Mini-M.U.L.E. Leg

Mini-M.U.L.E. Legs are part of the first primary objective in a Salvage Operation, as well as part of "Repair Mini M.U.L.E.s" objective on Deep Dives, instead of storing them in the M.U.L.E, You must use them to repair up to three broken Mini-M.U.L.E.s. Legs are attached by holding the leg and then interacting with the Mini-M.U.L.E. Three legs are required to repair each Mini-M.U.L.E.

Mini-M.U.L.E. Legs are heavy objects and must be picked up and carried by hand, or via Bosco. When carrying it, a dwarf cannot do anything but throw flares / throwables, ride ziplines, and move with a 25% speed penalty (Sprinting is also disabled). It can be dropped by switching weapons or using the Laser Pointer, it can also be thrown far away by holding the [FIRE] key ("Left Mouse Click" by default) before releasing it.

Appearance
Mini-M.U.L.E. Legs are broken/ripped off legs from Mini-M.U.L.Es. They are colored green and have a white translucent bubble around them once their locations have been scanned from the Mini-M.U.L.E. They glow brightly and jut out of the ground, making them easy to spot.

Once their locations have been scanned from the Mini-M.U.L.E they belong to, they will show up on the Terrain Scanner as a large purple Mini-M.U.L.E leg.

Locations
Mini-M.U.L.E. Legs can be found in any biome when in a Salvage Operation mission. Four of them are scattered close to a broken down Mini-M.U.L.E.'s chassis. The legs are embedded in the terrain and must be dug out after being scanned at the Mini-M.U.L.E.

Trivia

 * Mini-M.U.L.E legs were the first primary objective resource introduced after the Early Access Launch in Update 14: Feature Creep.
 * Update 33: New Frontiers introduced a new mechanic to the Mini-M.U.L.E, giving the player the option to scan for the M.U.L.E's legs to be able to see them on the Terrain Scanner.
 * Mini-M.U.L.E. legs were accidentally made depositable into the M.U.L.E in Update 32, which would cause the mission to be uncompletable. This was patched in Hotfix 11 of Update 32.