Beast Master

Perk Breakdown

 * It takes 0.75s to tame a Grunt.
 * Taming a Grunt fully heals them. However, it does not restore any broken armor.
 * It's possible to tame a Glyphid Grunt, Glyphid Grunt Slasher, or Glyphid Grunt Guard (but not their Ebonite or Elite variants).
 * The tamed Grunt will always have the suffix (Steeve) [sic]. It will also be surrounded with a neon blue glow to help identify Steeve in the darkness and distinguish him from untamed Grunts.
 * Steeve takes 2% friendly fire damage and isn’t affected by Sticky Flames from the Driller's CRSPR Flamethrower. He is still vulnerable to weakspot damage bonuses and armor breaking from the Dwarves.
 * Steeve is affected by Mission Mutators, notably regenerating health with Regenerative Bugs, spawning a Parasite upon death with Parasites, and gaining bonus damage with Lethal Enemies.
 * Tamed Glyphids freeze half as fast and unfreeze twice as fast as untamed Glyphids.
 * There is no way to control the Grunt beyond the initial taming.
 * Steeve has no target prioritization capability, nor survival instincts, being ignorant to any potential danger.

Trivia

 * Players can pet Steeve by using the [USE] ("E" by default) key.

Maestro de las bestias