CRSPR Flamethrower

"When bullets or blunt force just don't cut it, a sea of roaring, sticky napalm usually does. Practically never explodes in your face."

- Item Description

The  is the Driller's default primary weapon. It is a combat-ready flamethrower which gets its fuel from large tanks inserted into a holder on the side. The huge oversized nozzle on the end of the gun has two gas emitters to turn the weapon's fuel into a sea of hellfire.

The Flamethrower emits a stream of fire when the trigger is held, damaging enemies and quickly raising their temperature to ignite them. Creatures lit on fire take progressive damage over time.

The Flamethrower leaves behind "Sticky Flames" on surfaces whenever the fire stream touches a part of the world. Sticky flames will rapidly damage enemies who walk through them, dealing extra damage.

The Flamethrower also has several other unique aspects; it has minor armor piercing abilities due to not using bullets or explosives, and it can damage enemies through their armor plates (such as Glyphid Praetorians or Glyphid Grunt Guards) albeit at a reduced rate. The weapon deals bonus damage to Glacial Strata enemy variants due to its nature as a fire weapon, and also to Mactera enemies (as a trait unique to the gun).

Sticky Flames

 * Damage (per tick): 15 Fire
 * 20 with "Sticky Fuel" Overclock
 * Heat (per tick): 5°
 * Tick Interval: 0.25-0.75s
 * Maximum Damage Radius: 0.75m
 * Radius: 0.75m
 * Slowdown: 10%
 * 55% with "Sticky Flame Slowdown" Mod
 * Duration: 2s
 * +3s with T2 "Sticky Flame Duration" Mod
 * +3s with T4 "Sticky Flame Duration" Mod
 * +1s with "Sticky Additive" Overclock
 * +6s with "Sticky Fuel" Overclock

Heat Radiance
Heat Radiance is a modification that causes the Flamethrower to emit an aura of heat onto all enemies within 3 meters, while the trigger is being held. The heat is strong enough to ignite most enemies after 1 second of constant fire, and can expedite the rate at which enemies at very close ranges are ignited by the flamethrower's direct flame or sticky flames.


 * Area Damage: 80 Fire + Heat
 * Maximum Damage Radius: 3m
 * Radius: 3m

Targets Explode
Targets Explode is a modification that gives enemies a 50% chance to explode if killed with direct damage. This damages enemies inside of the 0.5 meter radius of the explosion.

This applies to creatures of any size, including small enemies like swarmers or maggots.


 * Area Damage: 55 Fire + Heat
 * Maximum Damage Radius: 0.5m
 * Radius: 3m
 * Minimum Damage: 25%
 * Friendly Fire Modifier: 0%

Mastery
Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:
 * Three modifications – First Stripe Weapon Paintjob Icon_Skin_First_Stripe.png
 * Seven modifications – Deepcore Weapon Paintjob Icon_Skin_Deepcore.png
 * All (13) modifications – The Company Special Weapon Paintjob Icon_Skin_The_Company_Special.png

Skins
Full gallery of skins can be seen at Weapon Skins.

Trivia

 * Sticky Flames will melt the environment in Glacial Strata. They can also melt platforms if the Engineer who placed them has the Plastcrete MKII modification.
 * "CRSPR" is a play on the word "crisper", referring to the weapon's ability to burn creatures to a crisp.