|"Warthog" Auto 210|
|Detalles del equipo|
|“||Haciendo honor a su nombre, la potencia con la que golpea este arma nunca defrauda. Emplea cuatro proyectiles de gran dispersión con los que mata fácil y rápidamente.||„|
|~ Descripción del arma|
La "Warthog" Auto 210 es el arma principal del ingeniero. Se trata de una escopeta de corte típico, con un cañón largo y un aspecto elegante. Por contra de la mayoría de las escopetas, esta funciona usando cartuchos y, por lo tanto, puede recargarse mucho más rápidamente que cambiando las balas de forma individual o en parejas.
A reliable self-defense option for dealing with anything that gets past the Engineer's turrets and powerful secondaries. Although the Warthog is a pump-action weapon, it fires so fast that it may as well be a semi-auto shotgun. Its fast firing speed and generously high amount of reserve ammo make it a great option in the hands of greenbeards and veterans alike, and it also has a decent base chance of stunning enemies (which can be improved upon further with mods). All of these factors combined make the Warthog an excellent self-defense tool, often capable of one-shotting most enemies when aiming for their weak spots.
Despite its numerous advantages the Warthog does suffer with some problems. As a shotgun it is obviously limited by range – while the damage of each pellet remains the same, most pellets will miss. Enemies, such as Mactera Spawn, can easily keep their distance while firing back upon the Engineer. Weaker foes, like Glyphid Web Spitters, can still be killed from considerable range, although taking more shots to do so. The weapon also suffers somewhat with damage – on higher difficulties it may fail to one-shot enemies even when aiming directly for their weakpoints. For this reason the Warthog should primarily be used as a self-defense weapon for protecting the Engineer himself.
Hay 5 niveles de mejoras y cada nivel cuenta con 3 Mods. Recuerda que solo podrás equipar un Mod por nivel y por arma.
Turret Whip is an upgrade for the Warthog that allows the Engineer to manually fire a powerful shot from a Sentry. If a single pellet from a shotgun with this upgrade hits a Sentry, it will cause the Sentry to consume 10 ammo from its reserves to fire a fast-moving projectile in the direction it is currently facing. If the Sentry does not have 10 ammo, it will not fire. The Sentry does not need to be targeting an enemy for this projectile to fire, and can be shot from the barrel while the Sentry is in its idle sweep. The projectile deals 120 damage and has a 1m blast radius. It can deal friendly fire to allies and to the Engineer that fired it. Turret Whip can be triggered by any Engineer in the party.
Miner adjustments is an upgrade for the Warthog that transforms it into an automatic shotgun (from a semi-auto). It visibly increases the fire rate by 0.5; it also allows the user to continuously fire by simply holding down the fire button instead of needing to tap it.
|"Warthog" Auto 210|
|+1 Magazine Size
+0.4 Rate of Fire
|Using these shells expands magazine capacity slightly and the weapon can fire them faster!|| 7350 Credits|
|+20 Max Ammo
-0.2 Reload Time
|It's amazing how much material can be removed without affecting anything and lighter magazines means more magazines and faster reloading.|| 7250 Credits|
Magnetic Pellet Alignment
|x0.5 Base Spread
-2 Magazine Size
-0.4 Rate of Fire
|Electromagnets in the chamber help reduce shot spread at the cost of a reduced rate of fire and magazine capacity.|| 7900 Credits|
+2 Rate of Fire
+0.5 Reload Time
x2 Base Spread
|Heavy modification to the chamber greatly increases the maximum rate of fire but reduces the weapon's accuracy and reload speed as a consequence.|| 8050 Credits|
|+90 Max Ammo
+6 Magazine Size
|Smaller shells designed around a new charge type reduce recoil and increase overall ammo and magazine capacity at the cost of raw damage.|| 7700 Credits|
Full gallery of skins can be seen at Weapon Skins.