or the Heat Radiance mod on the CRSPR Flamethrower.

Terminología[editar | editar código]

  • Daño en área: cantidad máxima de daño infligida, normalmente en un pequeño radio en el centro de una explosión o zona de efecto (marcada en rojo).
  • Maximum Damage Radius: Read this as Radius where the Maximum Damage will be done. This is a, usually smaller, part of the area where the damage done will be equal to the Area Damage (in red).
  • Radius: A concentric radius, usually bigger than the Maximum Damage Radius. At the edge of this area, you will do the minimum possible damage (in yellow).
  • Minimum Area Damage: The damage done at the edge of the Radius is determined as a percentage of the Area Damage. By default that value is 25%, but most weapons use a custom value (in blue).

The damage will scale linearly between the two radii (in yellow).

Efecto de los Mods y pirateos en el radio del daño[editar | editar código]

Any Mod or Overclock that increase the Radius in game will only affect the Radius, not the Maximum Damage Radius.
Only the Area Damage and Radius stats and are visible in game; the Maximum Damage Radius and Minimum Area Damage are hidden.

Deepcore 40mm PGL Without mods Plantilla:Area Damage

Deepcore 40mm PGL With Nails + Tape (Radius +1.5m) Plantilla:Area Damage

Cálculos del daño en área[editar | editar código]

We will take as an example a weapon with the following stats: Plantilla:Area Damage

Eso significa que una explosión en área infligirá:

  • 60 puntos de daño explosivo en una esfera de 2 m o menos de radio (zona roja).
  • 20% of 60 = 12 Explosive damage at exactly 4m (on the blue line).
  • No damage beyond 4m (beyond the blue line).
  • Damage scales linearly between 2m and 4m (in the yellow area).

Gráfico de ejemplo

To calculate the damage done, since we know the damage scales between the two radii, that mean that the ratio of area damage will be equal to the corresponding ratio of radius .

From that point we can can deduce a formula to calculate the damage done Damage(x) depending on the distance from the center of the area x:

Using the above formula, we can find now find the damage done at any point inside the scaling area: