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La mayoría de las criaturas de Hoxxes IV tienen algún tipo de blindaje corporal, una especie de caparazón de algún tipo que reduce el Daño recibido por parte de los enanos y sus armas. Normalmente puede destruirse si se le dispara de forma continuada, aunque también puede evitarse si se dispara a puntos débiles o zonas no protegidas de su cuerpo. En algunos casos, este blindaje será imposible de destruir.

Ataques modificados por el blindaje[ | ]

  • El blindaje afecta a cualquier ataque directo, independientemente del tipo de daño que inflija.
  • Los ataques en área no se ven afectados por el blindaje, pero podrán romperlo o dañarlo.
  • El daño con el tiempo (como el causado por el fuego, electrocuciones…) ignora el blindaje, pero no puede romperlo o dañarlo.

Casos especiales[ | ]

The CRSPR Flamethrower and the Cryo Cannon are not affected by armor but can’t damage it either.
The Breach Cutter isn’t affected by armor but can still break the the armor or damage the armor plates.

Types of Armor[ | ]

Light Armor[ | ]

Light Armor reduces damage taken by 20%.
Glyphid Grunt, Glyphid Grunt Slasher, Glyphid Grunt Guard (on their back and legs), Web Spitter, Acid Spitter posses such armor. Acid Spitter

Medium Armor[ | ]

Medium Armor reduces damage taken by 50% for Q'ronar Youngling.
The gold plating on the Glyphid Crassus Detonator act like unbreakable Medium Armor, reducing damage taken by 60%.

Heavy Armor[ | ]

Heavy Armor completely block incoming damage until it is broken.
Glyphid Grunt Guard (front legs), Glyphid Praetorian, Glyphid Warden, Glyphid Warden and Q'ronar Shellback possess such armor.

Unbreakable Armor[ | ]

Unbreakable Armor is completly invulnerable to damage like Heavy Armor, but it is also impossible to break.
Direct attack are useless against it, Area damage is only effective if the area reaches vulnerable parts of the body.
Glyphid Oppressor, Glyphid Dreadnought posses such armor.
The core of the Korlok Tyrant-Weed is also protected by a shell of Unbreakable armor, but unlike the other this armor even protect the core against all kind of Area damage and weapon that usually ignore armor such as the CRSPR Flamethrower or the Breach Cutter.

Armor Breaking[ | ]

Light Armor[ | ]

Each hit will have a chance to break the armor – the chance depends on armor damage, meaning that weapons with high damage and/or high Armor Break Bonus have the highest chance to destroy such armor.
Unlike Heavy Armor, the chance to break Light Armor will be constant for each shot fired.
As of Update 29 Patch 8 the hit that breaks the armor is still affected by the damage-reduction, but it should do full damage according to the Miner’s Manual. The same is true for the Q'ronar Youngling armor as well.


Galería[ | ]

Plantilla:Nav Mecánicas del juego

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