See You In Hell

Perk Breakdown

 * Neuro-pulse explosion effects:
 * Damage: 666 Disintegrate
 * Full damage radius: 4 m
 * Damage radius: 4.5 m
 * Armor Damage x0
 * Weakpoint Damage x0
 * Friendly Fire Modifier: x0
 * Fear: 10
 * Stagger: 33% chance to stagger for 15 s


 * On Neuro-electric field effects:
 * Damage: 3 - 5 Electric
 * Interval: 0.25 s
 * Movement Speed: x0.3
 * Duration: 15 s
 * Affected by: Electric resistance (both the damage and the slow)


 * Melee damage bonus:
 * Duration: 1.5 s
 * Increases base melee damage by 20 (base melee damage being 11)
 * It doesn’t add damage to: Impact Axe, Reinforced Power Drills, Power Attack
 * Basic pickaxe attack will do:
 * (11+20)+(11+20)x1.5 = 77.5 melee damage versus non armored enemies
 * ((11+20)+(11+20)x1.5)x0.8 = 62 melee damage versus light armor
 * (11+20)x2+(11+20)x1.5 = 108.5 melee damage versus a x2 weakspot; allowing to kill a Glyphid Grunt in one hit

The See You In Hell active uses will recharge between the stages of the Deep Dives.