Damage

Damage is the main way of depleting Health Points, there are multiple ways it can be boosted, or resisted. All factors are multiplied with each other to calculate the final damage.

=Damage Types= Some damage types currently only effect Dwarves (e.g. suffocation). Some types are considered "Elemental Damage" and are resisted by specific perks, weapon upgrades, & armor upgrades.

Icon_Damage_Kinetic.png Kinetic
Kinetic damage includes most of the damage done by bullets and pellets, as well as most creature projectiles.

Icon_Damage_Melee.png Melee
Melee damage usually comes from attacks done at close range, such as bites, slashes and stabs. Some perks give bonuses based on that type, such as Vampire (gives Health to the Dwarf when a medium-sized or larger enemy is killed with Melee damage) and See You In Hell (increases Melee damage when the Dwarf is hit by Melee damage).

Icon_Damage_Explosive.png Explosive
Explosive damage includes most explosions and grenades, most sources of that damage type are also Area damage.

Icon_Damage_Electrical.png Electric
Elemental damage type. Most sources of Electric Damage can also apply the electrocution status effect.

Fall
Fall is a special damage type which can only occur to Dwarves when they hit the ground after falling from a great height. It scales with fall speed, and can be mitigated by Upgrades, the "Low Gravity" Mission Anomaly, & by landing on certain surfaces (e.g. Deep Snow in Glacial Strata Biome and Plastcrete MKII). There are a few ways to completely negate falling damages : falling on top of a dwarf/enemy you can bounce off of (such as a Glyphid Praetorian), catching a zipline, grabbing a terrain ledge, the perk Hover Boots, or using the Grappling Hook.

Status fire.png Fire
Elemental damage type. Usually increases the target's temperature as described in Fire. May cause Temperature Shock.

Status frozen.png Frost
Elemental damage type. Usually lowers the target's temperature. May freeze the target (see: frozen). May also cause Temperature Shock.

Icon_Damage_Radiation.png Radiation
Elemental damage type. Usually caused by the Radiation status effect.

Status_Oxygen.png Suffocation
Only present in Low Oxygen Mission Mutator. Only affects Dwarves.

Icon_Damage_Poison.png Poison
Elemental damage type. Most sources usually cause Acid/Poison.

Thorn
Damage type for the Thorns perk.

Disintegrate
Damage type that changes death animations for killed creatures. This can prevent the triggered on-death effects of some enemies. For example, after being disintegrated, Glyphid Praetorians (includes regional varieties and the Glyphid Oppressor) will not release their "Death Cloud" attack.

Internal
Damage type used for explosive reloads.

Nanite
Damage type used for the Nanite Bombs used on the Tritilyte Crystal Machine Event

Typeless
Damage type used when no other types are selected.

=Damage Modifiers=

Hazard level & Player count
Below is a table listing damage modifiers for each Hazard Level and player count. Please note: 3.5, 4.5, & 5.5 Hazard Levels are unique to Deep Dives & Elite Deep Dives.

* Explosive friendly fire is reduced by a further 50%

Weakspots
Weakspots are special spots on creature that increase damage depending on the creature, and the damage source's weakspot damage bonus. Refer to the creature page to learn more about its weakspots. Area Damage, Damage over time and Spray Damage (including Cryo Cannon and CRSPR Flamethrower) are not boosted by weakspots.

Freeze
See Frozen

Inhibitor-Field Generator
See Inhibitor-Field Generator

= Damage Category/Class & Timing = The method of applying a Damage type can fall into one or more of these categories, and is applied either Instantly or over time.

Area Damage
See Area Damage

Single Target
Usually kinetic. Hits one target and is used by many weapons. Most creature attacks fall under this too.

Damage over Time
Damage is applied in multiple "Ticks" over an interval. Usually related to a status effect.

Instant
Damage is applied in a single tick when conditions are met. Includes most explosive and kinetic damage.